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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/ZOGoEsFB"] [Date "2026.05.02"] [Round "-"] [White "KhalusMisha"] [Black "nishanth-13"] [Result "0-1"] [GameId "ZOGoEsFB"] [UTCDate "2026.05.02"] [UTCTime "08:11:34"] [WhiteElo "1311"] [BlackElo "1493"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g6 { [%eval -0.07] } 2. b3 { [%eval -0.45] } 2... Bh6?? { (-0.45 → Mate in 15) Checkmate is now unavoidable. c5 was best. } { [%eval #15] } (2... c5 3. c4 b5 4. cxb5 Ba6 5. bxa6 Nxa6 6. b4 cxb4 7. Ba3) 3. d3?? { (Mate in 15 → -0.03) Lost forced checkmate sequence. Bg2 was best. } { [%eval -0.03] } (3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Qxd2 Bxh1 6. Qxd7 Kxd7 7. e4 Bxe4) 3... Bxc1 { [%eval -0.99] } 4. Qxc1 { [%eval -0.83] } 4... Nh6? { (-0.83 → 0.71) Mistake. h6 was best. } { [%eval 0.71] } (4... h6 5. Qxh6 Rxh6 6. Bh3 Rxh3 7. Nxh3 g5 8. Nxg5 b6 9. Nxf7) 5. Qxh6 { [%eval -0.25] } 5... Rf8 { [%eval 0.01] } 6. Qxg6 { [%eval 0.37] } 6... hxg6? { (0.37 → 1.65) Mistake. fxg6 was best. } { [%eval 1.65] } (6... fxg6) 7. Nf3?? { (1.65 → -0.30) Blunder. Nd2 was best. } { [%eval -0.3] } (7. Nd2 d6 8. g4 Bxg4 9. Bg2 Bxe2 10. Bxb7 Bxd3 11. Bxa8 Bxc2 12. Bc6 Bxb3) 7... g5 { [%eval -0.15] } 8. Nxg5 { [%eval -0.46] } 8... c6? { (-0.46 → 0.92) Mistake. Rh8 was best. } { [%eval 0.92] } (8... Rh8 9. Nxf7 Kxf7 10. Bh3 Rxh3 11. Rg1 Rxg3 12. fxg3 Kf6 13. Kf2 d6 14. Rf1) 9. Nxf7 { [%eval 0.74] } 9... Rxf7 { [%eval 1.27] } 10. Kd1 { [%eval 1.03] } 10... Rxf2 { [%eval 1.13] } 11. Bg2 { [%eval 0.98] } 11... Rxe2?! { (0.98 → 1.57) Inaccuracy. Rxg2 was best. } { [%eval 1.57] } (11... Rxg2 12. Ke1) 12. Bxc6?! { (1.57 → 0.91) Inaccuracy. Kxe2 was best. } { [%eval 0.91] } (12. Kxe2) 12... bxc6?? { (0.91 → 2.77) Blunder. Nxc6 was best. } { [%eval 2.77] } (12... Nxc6 13. Kxe2 Nb4 14. Kd2 Nxd3 15. cxd3 Kf7 16. Ke2 Rb8 17. Kf3 b6 18. Nd2) 13. Kxe2 { [%eval 2.47] } 13... Na6 { [%eval 2.38] } 14. b4?! { (2.38 → 1.30) Inaccuracy. a4 was best. } { [%eval 1.3] } (14. a4 Nc7 15. a5 a6 16. Na3 Kf7 17. Nb5 cxb5 18. b4 Ke6 19. Ra4 bxa4) 14... Nxb4 { [%eval 0.84] } 15. a4?? { (0.84 → Mate in 11) Checkmate is now unavoidable. Na3 was best. } { [%eval #-11] } (15. Na3 Nxa2 16. Rxa2 c5 17. Ke3 c4 18. dxc4 e5 19. c5 e4 20. Kxe4 Qh4) 15... Nxd3 { [%eval #-11] } 16. Kxd3 { [%eval #-8] } 16... Rb8?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Qb6 was best. } { [%eval #8] } (16... Qb6 17. Na3 Qd4 18. Kxd4 e5 19. Kxe5 d6 20. Kxd6 a5 21. Kxc6 Bb7 22. Kxb7) 17. Ra3?? { (Mate in 8 → 0.15) Lost forced checkmate sequence. a5 was best. } { [%eval 0.15] } (17. a5 Qxa5 18. Rxa5 Rxb1 19. Rxa7 Rxh1 20. Rxd7 Rxh2 21. Rxe7 Kxe7 22. g4 Bxg4) 17... Rxb1 { [%eval 0.94] } 18. Rxb1 { [%eval 1.15] } 18... Bb7 { [%eval 0.95] } 19. Rxb7 { [%eval 0.36] } 19... Qa5?? { (0.36 → 2.12) Blunder. d5 was best. } { [%eval 2.12] } (19... d5 20. Rxe7) 20. Rxd7?? { (2.12 → Mate in 5) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #-5] } (20. Rxa7 Qxa4) 20... Kxd7?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Qxa4 was best. } { [%eval #6] } (20... Qxa4 21. Rxe7 Kxe7 22. Rxa4 a6 23. Rxa6 Ke6 24. Rxc6 Kf6 25. Rxf6#) 21. Rb3 { [%eval #6] } 21... Qxa4 { [%eval #5] } 22. c3 { [%eval #5] } 22... Qxb3 { [%eval #4] } 23. Ke3 { [%eval #4] } 23... Qxc3 { [%eval #3] } 24. Ke4?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Kf3 was best. } { [%eval 0.0] } (24. Kf3 Qxf3 25. g4 Qxg4 26. h4 Qxh4#) 24... Qxg3 { [%eval 0.0] } 25. hxg3 { [%eval 0.0] } 25... e5 { [%eval 0.0] } 26. Kxe5 { [%eval 0.0] } 26... Kd6 { [%eval 0.0] } 27. Kxd6 { [%eval 0.0] } 27... a6 { [%eval 0.0] } 28. Kxc6 { [%eval 0.0] } 28... a5 { [%eval 0.0] } 29. Kc5 { [%eval 0.0] } 29... a4 { [%eval 0.0] } 30. Kc4?? { (0.00 → Mate in 10) Checkmate is now unavoidable. g4 was best. } { [%eval #-10] } (30. g4 a3 31. g5 a2 32. Kb5 a1=B 33. g6 Bd4 34. Kb6 Bxb6 35. g7 Bc5) 30... a3 { [%eval #-10] } 31. Kc3 { [%eval #-6] } 31... a2 { [%eval #-6] } 32. Kc2 { [%eval #-4] } 32... a1=Q?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. a1=R was best. } { [%eval #2] } (32... a1=R 33. Kd1 Rxd1 34. g4 Rf1 35. g5 Rf6 36. gxf6#) 33. Kc3?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Kd1 was best. } { [%eval #-3] } (33. Kd1 Qxd1 34. g4 Qxg4#) 33... Qxc3 { [%eval #-3] } 34. g4 { [%eval #-2] } 34... Qh8 { [%eval #-2] } 35. g5 { [%eval #-1] } 35... Qh6 { [%eval #-1] } 36. gxh6# { Game ends by variant rule. } 0-1