FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/ZWCDSCwu"]
[Date "2023.11.03"]
[Round "-"]
[White "lichess AI level 3"]
[Black "Madohatteru"]
[Result "0-1"]
[GameId "ZWCDSCwu"]
[UTCDate "2023.11.03"]
[UTCTime "18:34:50"]
[WhiteElo "?"]
[BlackElo "1500"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... e5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. e3?? { (Mate in 15 → Mate in 13) Lost forced checkmate sequence. b4 was best. } { [%eval #-13] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Qxd2 Bxh1 6. Qxd7 Kxd7) 2... d5?? { (Mate in 13 → Mate in 15) Lost forced checkmate sequence. Qh4 was best. } { [%eval #15] } (2... Qh4 3. gxh4 b5 4. Bxb5 d5 5. Bxe8 Na6 6. Bxf7 Nh6 7. Bxd5 c6 8. Bxc6 Nb8 9. Bxa8) 3. Bc4?! { (Mate in 15 → 27.12) Lost forced checkmate sequence. Qg4 was best. } { [%eval 27.12] } (3. Qg4 Bxg4 4. Nf3 Bxf3 5. Bb5 Bxh1 6. Bxe8 Qxe8 7. c4 dxc4 8. d3 cxd3 9. e4 Bxe4) 3... dxc4 { [%eval #15] } 4. a4?? { (Mate in 15 → -13.00) Lost forced checkmate sequence. Qg4 was best. } { [%eval -13.0] } (4. Qg4 Bxg4 5. Nf3 Bxf3 6. h3 Bxh1 7. f3 Bxf3 8. e4 Bxe4 9. Nc3 Bxc2 10. Na4 Bxa4) 4... Qxd2 { [%eval #-16] } 5. Qxd2 { [%eval #-16] } 5... Bd7? { (Mate in 16 → -8.08) Lost forced checkmate sequence. Bh3 was best. } { [%eval -8.08] } (5... Bh3 6. Nxh3 Kd7 7. Qxd7 Nxd7 8. f4 exf4 9. Nxf4 b5 10. axb5 Rd8 11. Rxa7 Nb8 12. Rxc7) 6. Qxd7 { [%eval -6.79] } 6... Nxd7 { [%eval -10.14] } 7. a5?! { (-10.14 → Mate in 12) Checkmate is now unavoidable. Na3 was best. } { [%eval #-12] } (7. Na3 Bxa3) 7... b6 { [%eval #-13] } 8. axb6 { [%eval #-12] } 8... Nxb6?? { (Mate in 12 → -1.88) Lost forced checkmate sequence. axb6 was best. } { [%eval -1.88] } (8... axb6 9. Rxa8 c6 10. Rxe8 Nc5 11. Rxf8 Ne7 12. Rxf7 Nc8 13. Rxg7 Rd8 14. Rxh7 Rh8 15. Rxh8) 9. Rxa7 { [%eval -2.47] } 9... Rxa7 { [%eval -1.45] } 10. Na3?? { (-1.45 → Mate in 10) Checkmate is now unavoidable. b4 was best. } { [%eval #-10] } (10. b4 cxb3) 10... Rxa3 { [%eval #-10] } 11. bxa3 { [%eval #-9] } 11... Bxa3 { [%eval #-9] } 12. Bxa3 { [%eval #-8] } 12... c5 { [%eval #-8] } 13. Bxc5 { [%eval #-7] } 13... Ne7?? { (Mate in 7 → 0.53) Lost forced checkmate sequence. Kd8 was best. } { [%eval 0.53] } (13... Kd8 14. Bxb6 Kc7 15. Bxc7 Nh6 16. Bxe5 g6 17. Bxh8 f6 18. Bxf6 g5 19. Bxg5 c3 20. Bxh6#) 14. Bxb6?? { (0.53 → -2.58) Blunder. Bxe7 was best. } { [%eval -2.58] } (14. Bxe7 Kxe7 15. Kd2 Rb8 16. Ne2 Kd6 17. c3 Nd5 18. Rb1 Nxc3 19. Rxb8 Nxe2 20. Kxe2 c3) 14... Kd8?? { (-2.58 → Mate in 8) Checkmate is now unavoidable. Kd7 was best. } { [%eval #8] } (14... Kd7 15. Bd8 Rxd8 16. Kd2 Nc6 17. Ne2 Kd6 18. Nd4 Nxd4 19. exd4 exd4 20. Ke2 c3 21. Rb1) 15. Bxd8 { [%eval #8] } 15... Rxd8 { [%eval #7] } 16. Kd2 { [%eval #7] } 16... Rxd2 { [%eval #6] } 17. h4 { [%eval #6] } 17... Rxc2 { [%eval #5] } 18. Nf3?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. h5 was best. } { [%eval #-6] } (18. h5 Rxf2 19. Nf3 Rxf3 20. e4 Rxg3 21. Rg1 Rxg1 22. h6 gxh6#) 18... Rxf2 { [%eval #-6] } 19. Nxe5 { [%eval #-5] } 19... Rf4 { [%eval #-14] } 20. Nxf7 { [%eval #-13] } 20... Rxh4?? { (Mate in 13 → -1.88) Lost forced checkmate sequence. Rxf7 was best. } { [%eval -1.88] } (20... Rxf7 21. Ra1 Ng8 22. Re1 c3 23. h5 c2 24. Rf1 Rxf1 25. h6 gxh6 26. e4 Ne7 27. g4) 21. Rxh4?? { (-1.88 → Mate in 8) Checkmate is now unavoidable. gxh4 was best. } { [%eval #-8] } (21. gxh4 h6 22. Nxh6 gxh6 23. Rf1 Nc8 24. e4 c3 25. h5 c2 26. Rg1 Nb6 27. Rg5 hxg5) 21... g5 { [%eval #-8] } 22. Rxh7 { [%eval #-7] } 22... c3 { [%eval #-7] } 23. Nxg5 { [%eval #-6] } 23... c2 { [%eval #-6] } 24. Rxe7 { [%eval #-5] } 24... c1=N?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. c1=R was best. } { [%eval #6] } (24... c1=R 25. Rc7 Rxc7 26. Nf3 Rd7 27. Nd2 Rxd2 28. e4 Rd5 29. exd5#) 25. Rh7?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. Ne4 was best. } { [%eval #-2] } (25. Ne4 Nb3 26. Nd2 Nxd2 27. Re4 Nxe4 28. g4 Nf6 29. e4 Nxg4 30. e5 Nxe5#) 25... Nd3 { [%eval #-2] } 26. e4 { [%eval #-1] } 26... Ne5?? { (Mate in 1 → Mate in 4) Lost forced checkmate sequence. Nf4 was best. } { [%eval #4] } (26... Nf4 27. gxf4#) 27. Ne6?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-1] } (27. Nf3 Nxf3 28. e5 Nxe5 29. g4 Nxg4 30. Rh6 Nxh6#) 27... Nf7 { [%eval #-1] } 28. Rxf7# { Game ends by variant rule. } 0-1