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[Event "rated variant:antichess game"] [Site "https://lichess.org/ZSa2KyB2"] [Date "2026.05.14"] [Round "-"] [White "M_GEC"] [Black "benjiya"] [Result "1-0"] [GameId "ZSa2KyB2"] [UTCDate "2026.05.14"] [UTCTime "19:34:51"] [WhiteElo "1175"] [BlackElo "1221"] [WhiteRatingDiff "+23"] [BlackRatingDiff "-56"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Bh3?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. b4 was best. } { [%eval #-16] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Nxd2 Bxh1 6. Ne4 Bxe4) 2... Ba3?? { (Mate in 16 → -6.46) Lost forced checkmate sequence. Qh4 was best. } { [%eval -6.46] } (2... Qh4 3. gxh4 g5 4. Bxe6 dxe6 5. hxg5 Nf6 6. gxf6 Bg7 7. fxg7) 3. Bxe6?? { (-6.46 → Mate in 14) Checkmate is now unavoidable. bxa3 was best. } { [%eval #-14] } (3. bxa3 Qh4 4. gxh4 g5 5. Bxe6 dxe6 6. hxg5 Nf6 7. gxf6 Kf8 8. d4 Kg7) 3... fxe6?? { (Mate in 14 → -1.68) Lost forced checkmate sequence. Bxb2 was best. } { [%eval -1.68] } (3... Bxb2 4. Bxf7 Kxf7 5. Bxb2 Ke8 6. Bxg7 b6 7. Bxh8 Qh4 8. gxh4) 4. bxa3 { [%eval -1.67] } 4... Qh4 { [%eval -1.4] } 5. gxh4 { [%eval -1.73] } 5... g5 { [%eval -1.21] } 6. hxg5 { [%eval -1.22] } 6... Nf6? { (-1.22 → 0.29) Mistake. Kf7 was best. } { [%eval 0.29] } (6... Kf7 7. c3) 7. gxf6 { [%eval 0.3] } 7... Ke7?! { (0.30 → 1.01) Inaccuracy. Kf8 was best. } { [%eval 1.01] } (7... Kf8 8. h4 Na6 9. Rh3 Rb8 10. f7 Kxf7 11. Rg3 Kg7 12. Rxg7 Rg8 13. Rxd7) 8. fxe7 { [%eval 0.92] } 8... Rf8?! { (0.92 → 1.61) Inaccuracy. d6 was best. } { [%eval 1.61] } (8... d6 9. e8=K Rxe8 10. Nf3 e5 11. Nxe5 dxe5 12. Nc3 Bh3 13. Rf1 Bxf1 14. Kxf1) 9. exf8=N { [%eval 1.51] } 9... d5?? { (1.51 → Mate in 14) Checkmate is now unavoidable. a5 was best. } { [%eval #14] } (9... a5 10. Nxe6 dxe6 11. Nh3 Bd7 12. Rg1 Nc6 13. Rg8 Rxg8 14. Ng1 Rxg1 15. e4) 10. Nxe6 { [%eval #14] } 10... Bxe6 { [%eval #13] } 11. Nh3 { [%eval #14] } 11... Bxh3 { [%eval #13] } 12. Rf1?? { (Mate in 13 → 1.49) Lost forced checkmate sequence. e4 was best. } { [%eval 1.49] } (12. e4 dxe4 13. Qg4 Bxg4 14. Ke2 Bxe2 15. Rd1 Bxd1 16. Nc3 Bxc2 17. Nxe4 Bxe4) 12... Bxf1 { [%eval 1.29] } 13. Kxf1 { [%eval 0.0] } 13... Nc6?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Nd7 was best. } { [%eval #11] } (13... Nd7 14. Kg2 c5 15. Qh1 d4 16. e3 dxe3 17. fxe3 Ne5 18. d3 Nxd3 19. cxd3) 14. c3?? { (Mate in 11 → 0.66) Lost forced checkmate sequence. e4 was best. } { [%eval 0.66] } (14. e4 dxe4 15. Qf3 exf3 16. d4 Nxd4 17. Bh6 Nxc2 18. Nc3 Nxa3 19. Bf8 Rxf8) 14... d4?? { (0.66 → 2.80) Blunder. Ne7 was best. } { [%eval 2.8] } (14... Ne7 15. e4 dxe4 16. Qf3 exf3 17. Bb2 Re8 18. d4 c5 19. dxc5 b6 20. cxb6) 15. cxd4 { [%eval 2.63] } 15... Nxd4 { [%eval 2.17] } 16. e4?? { (2.17 → Mate in 5) Checkmate is now unavoidable. Qb3 was best. } { [%eval #-5] } (16. Qb3 Nxb3 17. axb3 Rh8 18. Kg2 c5 19. Bb2 h5 20. Bxh8 c4 21. bxc4 b5) 16... Ne2?? { (Mate in 5 → 3.08) Lost forced checkmate sequence. Nc2 was best. } { [%eval 3.08] } (16... Nc2 17. Qxc2 a5 18. Qxc7 a4 19. Qxb7 Rf8 20. Qxh7 Rxf2 21. Kxf2#) 17. Qxe2?? { (3.08 → Mate in 4) Checkmate is now unavoidable. Kxe2 was best. } { [%eval #-4] } (17. Kxe2) 17... Rd8?? { (Mate in 4 → Mate in 10) Lost forced checkmate sequence. b5 was best. } { [%eval #10] } (17... b5 18. Qxb5 Rb8 19. Qxb8 a5 20. Qxc7 a4 21. Qxh7#) 18. Qa6? { (Mate in 10 → 8.31) Lost forced checkmate sequence. d4 was best. } { [%eval 8.31] } (18. d4 Rxd4 19. Qd1 Rxd1 20. Kg2 Rxc1 21. Nd2 Rxa1 22. h4 Rxa2 23. f4 Rxa3) 18... bxa6? { (8.31 → Mate in 9) Checkmate is now unavoidable. Rxd2 was best. } { [%eval #9] } (18... Rxd2 19. Nxd2) 19. d3 { [%eval #9] } 19... Rxd3 { [%eval #8] } 20. Bf4?! { (Mate in 8 → 10.66) Lost forced checkmate sequence. Nc3 was best. } { [%eval 10.66] } (20. Nc3 Rxc3 21. Bg5 Rxa3 22. Rd1 Rxa2 23. f3 Rxh2 24. Rd6 cxd6 25. e5 dxe5) 20... Rxa3 { [%eval #21] } 21. Nxa3 { [%eval 13.51] } 21... h6?! { (13.51 → Mate in 14) Checkmate is now unavoidable. c5 was best. } { [%eval #14] } (21... c5) 22. Bxh6 { [%eval #16] } 22... c5 { [%eval #13] } 23. Nb5?? { (Mate in 13 → 5.99) Lost forced checkmate sequence. Nc2 was best. } { [%eval 5.99] } (23. Nc2 a5 24. a4 c4 25. Rb1 c3 26. Rb8 a6 27. Bd2 cxd2 28. f4 d1=Q) 23... axb5 { [%eval 6.49] } 24. Rd1 { [%eval 6.07] } 24... c4 { [%eval 5.71] } 25. Rd3?! { (5.71 → 4.10) Inaccuracy. e5 was best. } { [%eval 4.1] } (25. e5 c3 26. e6 c2 27. Rb1 cxb1=K 28. f4 Kxa2 29. f5 Kb1 30. f6 a5) 25... cxd3 { [%eval 3.73] } 26. a4 { [%eval 3.61] } 26... bxa4 { [%eval 4.07] } 27. Ke2?? { (4.07 → 1.51) Blunder. Ke1 was best. } { [%eval 1.51] } (27. Ke1 a3 28. e5 a2 29. e6 a1=K 30. f4 a5 31. f5 Kb2 32. f6 a4) 27... dxe2 { [%eval 1.69] } 28. f4 { [%eval 1.29] } 28... e1=N?? { (1.29 → 3.37) Blunder. a3 was best. } { [%eval 3.37] } (28... a3) 29. f5?! { (3.37 → 2.61) Inaccuracy. Bg7 was best. } { [%eval 2.61] } (29. Bg7 a3) 29... Ng2?? { (2.61 → Mate in 4) Checkmate is now unavoidable. Nd3 was best. } { [%eval #4] } (29... Nd3 30. f6 Nb4 31. e5 a3 32. e6 Nc6 33. Bg7 a5 34. h4 a4 35. f7) 30. Be3?? { (Mate in 4 → 2.45) Lost forced checkmate sequence. h4 was best. } { [%eval 2.45] } (30. h4 Nxh4 31. e5 Nxf5 32. Bg7 Nxg7 33. e6 Nxe6#) 30... Nxe3 { [%eval 0.37] } 31. e5 { [%eval 0.0] } 31... Nxf5 { [%eval 0.0] } 32. h4 { [%eval 0.0] } 32... Nxh4 { [%eval 0.0] } 33. e6 { [%eval 0.0] } 33... Nf3 { [%eval 0.0] } 34. e7 { [%eval 0.0] } 34... Ng5?? { (0.00 → Mate in 7) Checkmate is now unavoidable. a5 was best. } { [%eval #7] } (34... a5 35. e8=K a3 36. Kd7 a2 37. Ke6 Ne5 38. Kxe5 a1=R 39. Kd6 Rb1 40. Kc7) 35. e8=R?? { (Mate in 7 → Mate in 2) Lost forced checkmate sequence. e8=K was best. } { [%eval #-2] } (35. e8=K Ne4 36. Ke7 Nd2 37. Kd6 a3 38. Kc5 Nc4 39. Kxc4 a2 40. Kc5 a1=Q) 35... a5?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Ne4 was best. } { [%eval #1] } (35... Ne4 36. Rxe4 a5 37. Rxa4#) 36. Rb8 { [%eval #2] } 36... Ne6 { [%eval #1] } 37. Rb3 { [%eval #1] } 37... axb3# { Game ends by variant rule. } 1-0