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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/ZrxofMHB"] [Date "2024.02.05"] [Round "-"] [White "interestingfella"] [Black "Roman_Supyk"] [Result "0-1"] [GameId "ZrxofMHB"] [UTCDate "2024.02.05"] [UTCTime "17:52:55"] [WhiteElo "2079"] [BlackElo "1225"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+13"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval -0.03] } 1... g6 { [%eval 0.06] } 2. b3 { [%eval -0.29] } 2... b6 { [%eval 0.18] } 3. Nh3 { [%eval 0.03] } 3... d6 { [%eval 0.05] } 4. g4? { (0.05 → -1.06) Mistake. Ng5 was best. } { [%eval -1.06] } (4. Ng5 h5 5. Nxf7 Kxf7 6. Bh3 Bxh3 7. Rf1 Bxf1 8. Kxf1 Qd7 9. g4 Qxg4 10. Ke1 Qxe2) 4... Bxg4 { [%eval -1.38] } 5. Ng5 { [%eval -0.84] } 5... Bxe2 { [%eval -0.95] } 6. Nxh7 { [%eval -0.91] } 6... Rxh7 { [%eval -0.98] } 7. Kxe2 { [%eval -1.07] } 7... Rxh2 { [%eval -1.23] } 8. Rxh2 { [%eval -0.92] } 8... Bh6 { [%eval -0.99] } 9. Rxh6 { [%eval -1.06] } 9... Nxh6 { [%eval -0.76] } 10. Ba3?? { (-0.76 → Mate in 18) Checkmate is now unavoidable. Bb2 was best. } { [%eval #-18] } (10. Bb2 f6 11. Bxf6 exf6 12. Na3 Kf7 13. Qe1 Qe8 14. Nb5 Qxb5 15. d3 Qxd3 16. cxd3 Nd7) 10... Kd7?? { (Mate in 18 → -1.44) Lost forced checkmate sequence. d5 was best. } { [%eval -1.44] } (10... d5 11. Bxe7 Qxe7 12. d3 Qxe2 13. Bxe2 Kf8 14. f3 f5 15. Qg1 f4 16. Qxb6 cxb6 17. Bf1) 11. Bxd6 { [%eval -1.87] } 11... cxd6?! { (-1.87 → -0.98) Inaccuracy. Kxd6 was best. } { [%eval -0.98] } (11... Kxd6 12. d3 Qe8 13. Na3 Qa4 14. bxa4 Kc6 15. a5 bxa5 16. Nb1 Kb6 17. Na3 Nd7 18. Kd2) 12. d4?! { (-0.98 → -1.58) Inaccuracy. d3 was best. } { [%eval -1.58] } (12. d3 Kc6) 12... Nc6?? { (-1.58 → Mate in 9) Checkmate is now unavoidable. f6 was best. } { [%eval #9] } (12... f6 13. Kd3) 13. Qc1?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Kd2 was best. } { [%eval #-11] } (13. Kd2 Nxd4 14. Qg4 Nxg4 15. a3 Nxb3 16. cxb3 Nxf2 17. Kd1 Nxd1 18. Nc3 Nxc3 19. Rb1 Nxb1) 13... Nxd4 { [%eval #-11] } 14. Qxh6 { [%eval #-10] } 14... Nxe2 { [%eval #-10] } 15. Qxg6 { [%eval #-9] } 15... fxg6 { [%eval #-9] } 16. Bxe2 { [%eval #-8] } 16... b5 { [%eval #-8] } 17. Bxb5 { [%eval #-7] } 17... Qb6?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Qa5 was best. } { [%eval 0.0] } (17... Qa5 18. Bxd7 Qxa2 19. Rxa2 Rg8 20. Rxa7 Re8 21. Bxe8 e5 22. Bxg6 e4 23. Bxe4 d5 24. Bxd5#) 18. Bxd7 { [%eval 0.0] } 18... Qxb3 { [%eval 0.0] } 19. cxb3 { [%eval 0.0] } 19... Rc8?? { (0.00 → 4.30) Blunder. e6 was best. } { [%eval 4.3] } (19... e6 20. Bxe6 d5 21. Bxd5 a5 22. Bxa8 a4 23. bxa4 g5 24. Bg2 g4 25. Bh3 gxh3 26. f4) 20. Bxc8 { [%eval 3.57] } 20... e6?? { (3.57 → Mate in 11) Checkmate is now unavoidable. a6 was best. } { [%eval #11] } (20... a6 21. Bxa6 d5 22. f4 d4 23. Nc3 dxc3 24. Rb1 g5 25. fxg5 c2 26. Bb5 cxb1=N 27. g6) 21. Bxe6 { [%eval #11] } 21... d5 { [%eval #10] } 22. Bxd5 { [%eval #10] } 22... a6 { [%eval #8] } 23. a4 { [%eval #12] } 23... g5 { [%eval #11] } 24. f4 { [%eval #11] } 24... gxf4 { [%eval #10] } 25. Be6 { [%eval #12] } 25... f3 { [%eval #11] } 26. Bf5 { [%eval #22] } 26... f2 { [%eval #13] } 27. Bc2?? { (Mate in 13 → 4.86) Lost forced checkmate sequence. a5 was best. } { [%eval 4.86] } (27. a5 f1=K 28. b4 Kg2 29. b5 axb5 30. Bh3 Kxh3 31. a6 Kg2 32. a7 Kf3 33. a8=R Kg2) 27... f1=K?? { (4.86 → Mate in 17) Checkmate is now unavoidable. a5 was best. } { [%eval #17] } (27... a5 28. b4) 28. Ra3?? { (Mate in 17 → 2.03) Lost forced checkmate sequence. a5 was best. } { [%eval 2.03] } (28. a5 Kf2 29. b4 Kg2 30. Bg6 Kf3 31. b5 axb5 32. a6 Ke4 33. Bxe4 b4 34. a7 b3) 28... Kf2 { [%eval 1.78] } 29. Nd2? { (1.78 → 0.10) Mistake. Ra2 was best. } { [%eval 0.1] } (29. Ra2 a5) 29... Kf3 { [%eval 0.15] } 30. Nxf3 { [%eval 0.19] } 30... a5 { [%eval 0.2] } 31. b4 { [%eval 0.2] } 31... axb4 { [%eval 0.2] } 32. Nd4 { [%eval 0.0] } 32... bxa3 { [%eval 0.0] } 33. Nc6 { [%eval 0.0] } 33... a2 { [%eval 0.0] } 34. Bb1?? { (0.00 → Mate in 3) Checkmate is now unavoidable. a5 was best. } { [%eval #-3] } (34. a5 a1=B 35. Nb8 Bd4 36. a6 Ba7 37. Bb1 Bxb8 38. a7 Bxa7 39. Bf5 Bd4 40. Bc8 Be5) 34... axb1=R { [%eval #-3] } 35. Nb4 { [%eval #-2] } 35... Rxb4 { [%eval #-2] } 36. a5 { [%eval #-1] } 36... Rb6 { [%eval #-1] } 37. axb6# { Game ends by variant rule. } 0-1