FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/Zm4JRCl2"]
[Date "2026.03.23"]
[Round "-"]
[White "mefodiy_shkola78"]
[Black "lichess AI level 1"]
[Result "0-1"]
[GameId "Zm4JRCl2"]
[UTCDate "2026.03.23"]
[UTCTime "17:14:11"]
[WhiteElo "1309"]
[BlackElo "?"]
[Variant "Antichess"]
[TimeControl "1 day per move"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3?? { (0.15 → Mate in 28) Checkmate is now unavoidable. e3 was best. } { [%eval #-28] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -4.99] } 2. Nxe5 { [%eval -3.7] } 2... Ke7?? { (-3.70 → -1.25) Blunder. Bd6 was best. } { [%eval -1.25] } (2... Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. g4 Rh3 7. Bxh3) 3. Nxf7 { [%eval -0.37] } 3... Kxf7 { [%eval -0.53] } 4. f4?? { (-0.53 → -4.83) Blunder. b4 was best. } { [%eval -4.83] } (4. b4 Bxb4 5. g4 Bxd2 6. Qxd2 Qf6 7. Qxd7 Nxd7 8. Be3 Qxf2) 4... c5?? { (-4.83 → -0.69) Blunder. Qg5 was best. } { [%eval -0.69] } (4... Qg5 5. fxg5) 5. f5?! { (-0.69 → -1.38) Inaccuracy. c3 was best. } { [%eval -1.38] } (5. c3) 5... h6 { [%eval -1.13] } 6. f6 { [%eval -1.25] } 6... Kxf6 { [%eval -0.92] } 7. Kf2 { [%eval -1.44] } 7... d6?? { (-1.44 → Mate in 12) Checkmate is now unavoidable. a5 was best. } { [%eval #12] } (7... a5 8. c4) 8. e4?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. g4 was best. } { [%eval #-12] } (8. g4 Bxg4 9. e3 Bxd1 10. Nc3 Bxc2 11. Ne4 Bxe4 12. Kg3 Bxh1 13. b4 cxb4) 8... c4 { [%eval #-12] } 9. Bxc4 { [%eval #-11] } 9... h5 { [%eval #-13] } 10. Bxg8 { [%eval #-12] } 10... Rxg8 { [%eval #-12] } 11. Qxh5 { [%eval #-11] } 11... b5 { [%eval #-11] } 12. Qxb5 { [%eval #-10] } 12... a5?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. Bh3 was best. } { [%eval #12] } (12... Bh3 13. gxh3 Nc6 14. Qxc6 Qe7 15. Qxa8 Qxe4 16. Qxf8 Qxh1 17. Qxg8 Qxh2 18. Qxg7) 13. Qxa5 { [%eval #12] } 13... Rxa5 { [%eval #11] } 14. Kf3?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. g4 was best. } { [%eval #-8] } (14. g4 Bxg4 15. Rd1 Bxd1 16. d3 Bxc2 17. d4 Bxb1 18. Rxb1 Rxa2 19. b3 Rxf2) 14... Rxa2 { [%eval #-8] } 15. Rxa2 { [%eval #-7] } 15... Ke6?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Qa5 was best. } { [%eval #10] } (15... Qa5 16. Rxa5 d5 17. Rxd5 Bc5 18. Rxc5 Bg4 19. Kxg4 Rc8 20. Rxc8 g6 21. Rxb8) 16. Ra8?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. Ra6 was best. } { [%eval #-7] } (16. Ra6 Nxa6 17. b4 Nxb4 18. Kg4 Nxc2 19. Re1 Nxe1 20. Nc3 Nxg2 21. Kf4 Nxf4) 16... Be7 { [%eval #-8] } 17. Rxb8 { [%eval #-7] } 17... Ke5?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Qc7 was best. } { [%eval #11] } (17... Qc7 18. Rxc8 Qxc2 19. Rxg8 Qxc1 20. Rxg7 Qxh1 21. Rxe7 Qxb1 22. Rxe6 Qxb2 23. Rxd6) 18. Rxc8 { [%eval #11] } 18... Kxe4 { [%eval #10] } 19. Rxd8?? { (Mate in 10 → 6.92) Lost forced checkmate sequence. Kxe4 was best. } { [%eval 6.92] } (19. Kxe4 Qxc8 20. c4 Qxc4 21. Ke5 dxe5 22. d4 exd4 23. b4 Qxb4 24. Rf1 Qxb1) 19... Kxf3 { [%eval 6.85] } 20. Rxg8 { [%eval 6.15] } 20... Kxg2 { [%eval 5.08] } 21. Rxg7 { [%eval 6.53] } 21... Kxh1 { [%eval 6.72] } 22. Rxe7 { [%eval 4.38] } 22... Kxh2 { [%eval 3.4] } 23. Re6?? { (3.40 → Mate in 3) Checkmate is now unavoidable. b4 was best. } { [%eval #-3] } (23. b4 Kh3) 23... Kg2 { [%eval #-3] } 24. Rxd6 { [%eval #-2] } 24... Kg3 { [%eval #-4] } 25. b4 { [%eval #-2] } 25... Kf4 { [%eval #-2] } 26. b5 { [%eval #-1] } 26... Kf3 { [%eval #-2] } 27. b6 { [%eval #-1] } 27... Ke3 { [%eval #-1] } 28. dxe3# { Game ends by variant rule. } 0-1