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[Event "rated variant:antichess game"] [Site "https://lichess.org/ZVb2pGwT"] [Date "2022.01.13"] [Round "-"] [White "AVeTsA1203"] [Black "WBM1600"] [Result "1-0"] [GameId "ZVb2pGwT"] [UTCDate "2022.01.13"] [UTCTime "21:33:47"] [WhiteElo "1330"] [BlackElo "1204"] [WhiteRatingDiff "+59"] [BlackRatingDiff "-4"] [Variant "Antichess"] [TimeControl "180+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... Nc6?? { (1.64 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #14] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #13] } 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #12] } 5. Bxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Nf3?? { (Mate in 11 → -5.46) Lost forced checkmate sequence. Kd1 was best. } { [%eval -5.46] } (6. Kd1 Bxd1 7. e4 Bxc2 8. Na3 Bxe4 9. h4 Bxg2 10. Bc3 Bxh1 11. Bxg7 Bxg7 12. h5 Bxb2) 6... Bxf3 { [%eval -5.14] } 7. gxf3 { [%eval -4.09] } 7... Rc8?? { (-4.09 → 0.00) Blunder. f5 was best. } { [%eval 0.0] } (7... f5 8. Na3) 8. Bc1?? { (0.00 → -2.43) Blunder. Nc3 was best. } { [%eval -2.43] } (8. Nc3 Nh6 9. Nb5 cxb5 10. Bb4 Ng4 11. fxg4 a5 12. Bxe7 Kxe7) 8... f6?? { (-2.43 → 0.67) Blunder. f5 was best. } { [%eval 0.67] } (8... f5 9. f4 Nf6 10. e4 fxe4 11. f3 exf3 12. Ke2 fxe2 13. Rd1 exd1=Q 14. h4 Qxc2 15. h5) 9. Rg1 { [%eval 0.15] } 9... g6?? { (0.15 → Mate in 11) Checkmate is now unavoidable. Nh6 was best. } { [%eval #11] } (9... Nh6 10. Rxg7 Bxg7 11. b3 Bf8 12. Kf1 Ng4 13. fxg4 f5 14. gxf5 e6 15. fxe6 Kd7 16. exd7) 10. Rxg6 { [%eval #11] } 10... hxg6 { [%eval #10] } 11. Nc3?? { (Mate in 10 → 1.07) Lost forced checkmate sequence. Kf1 was best. } { [%eval 1.07] } (11. Kf1 Rxh2 12. Kg2 Rxg2 13. a4 Rxf2 14. a5 Rxc2 15. b3 Rxc1 16. Ra4 Rxb1 17. a6 Rxb3) 11... Rxh2 { [%eval 0.91] } 12. Kd1 { [%eval 0.77] } 12... Rxf2 { [%eval 1.54] } 13. Ne2?? { (1.54 → -13.65) Blunder. e4 was best. } { [%eval -13.65] } (13. e4 Rxc2) 13... Rxe2 { [%eval -10.09] } 14. Kxe2 { [%eval -11.95] } 14... Rd8?? { (-11.95 → Mate in 7) Checkmate is now unavoidable. g5 was best. } { [%eval #7] } (14... g5) 15. Kd1 { [%eval #7] } 15... Rxd1 { [%eval #6] } 16. Bd2 { [%eval #6] } 16... Rxa1 { [%eval #5] } 17. Bc1 { [%eval #6] } 17... Rxa2 { [%eval #5] } 18. Bd2 { [%eval #5] } 18... Rxb2 { [%eval #4] } 19. e4 { [%eval #4] } 19... Rxc2 { [%eval #3] } 20. f4?? { (Mate in 3 → 0.41) Lost forced checkmate sequence. Bc1 was best. } { [%eval 0.41] } (20. Bc1 Rxc1 21. e5 fxe5 22. f4 exf4#) 20... Rxd2 { [%eval -0.11] } 21. f5 { [%eval 0.0] } 21... gxf5 { [%eval 0.0] } 22. exf5 { [%eval -0.43] } 22... e6 { [%eval 0.0] } 23. fxe6 { [%eval 0.0] } 23... Kf7 { [%eval 0.0] } 24. exf7 { [%eval 0.0] } 24... a5 { [%eval 0.0] } 25. fxg8=R?? { (0.00 → Mate in 4) Checkmate is now unavoidable. fxg8=B was best. } { [%eval #-4] } (25. fxg8=B Ra2 26. Bxa2 c5 27. Bb1 Bd6 28. Bf5 a4 29. Bh7 Bf4 30. Bg6 Be5 31. Bd3 c4) 25... a4 { [%eval #-6] } 26. Rxf8 { [%eval #-5] } 26... a3 { [%eval #-5] } 27. Rxf6 { [%eval #-4] } 27... Rf2?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Rb2 was best. } { [%eval #4] } (27... Rb2 28. Rxc6 Ra2 29. Rxc7 Rc2 30. Rxc2 a2 31. Rxa2#) 28. Rxf2 { [%eval #4] } 28... a2 { [%eval #3] } 29. Rxa2 { [%eval #3] } 29... c5 { [%eval #2] } 30. Rb2 { [%eval #2] } 30... c4 { [%eval #1] } 31. Rb3 { [%eval #1] } 31... cxb3# { Game ends by variant rule. } 1-0