FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/ZirNowT9"]
[Date "2022.10.06"]
[Round "-"]
[White "Voodec"]
[Black "Charliegould12"]
[Result "1-0"]
[GameId "ZirNowT9"]
[UTCDate "2022.10.06"]
[UTCTime "15:38:34"]
[WhiteElo "1140"]
[BlackElo "1328"]
[WhiteRatingDiff "+51"]
[BlackRatingDiff "-219"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?? { (0.15 → -4.13) Blunder. e3 was best. } { [%eval -4.13] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... f5?? { (-4.13 → 0.00) Blunder. d6 was best. } { [%eval 0.0] } (1... d6 2. f4 g5 3. fxg5 Bh3 4. Nxh3 h5 5. gxh6 Bxh6 6. Ng5) 2. e3?? { (0.00 → Mate in 15) Checkmate is now unavoidable. b3 was best. } { [%eval #-15] } (2. b3 Kf7 3. Na3 g6 4. Nb1 Ke8 5. Na3 Kf7) 2... e5?? { (Mate in 15 → -0.40) Lost forced checkmate sequence. f4 was best. } { [%eval -0.4] } (2... f4 3. exf4 e5 4. fxe5 b5 5. Bxb5 Qg5 6. Bxd7 Qxe5 7. Bxc8 Qxb2 8. Bxb2 g5 9. Bxh8) 3. Ba6?! { (-0.40 → -1.50) Inaccuracy. b4 was best. } { [%eval -1.5] } (3. b4 Bxb4) 3... bxa6?? { (-1.50 → 0.87) Blunder. Nxa6 was best. } { [%eval 0.87] } (3... Nxa6 4. b3) 4. Kf2?! { (0.87 → 0.13) Inaccuracy. f4 was best. } { [%eval 0.13] } (4. f4 exf4 5. exf4 Ba3 6. Nxa3 a5 7. b4 axb4 8. Nc4 Qh4 9. Qh5 Qxf4 10. Qxh7 Qxc4) 4... f4?? { (0.13 → 2.22) Blunder. Qh4 was best. } { [%eval 2.22] } (4... Qh4 5. g3) 5. exf4 { [%eval 2.11] } 5... exf4 { [%eval 0.74] } 6. Ke3?? { (0.74 → Mate in 18) Checkmate is now unavoidable. h3 was best. } { [%eval #-18] } (6. h3 Ba3) 6... fxe3 { [%eval #-17] } 7. dxe3 { [%eval #-17] } 7... Ke7?? { (Mate in 17 → -5.73) Lost forced checkmate sequence. Ne7 was best. } { [%eval -5.73] } (7... Ne7 8. Qxd7 Bxd7 9. h3 Bxh3 10. gxh3 Qd5 11. a4 Qxf3 12. Nxf3 g5 13. Nxg5 Rg8 14. Nxh7) 8. Qxd7 { [%eval -9.46] } 8... Kxd7?? { (-9.46 → Mate in 11) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #11] } (8... Bxd7) 9. Ne2?? { (Mate in 11 → -0.17) Lost forced checkmate sequence. b4 was best. } { [%eval -0.17] } (9. b4 Bxb4 10. Nc3 Bxc3 11. Nh3 Bxa1 12. Bb2 Bxb2 13. c3 Bxc3 14. Re1 Bxe1 15. Nf2 Bxf2) 9... h5?? { (-0.17 → Mate in 11) Checkmate is now unavoidable. Ba3 was best. } { [%eval #11] } (9... Ba3 10. Nxa3) 10. f4?? { (Mate in 11 → -1.35) Lost forced checkmate sequence. b4 was best. } { [%eval -1.35] } (10. b4 Bxb4 11. Re1 Bxe1 12. g4 hxg4 13. fxg4 Rxh2 14. Nf4 Rxc2 15. a4 Rxc1 16. Ra2 Rxb1) 10... g5?? { (-1.35 → 11.08) Blunder. Ba3 was best. } { [%eval 11.08] } (10... Ba3) 11. fxg5 { [%eval #16] } 11... Qxg5 { [%eval 18.88] } 12. Nd2 { [%eval #15] } 12... Qxg2 { [%eval #10] } 13. b3?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Rd1 was best. } { [%eval #-11] } (13. Rd1 Qxe2 14. b4 Qxd1 15. Bb2 Qxc2 16. Bxh8 Qxa2 17. Rxa2 Bxb4 18. Rxa6 Bxd2 19. Rxa7 Bxe3) 13... Qxh1?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. Qxh2 was best. } { [%eval #8] } (13... Qxh2 14. Rxh2 Nh6 15. Rxh5 Ng8 16. Rxh8 Ke6 17. Rxg8 Kd6 18. Rxf8 Bg4 19. Rxb8 Bxe2 20. Rxa8) 14. Ba3?? { (Mate in 8 → -0.15) Lost forced checkmate sequence. Bb2 was best. } { [%eval -0.15] } (14. Bb2 Qxa1 15. Bxh8 Qxa2 16. Bf6 Nxf6 17. b4 Qxc2 18. h4 Qxd2 19. Nc3 Qxc3 20. b5 axb5) 14... Qxh2?? { (-0.15 → Mate in 7) Checkmate is now unavoidable. Bxa3 was best. } { [%eval #7] } (14... Bxa3 15. Rxh1 Bc1 16. Rxc1 Kd6 17. Nb1 Nd7 18. Na3 Ke6 19. e4 Nh6 20. Rg1 Rg8 21. Rxg8) 15. Bxf8 { [%eval #7] } 15... Qxe2 { [%eval #6] } 16. Ba3 { [%eval #7] } 16... Qxd2 { [%eval #6] } 17. Rd1?? { (Mate in 6 → -1.34) Lost forced checkmate sequence. Rf1 was best. } { [%eval -1.34] } (17. Rf1 Qxe3 18. b4 Qxa3 19. Re1 Qxb4 20. Re4 Qxe4 21. a3 Qxc2 22. a4 Qxa4#) 17... Qxe3?? { (-1.34 → Mate in 5) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #5] } (17... Qxc2 18. Rxd7 Qxb3 19. Rxc7 Qxa3 20. Rxc8 Qxa2 21. Rxb8 Rxb8 22. e4 Qd5 23. exd5 h4 24. d6) 18. Rxd7 { [%eval #5] } 18... Nxd7 { [%eval #4] } 19. Bc1?? { (Mate in 4 → Mate in 17) Lost forced checkmate sequence. Bb2 was best. } { [%eval #-17] } (19. Bb2 Qxb3 20. Bxh8 Qxc2 21. Ba1 Qxa2 22. Bf6 Ndxf6#) 19... Qxb3 { [%eval #-16] } 20. axb3 { [%eval -5.76] } 20... Rb8?? { (-5.76 → Mate in 3) Checkmate is now unavoidable. Ndf6 was best. } { [%eval #3] } (20... Ndf6 21. b4 c5 22. bxc5 h4 23. c6 h3 24. c7 h2 25. c4 Rh3 26. c5 a5 27. Be3) 21. c3 { [%eval #3] } 21... Rxb3 { [%eval #2] } 22. Bh6?? { (Mate in 2 → -3.65) Lost forced checkmate sequence. Bf4 was best. } { [%eval -3.65] } (22. Bf4 Rxc3 23. Bxc7 Rxc7#) 22... Rxc3?? { (-3.65 → Mate in 1) Checkmate is now unavoidable. Rxh6 was best. } { [%eval #1] } (22... Rxh6 23. c4 Ndf6 24. c5 Re3 25. c6 Bb7 26. cxb7 h4 27. b8=K c5 28. Kxa7 h3 29. Kxa6) 23. Be3 { [%eval #1] } 23... Rxe3# { Game ends by variant rule. } 1-0