- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/ZUOFWyvY"] [Date "2024.07.24"] [Round "-"] [White "DimaBeggen"] [Black "V3vojta"] [Result "0-1"] [GameId "ZUOFWyvY"] [UTCDate "2024.07.24"] [UTCTime "13:41:47"] [WhiteElo "1624"] [BlackElo "2038"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+1"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.07] } 1... e6 { [%eval 0.25] } 2. Ba6 { [%eval 0.02] } 2... Nxa6 { [%eval 0.0] } 3. Qh5 { [%eval -0.16] } 3... Ba3 { [%eval 0.04] } 4. bxa3? { (0.04 → -1.39) Mistake. Nxa3 was best. } { [%eval -1.39] } (4. Nxa3 b5 5. Nxb5 Nb4 6. Nxc7 Qxc7 7. Qxh7 Qxc2 8. Qxh8 Qxb2) 4... Nb4?! { (-1.39 → -0.31) Inaccuracy. g6 was best. } { [%eval -0.31] } (4... g6 5. Qxg6) 5. Qxf7?? { (-0.31 → -2.30) Blunder. Qxh7 was best. } { [%eval -2.3] } (5. Qxh7 Rxh7) 5... Kxf7 { [%eval -1.89] } 6. axb4 { [%eval -1.94] } 6... c5?! { (-1.94 → -1.17) Inaccuracy. Ne7 was best. } { [%eval -1.17] } (6... Ne7) 7. bxc5 { [%eval -1.78] } 7... b6?? { (-1.78 → 0.21) Blunder. Ne7 was best. } { [%eval 0.21] } (7... Ne7 8. c6 Nxc6 9. Ne2 Qb6 10. Bb2 Qxb2 11. d4 Nxd4 12. Nxd4 Qxb1 13. Rxb1) 8. cxb6 { [%eval 0.23] } 8... Qxb6?? { (0.23 → 2.34) Blunder. axb6 was best. } { [%eval 2.34] } (8... axb6 9. Nc3 Rxa2 10. Nxa2 Ne7 11. Ne2 Qc7 12. Rf1 Qxc2 13. Bb2 Qxd2 14. Bxg7) 9. Bb2?? { (2.34 → Mate in 10) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-10] } (9. Nc3 Qxe3) 9... Qxe3 { [%eval #-10] } 10. Bxg7 { [%eval #-9] } 10... Qxe1 { [%eval #-9] } 11. Bxh8 { [%eval #-8] } 11... Qxb1 { [%eval #-8] } 12. Rxb1 { [%eval #-7] } 12... e5 { [%eval #-7] } 13. Bxe5 { [%eval #-6] } 13... d6 { [%eval #-7] } 14. Bxd6 { [%eval #-6] } 14... Rb8 { [%eval #-6] } 15. Bxb8 { [%eval #-5] } 15... Kg6 { [%eval #-5] } 16. Bxa7 { [%eval #-4] } 16... Bb7 { [%eval #-4] } 17. Rxb7 { [%eval #-3] } 17... Ne7 { [%eval #-3] } 18. Rxe7 { [%eval #-2] } 18... Kh5 { [%eval #-2] } 19. Rxh7 { [%eval #-1] } 19... Kh4 { [%eval #-1] } 20. Rxh4# { Game ends by variant rule. } 0-1