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[Event "casual Antichess game"] [Site "https://lichess.org/ZbzZkJCv"] [Date "2025.05.05"] [White "Roch_7220"] [Black "Vincenzo50"] [Result "0-1"] [GameId "ZbzZkJCv"] [UTCDate "2025.05.05"] [UTCTime "21:27:03"] [WhiteElo "1758"] [BlackElo "1506"] [Variant "Antichess"] [TimeControl "9000+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b6?! { (2.49 → 3.86) Inaccuracy. b5 was best. } { [%eval 3.86] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 3.74] } 2... Nxa6 { [%eval 3.51] } 3. b4?? { (3.51 → 0.95) Blunder. Qf3 was best. } { [%eval 0.95] } (3. Qf3 Nb8 4. Qxf7 Kxf7 5. b3 g6 6. Kf1 Bh6 7. Ne2 Bxe3) 3... Nxb4 { [%eval 0.05] } 4. a3 { [%eval -0.2] } 4... Nxc2 { [%eval -2.75] } 5. Qxc2 { [%eval -3.02] } 5... c5?? { (-3.02 → 0.84) Blunder. h6 was best. } { [%eval 0.84] } (5... h6 6. Qxc7 Qxc7 7. h3 Qxc1 8. Ra2 Qxe1 9. Rc2 Qxf2 10. Rxc8) 6. Qxc5 { [%eval 1.26] } 6... bxc5 { [%eval 1.2] } 7. Ne2 { [%eval 0.61] } 7... Qa5 { [%eval 0.9] } 8. d4?? { (0.90 → Mate in 14) Checkmate is now unavoidable. Bb2 was best. } { [%eval #-14] } (8. Bb2 Qxa3 9. Bxg7 Qxa1 10. Bxh8 Qxh8 11. Nd4 cxd4 12. exd4 Qxd4 13. Kd1 Qxd2) 8... Qxe1?? { (Mate in 14 → Mate in 17) Lost forced checkmate sequence. cxd4 was best. } { [%eval #17] } (8... cxd4 9. exd4 Qxe1 10. Rxe1 g5 11. Bxg5 e5 12. dxe5 Bxa3 13. Rxa3 Ba6 14. Rxa6) 9. dxc5 { [%eval #21] } 9... Qxc1 { [%eval #14] } 10. Nxc1 { [%eval #14] } 10... d5 { [%eval #10] } 11. cxd6 { [%eval #10] } 11... exd6 { [%eval #9] } 12. Nd2?? { (Mate in 9 → -0.75) Lost forced checkmate sequence. g4 was best. } { [%eval -0.75] } (12. g4 Bxg4 13. f3 Bxf3 14. h4 Bxh1 15. e4 Bxe4 16. Ra2 Bxb1 17. Nb3 Bxa2) 12... Bh3 { [%eval -0.49] } 13. gxh3 { [%eval -0.38] } 13... h5?? { (-0.38 → 1.78) Blunder. Rc8 was best. } { [%eval 1.78] } (13... Rc8 14. e4 Rxc1 15. Raxc1 Ke7 16. Rc4 a5 17. e5 dxe5 18. Rb1 a4 19. Rxa4) 14. Ra2 { [%eval 1.26] } 14... Nf6?? { (1.26 → Mate in 8) Checkmate is now unavoidable. Kd7 was best. } { [%eval #8] } (14... Kd7 15. Nd3) 15. a4?? { (Mate in 8 → -2.73) Lost forced checkmate sequence. Ne4 was best. } { [%eval -2.73] } (15. Ne4 Nxe4 16. Ne2 Nxf2 17. Rb2 Nxh3 18. Rb6 axb6 19. a4 Rxa4 20. e4 Rxe4) 15... Ng4?? { (-2.73 → Mate in 8) Checkmate is now unavoidable. Ne4 was best. } { [%eval #8] } (15... Ne4 16. Nxe4) 16. hxg4 { [%eval #8] } 16... hxg4 { [%eval #7] } 17. Nf3?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Rd1 was best. } { [%eval 0.0] } (17. Rd1 Rxh2 18. Rb2 Rxf2 19. Nb1 Rxb2 20. Rxd6 Rxb1 21. Nb3 Rxb3 22. a5 Bxd6) 17... Rxh2 { [%eval 0.22] } 18. Rxh2 { [%eval 0.0] } 18... gxf3 { [%eval 0.59] } 19. Rg2?? { (0.59 → -2.98) Blunder. Nb3 was best. } { [%eval -2.98] } (19. Nb3 Kd7) 19... fxg2 { [%eval -3.84] } 20. a5?! { (-3.84 → -5.66) Inaccuracy. Nb3 was best. } { [%eval -5.66] } (20. Nb3 Kd7) 20... a6?? { (-5.66 → -1.84) Blunder. Kd7 was best. } { [%eval -1.84] } (20... Kd7 21. Ra4) 21. Ra4?? { (-1.84 → -4.00) Blunder. e4 was best. } { [%eval -4.0] } (21. e4 d5) 21... Kd7 { [%eval -3.96] } 22. Nd3 { [%eval -4.06] } 22... d5?? { (-4.06 → Mate in 3) Checkmate is now unavoidable. Kc6 was best. } { [%eval #3] } (22... Kc6 23. Rh4) 23. Rc4 { [%eval #4] } 23... dxc4 { [%eval #3] } 24. e4?? { (Mate in 3 → Mate in 13) Lost forced checkmate sequence. Nc5 was best. } { [%eval #-13] } (24. Nc5 Bxc5 25. f3 Bxe3 26. f4 Bxf4#) 24... cxd3 { [%eval #-13] } 25. e5 { [%eval #-12] } 25... Bd6?! { (Mate in 12 → -13.59) Lost forced checkmate sequence. f5 was best. } { [%eval -13.59] } (25... f5 26. exf6 gxf6 27. f3 Kc6 28. f4 Ba3 29. f5 Kb6 30. axb6 d2 31. b7) 26. exd6 { [%eval -13.67] } 26... Kxd6 { [%eval -13.6] } 27. f4 { [%eval -9.37] } 27... Kc6?? { (-9.37 → -1.38) Blunder. f6 was best. } { [%eval -1.38] } (27... f6 28. f5) 28. f5 { [%eval -1.61] } 28... Kb6 { [%eval -1.61] } 29. axb6 { [%eval -1.64] } 29... Ra7? { (-1.64 → -0.29) Mistake. f6 was best. } { [%eval -0.29] } (29... f6 30. b7) 30. bxa7 { [%eval -0.38] } 30... f6 { [%eval -0.35] } 31. a8=N { [%eval -0.25] } 31... g6 { [%eval -0.12] } 32. fxg6 { [%eval -1.17] } 32... a5?? { (-1.17 → 6.70) Blunder. f5 was best. } { [%eval 6.7] } (32... f5 33. g7) 33. Nc7?? { (6.70 → 0.00) Blunder. g7 was best. } { [%eval 0.0] } (33. g7) 33... a4 { [%eval 0.0] } 34. g7 { [%eval 0.47] } 34... f5?? { (0.47 → Mate in 9) Checkmate is now unavoidable. d2 was best. } { [%eval #9] } (34... d2 35. Ne6) 35. Ne8?? { (Mate in 9 → -0.22) Lost forced checkmate sequence. g8=R was best. } { [%eval -0.22] } (35. g8=R d2 36. Rxg2 d1=N 37. Ne6 Nf2 38. Rxf2 a3 39. Rxf5 a2 40. Rc5 a1=K) 35... f4 { [%eval -0.22] } 36. Nd6 { [%eval -0.27] } 36... f3 { [%eval 0.0] } 37. Nf5 { [%eval 0.0] } 37... f2?? { (0.00 → Mate in 16) Checkmate is now unavoidable. d2 was best. } { [%eval #16] } (37... d2 38. Ng3 d1=Q 39. Nf1 gxf1=N 40. g8=B Qd5 41. Bxd5 a3 42. Bxf3 a2 43. Bd1) 38. Nd4?? { (Mate in 16 → 0.00) Lost forced checkmate sequence. Ng3 was best. } { [%eval 0.0] } (38. Ng3 g1=B 39. g8=R f1=K 40. Nxf1 a3 41. Rxg1 a2 42. Rg7 a1=K 43. Ng3 d2) 38... d2 { [%eval 0.0] } 39. Nb3?? { (0.00 → -4.39) Blunder. g8=B was best. } { [%eval -4.39] } (39. g8=B a3 40. Ne2 g1=K 41. Nxg1 fxg1=B 42. Bh7 Bd4 43. Bb1 Be5 44. Bf5 Ba1) 39... axb3 { [%eval -4.16] } 40. g8=K { [%eval -4.16] } 40... d1=R?! { (-4.16 → -2.74) Inaccuracy. b2 was best. } { [%eval -2.74] } (40... b2 41. Kf7 b1=R 42. Ke6 Ra1 43. Kd6 Ra3 44. Kc5 Rh3 45. Kb5 f1=N 46. Kc5) 41. Kg7 { [%eval -2.95] } 41... Rd5 { [%eval -3.88] } 42. Kf7 { [%eval -3.12] } 42... b2 { [%eval -2.97] } 43. Kg6? { (-2.97 → -4.91) Mistake. Ke6 was best. } { [%eval -4.91] } (43. Ke6 b1=R 44. Kxd5 f1=R 45. Ke5 Rfc1 46. Ke4 Rc2 47. Kf4 Rb8 48. Ke5 Rb3) 43... Rg5?? { (-4.91 → -2.10) Blunder. Rd3 was best. } { [%eval -2.1] } (43... Rd3 44. Kf6) 44. Kxg5 { [%eval -1.93] } 44... b1=R { [%eval -1.99] } 45. Kf4 { [%eval -1.87] } 45... g1=K?! { (-1.87 → -1.04) Inaccuracy. Rb2 was best. } { [%eval -1.04] } (45... Rb2 46. Kg4) 46. Ke3?? { (-1.04 → Mate in 3) Checkmate is now unavoidable. Ke4 was best. } { [%eval #-3] } (46. Ke4 Rb6 47. Kd3 f1=R 48. Kc2 Rb2 49. Kxb2 Rf7 50. Kc3 Kf2 51. Kc4 Kf3) 46... Kh1 { [%eval #-3] } 47. Kxf2 { [%eval #-2] } 47... Rf1 { [%eval #-2] } 48. Kxf1 { [%eval #-1] } 48... Kg1 { [%eval #-1] } 49. Kxg1# { Game ends by variant rule. } 0-1