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[Event "rated variant:antichess game"] [Site "https://lichess.org/ZOFq6E1g"] [Date "2026.06.01"] [Round "-"] [White "chempion-39"] [Black "rinquoree"] [Result "1-0"] [GameId "ZOFq6E1g"] [UTCDate "2026.06.01"] [UTCTime "17:19:41"] [WhiteElo "1183"] [BlackElo "1148"] [WhiteRatingDiff "+28"] [BlackRatingDiff "-19"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... Na6?? { (2.49 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval #16] } 3. Qh5?? { (Mate in 16 → 1.55) Lost forced checkmate sequence. Qe2 was best. } { [%eval 1.55] } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. d4 Qxc2) 3... Nh6?? { (1.55 → 4.46) Blunder. Rb8 was best. } { [%eval 4.46] } (3... Rb8 4. Qxf7 Kxf7 5. b4 Rxb4 6. Bb2 Rxb2 7. Nc3 Rxa2 8. Nxa2) 4. Qxh6 { [%eval 4.12] } 4... gxh6 { [%eval 4.15] } 5. Nf3?? { (4.15 → -0.30) Blunder. a4 was best. } { [%eval -0.3] } (5. a4 a5 6. Nh3 e6 7. b3 Rb8 8. Ba3 Bxa3 9. Nxa3 Rxb3 10. cxb3 c5) 5... d6?? { (-0.30 → Mate in 13) Checkmate is now unavoidable. e5 was best. } { [%eval #13] } (5... e5 6. Nxe5) 6. Ne5 { [%eval #13] } 6... dxe5 { [%eval #12] } 7. g4 { [%eval #12] } 7... Bxg4 { [%eval #11] } 8. f3 { [%eval #11] } 8... Bxf3 { [%eval #10] } 9. Ke2 { [%eval #12] } 9... Bxe2 { [%eval #11] } 10. Rf1?? { (Mate in 11 → -3.96) Lost forced checkmate sequence. Rd1 was best. } { [%eval -3.96] } (10. Rd1 Bxd1 11. Nc3 Qxd2 12. Bxd2 Bxc2 13. Nb5 axb5 14. e4 Bxe4 15. Bxh6 Bxh6) 10... Bxf1 { [%eval -3.63] } 11. h3 { [%eval -4.08] } 11... Bxh3 { [%eval -2.46] } 12. d4?? { (-2.46 → Mate in 13) Checkmate is now unavoidable. b4 was best. } { [%eval #-13] } (12. b4 Qxd2 13. Nxd2 e4 14. Nxe4 a5 15. bxa5 c5 16. Nxc5 Bd7 17. Nxd7 Kxd7) 12... exd4 { [%eval #-13] } 13. exd4 { [%eval #-12] } 13... Qxd4 { [%eval #-12] } 14. Bxh6 { [%eval #-11] } 14... Bxh6?? { (Mate in 11 → Mate in 4) Lost forced checkmate sequence. Qxb2 was best. } { [%eval #4] } (14... Qxb2 15. Bxf8 Qxc2 16. Bxe7 Qxa2 17. Rxa2 Kxe7 18. Rxa6 Rag8 19. Rxa7 c5 20. Rxe7) 15. b3 { [%eval #4] } 15... Qxa1 { [%eval #3] } 16. c4 { [%eval #3] } 16... Qxa2 { [%eval #2] } 17. Nc3 { [%eval #3] } 17... Qxb3 { [%eval #2] } 18. c5 { [%eval #2] } 18... Qxc3 { [%eval #1] } 19. c6 { [%eval #1] } 19... Qxc6# { Game ends by variant rule. } 1-0