- Blind mode tutorial
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[Event "ECA Knights, T2, W4, 2425 Arena"] [Site "https://lichess.org/Zm4OhHiU"] [Date "2025.01.28"] [Round "-"] [White "CallumWilkie"] [Black "DavidMaciver"] [Result "1-0"] [GameId "Zm4OhHiU"] [UTCDate "2025.01.28"] [UTCTime "19:57:25"] [WhiteElo "1720"] [BlackElo "1548"] [WhiteRatingDiff "+18"] [BlackRatingDiff "-18"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.22] } 1... b5?! { (1.22 → 2.00) Inaccuracy. e6 was best. } { [%eval 2.0] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qf3 Bxd2 5. Qxf7 Kxf7 6. Nxd2) 2. Bxb5 { [%eval 1.19] } 2... Na6?? { (1.19 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7?? { (Mate in 18 → 6.93) Lost forced checkmate sequence. Bxa6 was best. } { [%eval 6.93] } (3. Bxa6 Bxa6 4. c4 Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2) 3... Kxd7 { [%eval 23.0] } 4. b4?? { (23.00 → 2.52) Blunder. Qe2 was best. } { [%eval 2.52] } (4. Qe2 Nb8 5. Qa6 Nxa6 6. b4 Nxb4 7. a4 Nxc2 8. e4 Nxa1) 4... Nxb4 { [%eval 4.34] } 5. Qh5? { (4.34 → 2.49) Mistake. Qf3 was best. } { [%eval 2.49] } (5. Qf3 Nxc2 6. Qxf7 Nxa1 7. Qxg8 Rxg8 8. Na3 Nb3 9. axb3 Qe8) 5... Nxa2?? { (2.49 → Mate in 12) Checkmate is now unavoidable. Nxc2 was best. } { [%eval #12] } (5... Nxc2 6. Qxf7) 6. Qxf7 { [%eval #12] } 6... Nxc1 { [%eval #11] } 7. Qxg7 { [%eval #11] } 7... Bxg7 { [%eval #10] } 8. Rxa7 { [%eval #10] } 8... Rxa7 { [%eval #9] } 9. Na3 { [%eval #9] } 9... Rxa3 { [%eval #8] } 10. Ne2?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. d3 was best. } { [%eval #-10] } (10. d3 Rxd3 11. cxd3 Nxd3 12. f3 Nxe1 13. f4 Nxg2 14. e4 Nxf4 15. Nh3 Nxh3) 10... Rxe3 { [%eval #-11] } 11. Nxc1 { [%eval #-10] } 11... Rxe1 { [%eval #-10] } 12. Rxe1 { [%eval #-9] } 12... Be5 { [%eval #-9] } 13. Rxe5 { [%eval #-8] } 13... Ke6 { [%eval #-8] } 14. Rxe6 { [%eval #-7] } 14... Bxe6?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Qxd2 was best. } { [%eval #6] } (14... Qxd2 15. Rxe7 Qxf2 16. Rxc7 Qxc2 17. Rxc8 Qxg2 18. Rxg8 Qxh2 19. Rxh8 Qe2 20. Nxe2) 15. c4 { [%eval #6] } 15... Bxc4 { [%eval #5] } 16. Nb3?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. h3 was best. } { [%eval #-7] } (16. h3 Qxd2 17. Nb3 Qxf2 18. g4 Bxb3 19. h4 Qxh4 20. g5 Qxg5#) 16... Qxd2 { [%eval #-7] } 17. Nxd2 { [%eval #-6] } 17... Bb3?? { (Mate in 6 → -2.92) Lost forced checkmate sequence. e5 was best. } { [%eval -2.92] } (17... e5 18. Nxc4 Nh6 19. Nxe5 c6 20. Nxc6 Rd8 21. Nxd8 Nf7 22. Nxf7 h6 23. Nxh6#) 18. Nxb3 { [%eval -2.55] } 18... c5 { [%eval -2.88] } 19. Nxc5 { [%eval -2.43] } 19... e6?? { (-2.43 → Mate in 5) Checkmate is now unavoidable. e5 was best. } { [%eval #5] } (19... e5 20. Nb3 e4 21. Nd4 Ne7 22. f3 exf3 23. Nxf3 Ra8 24. Ne1 Nc6 25. g4) 20. Nxe6 { [%eval #5] } 20... Nh6 { [%eval #3] } 21. Nf8 { [%eval #3] } 21... Rxf8 { [%eval #2] } 22. g4 { [%eval #3] } 22... Rxf2 { [%eval #2] } 23. h4 { [%eval #3] } 23... Nxg4 { [%eval #2] } 24. h5 { [%eval #2] } 24... Nf6 { [%eval #1] } 25. h6 { [%eval #1] } 25... Ng8# { Game ends by variant rule. } 1-0