- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Weekly Antichess Arena"] [Site "https://lichess.org/ZsIa6UpC"] [Date "2021.02.19"] [White "Ajay538"] [Black "chessnycinayab"] [Result "0-1"] [GameId "ZsIa6UpC"] [UTCDate "2021.02.19"] [UTCTime "19:56:29"] [WhiteElo "1270"] [BlackElo "1238"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+26"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3?! { (0.15 → -0.64) Inaccuracy. e3 was best. } { [%eval -0.64] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Nxd2 Qg5 7. Qxh7 Qxg2) 1... c6?? { (-0.64 → 3.12) Blunder. e6 was best. } { [%eval 3.12] } (1... e6 2. Ba3 Bxa3 3. Nxa3 Qh4 4. Nb5 Qxh2 5. Nxc7 Qxg1 6. Rxh7) 2. c3?? { (3.12 → -2.03) Blunder. e3 was best. } { [%eval -2.03] } (2. e3 c5) 2... h6?? { (-2.03 → 0.94) Blunder. e6 was best. } { [%eval 0.94] } (2... e6) 3. g3?? { (0.94 → -2.12) Blunder. e3 was best. } { [%eval -2.12] } (3. e3 a6) 3... h5?? { (-2.12 → 1.89) Blunder. e6 was best. } { [%eval 1.89] } (3... e6 4. Ba3) 4. g4 { [%eval 1.51] } 4... hxg4 { [%eval 1.19] } 5. Nf3?? { (1.19 → -1.47) Blunder. e3 was best. } { [%eval -1.47] } (5. e3 Rxh2) 5... gxf3 { [%eval -1.01] } 6. exf3 { [%eval -1.91] } 6... Rxh2 { [%eval -1.55] } 7. Rxh2 { [%eval -3.25] } 7... Na6?? { (-3.25 → 0.32) Blunder. a6 was best. } { [%eval 0.32] } (7... a6 8. Bxa6 Rxa6 9. Rh8 Rxa2 10. Rxg8 Rxa1 11. Rxf8 Rxb1 12. Rxe8 Rxc1 13. Qxc1 Qxe8 14. Qa1) 8. Bxa6 { [%eval 1.01] } 8... bxa6 { [%eval 0.85] } 9. Rh6? { (0.85 → -0.62) Mistake. Kf1 was best. } { [%eval -0.62] } (9. Kf1 g6) 9... gxh6 { [%eval -0.58] } 10. Na3?? { (-0.58 → -2.51) Blunder. a3 was best. } { [%eval -2.51] } (10. a3 a5 11. a4 d5 12. Qe2 Bg4 13. fxg4 f5 14. gxf5 Nf6 15. Qxe7 Kxe7 16. Bb2 d4) 10... d6 { [%eval -5.01] } 11. Nb5 { [%eval -5.44] } 11... cxb5 { [%eval -5.11] } 12. c4?? { (-5.11 → Mate in 13) Checkmate is now unavoidable. Qe2 was best. } { [%eval #-13] } (12. Qe2) 12... bxc4 { [%eval #-13] } 13. bxc4 { [%eval #-12] } 13... Bg4 { [%eval #-12] } 14. fxg4 { [%eval #-11] } 14... f5 { [%eval #-11] } 15. gxf5 { [%eval #-10] } 15... e6 { [%eval #-10] } 16. fxe6 { [%eval #-9] } 16... Kf7 { [%eval #-9] } 17. exf7 { [%eval #-8] } 17... Rb8 { [%eval #-8] } 18. fxg8=K { [%eval #-7] } 18... Rb2 { [%eval #-7] } 19. Kxf8 { [%eval #-6] } 19... Qxf8 { [%eval #-6] } 20. Bxb2 { [%eval #-5] } 20... Qxf2 { [%eval #-5] } 21. Kxf2 { [%eval #-4] } 21... d5?? { (Mate in 4 → 9.17) Lost forced checkmate sequence. h5 was best. } { [%eval 9.17] } (21... h5 22. Qxh5 a5 23. Qxa5 a6 24. Qxa6 d5 25. cxd5#) 22. cxd5 { [%eval 19.05] } 22... h5 { [%eval #13] } 23. Qxh5 { [%eval 48.09] } 23... a5 { [%eval 4.67] } 24. Bf6 { [%eval #11] } 24... a4 { [%eval #11] } 25. Rb1 { [%eval #11] } 25... a6 { [%eval 5.26] } 26. a3 { [%eval #14] } 26... a5 { [%eval #13] } 27. Rb3?? { (Mate in 13 → 2.44) Lost forced checkmate sequence. Rb4 was best. } { [%eval 2.44] } (27. Rb4 axb4 28. axb4 a3 29. Qh3 a2 30. Bg5 a1=K 31. Ke2 Kb1 32. Bd8 Ka1 33. Kd1 Ka2) 27... axb3 { [%eval 2.42] } 28. Bg5? { (2.42 → 1.06) Mistake. Be7 was best. } { [%eval 1.06] } (28. Be7 a4 29. Qh1 b2 30. Qa1 bxa1=K 31. d6 Kb2 32. Bh4 Kxa3 33. d4 Kb2 34. d7 a3) 28... a4?! { (1.06 → 1.91) Inaccuracy. b2 was best. } { [%eval 1.91] } (28... b2 29. Qh1 b1=Q 30. Qxb1 a4 31. Qb3 axb3 32. Kf1 b2 33. d6 b1=B 34. a4 Ba2 35. a5) 29. d4?? { (1.91 → 0.01) Blunder. Qh1 was best. } { [%eval 0.01] } (29. Qh1 b2 30. Qa1 bxa1=K 31. d4 Kb1 32. Be7 Kc2 33. Kf3 Kc1 34. Ke4 Kd1 35. Bf8 Ke1) 29... b2 { [%eval 0.08] } 30. Bc1?? { (0.08 → Mate in 3) Checkmate is now unavoidable. Qh3 was best. } { [%eval #-3] } (30. Qh3 b1=B) 30... bxc1=K?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. bxc1=N was best. } { [%eval 0.0] } (30... bxc1=N 31. Qe8 Nb3 32. Qxa4 Nxd4 33. Qxd4#) 31. Qd1?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Qh8 was best. } { [%eval #-16] } (31. Qh8 Kd1 32. Kg3 Ke2 33. Kh3 Kf3 34. Kg2 Kxg2 35. Qh1 Kxh1 36. d6 Kg2 37. d7 Kf3) 31... Kxd1 { [%eval #-16] } 32. Ke2 { [%eval #-6] } 32... Kxe2 { [%eval #-6] } 33. d6 { [%eval #-5] } 33... Kf3 { [%eval #-5] } 34. d7 { [%eval #-4] } 34... Kf4 { [%eval #-4] } 35. d8=R { [%eval #-1] } 35... Ke5 { [%eval #-1] } 36. dxe5# { Game ends by variant rule. } 0-1