FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/Zpr3NR52"]
[Date "2025.01.16"]
[Round "-"]
[White "NikithaLiyanage"]
[Black "Satvik008"]
[Result "0-1"]
[GameId "Zpr3NR52"]
[UTCDate "2025.01.16"]
[UTCTime "11:09:23"]
[WhiteElo "2035"]
[BlackElo "1471"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+32"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.22] } 1... b5?! { (1.22 → 2.00) Inaccuracy. e6 was best. } { [%eval 2.0] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qf3 Bxd2 5. Qxf7 Kxf7 6. Nxd2) 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.76] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... e5?? { (5.26 → Mate in 12) Checkmate is now unavoidable. Bd5 was best. } { [%eval #12] } (6... Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qf3 Nd7 11. Qxf8) 7. Bxg8 { [%eval #12] } 7... Rxg8 { [%eval #11] } 8. e4 { [%eval #11] } 8... Bxe4 { [%eval #10] } 9. Qg4 { [%eval #11] } 9... Bxc2 { [%eval #11] } 10. Qxg7 { [%eval #11] } 10... Bxb1 { [%eval #8] } 11. Rxb1 { [%eval #8] } 11... Bxg7 { [%eval #7] } 12. f4 { [%eval #7] } 12... exf4 { [%eval #6] } 13. Ke1 { [%eval #6] } 13... Bxb2 { [%eval #5] } 14. Bxb2 { [%eval #5] } 14... Rxg1 { [%eval #4] } 15. Bc1?? { (Mate in 4 → Mate in 9) Lost forced checkmate sequence. Ke2 was best. } { [%eval #-9] } (15. Ke2 Rxb1 16. h4 Rxb2 17. h5 Rxe2 18. h6 Rxa2#) 15... Rxe1 { [%eval #-9] } 16. Bxf4 { [%eval #-8] } 16... Rxb1 { [%eval #-8] } 17. Bxc7 { [%eval #-7] } 17... Rg1 { [%eval #-7] } 18. Bxb8 { [%eval #-6] } 18... Rxb8 { [%eval #-6] } 19. h4 { [%eval #-4] } 19... Rg5 { [%eval #-5] } 20. hxg5 { [%eval #-4] } 20... h6 { [%eval #-4] } 21. gxh6 { [%eval #-3] } 21... a5 { [%eval #-3] } 22. h7 { [%eval #-2] } 22... Rg8 { [%eval #-6] } 23. hxg8=R { [%eval #-5] } 23... a4 { [%eval #-5] } 24. Rb8 { [%eval #-4] } 24... a3 { [%eval #-4] } 25. Rb2 { [%eval #-3] } 25... axb2 { [%eval #-3] } 26. a4 { [%eval #-2] } 26... b1=R { [%eval #-2] } 27. a5 { [%eval #-1] } 27... Rb6 { [%eval #-1] } 28. axb6# { Game ends by variant rule. } 0-1

