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[Event "rated Atomic game"] [Site "https://lichess.org/ZLfa5tEx"] [Date "2020.11.15"] [White "BMEbiology"] [Black "GeMu61"] [Result "0-1"] [GameId "ZLfa5tEx"] [UTCDate "2020.11.15"] [UTCTime "08:55:43"] [WhiteElo "1327"] [BlackElo "1270"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+45"] [Variant "Atomic"] [TimeControl "300+8"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.51] } 1... Nf6?? { (0.51 → 3.68) Blunder. e6 was best. } { [%eval 3.68] } (1... e6 2. Nh3 h6 3. Nf4 Nf6 4. Nxe6 Qf6 5. Qf3 d5 6. Qf5) 2. d4?? { (3.68 → -3.14) Blunder. Qf3 was best. } { [%eval -3.14] } (2. Qf3 c6 3. Nc3 Qb6 4. Qf5 e6 5. Nb5 Qa5 6. b4 Qxb4) 2... Ne4?? { (-3.14 → 0.00) Blunder. Ng4 was best. } { [%eval 0.0] } (2... Ng4 3. f4 e5 4. Nc3 Nxh2 5. Qh5 g6 6. Nb5 Qh4+ 7. Qxh4) 3. f4 { [%eval 0.29] } 3... Nf2?? { (0.29 → Mate in 3) Checkmate is now unavoidable. e6 was best. } { [%eval #3] } (3... e6 4. Qh5 g6 5. Nf3 Qh4+ 6. Qxh4 f6 7. Ne5 d5 8. Na3) 4. Qh5 { [%eval #2] } 4... g6 { [%eval #2] } 5. Bb5 { [%eval #2] } 5... c6 { [%eval #2] } 6. Qe5?? { (Mate in 2 → 2.54) Lost forced checkmate sequence. Qd5 was best. } { [%eval 2.54] } (6. Qd5 cxd5 7. Bxd7#) 6... e6 { [%eval 2.62] } 7. Qc7 { [%eval 2.51] } 7... Qxc7 { [%eval 2.52] } 8. Bc4?? { (2.52 → 0.08) Blunder. Nf3 was best. } { [%eval 0.08] } (8. Nf3 g5 9. fxg5 f6 10. Be2 d5 11. b4 a5 12. b5 Rg8 13. Nh4 f5 14. Ba3 Bb4+) 8... d5? { (0.08 → 1.75) Mistake. Bb4+ was best. } { [%eval 1.75] } (8... Bb4+) 9. Bb3?? { (1.75 → -3.47) Blunder. Nh3 was best. } { [%eval -3.47] } (9. Nh3 Bb4+) 9... Nxh1?? { (-3.47 → -0.36) Blunder. Bb4+ was best. } { [%eval -0.36] } (9... Bb4+ 10. Kf1 Nd1 11. Nd2 Nxb2 12. Nc4 e5 13. Nd6+ Bxd6 14. g4 b5 15. Kf2 b4 16. Ne2) 10. Bd2? { (-0.36 → -1.97) Mistake. Bc4 was best. } { [%eval -1.97] } (10. Bc4 Bb4+) 10... a5?! { (-1.97 → -0.90) Inaccuracy. Bb4 was best. } { [%eval -0.9] } (10... Bb4) 11. Na3?! { (-0.90 → -1.85) Inaccuracy. Kf2 was best. } { [%eval -1.85] } (11. Kf2 Ba3) 11... a4?? { (-1.85 → 0.40) Blunder. Bb4 was best. } { [%eval 0.4] } (11... Bb4 12. Kf1) 12. Bc4? { (0.40 → -0.79) Mistake. Bxd5 was best. } { [%eval -0.79] } (12. Bxd5 O-O-O 13. Nc4 Bb4 14. Kf2 Rxd4 15. Bxb4 Rd8 16. Rd1 Rd2+ 17. Rxd2 e5 18. e4 Kd7) 12... Bxa3?? { (-0.79 → 1.68) Blunder. Bb4 was best. } { [%eval 1.68] } (12... Bb4 13. Kf2 Bc3 14. Rg1 g5 15. g4 Rg8 16. Ba6 bxa6 17. Nc4 Bxd4 18. Ba5 f5 19. Bd8) 13. Ba5 { [%eval 1.45] } 13... dxc4 { [%eval 1.52] } 14. Bd8 { [%eval 1.47] } 14... f5?! { (1.47 → 2.31) Inaccuracy. O-O was best. } { [%eval 2.31] } (14... O-O 15. Bf6 Rfe8 16. e4 h5 17. Ke2 Ra6 18. g4 c5 19. e5 g5 20. Rg1 Kh7 21. b4) 15. Rd1? { (2.31 → 1.04) Mistake. d5 was best. } { [%eval 1.04] } (15. d5 e5) 15... Kf7?? { (1.04 → 6.11) Blunder. O-O was best. } { [%eval 6.11] } (15... O-O) 16. Be7?? { (6.11 → 2.29) Blunder. d5 was best. } { [%eval 2.29] } (16. d5 e5 17. d6 Rhxd8 18. e4 Kg8 19. fxe5 Rd8 20. e5 Kf7 21. e6+ Ke8 22. g3 h5) 16... a3?? { (2.29 → 5.84) Blunder. Rad8 was best. } { [%eval 5.84] } (16... Rad8 17. Bxd8) 17. d5 { [%eval 4.81] } 17... cxd5?? { (4.81 → Mate in 6) Checkmate is now unavoidable. e5 was best. } { [%eval #6] } (17... e5 18. d6) 18. g4?? { (Mate in 6 → 2.88) Lost forced checkmate sequence. Rd6 was best. } { [%eval 2.88] } (18. Rd6 Kg8 19. Rd7 h5 20. Bb4 Rh6 21. Rg7+ Kh8 22. Rg8+ Kh7 23. Rxg6#) 18... axb2?? { (2.88 → Mate in 6) Checkmate is now unavoidable. Rhe8 was best. } { [%eval #6] } (18... Rhe8 19. b4 Kg8 20. c4 h5 21. b5 Ra5 22. b6 e5 23. c5 e4 24. Ke2 h4 25. Bf6) 19. gxf5?? { (Mate in 6 → 1.05) Lost forced checkmate sequence. Rd6 was best. } { [%eval 1.05] } (19. Rd6 Kg8 20. Bf6 Kf8 21. Rd7 e5 22. Re7 exf4 23. Bg7+ Kg8 24. Bxh8#) 19... e5?? { (1.05 → Mate in 8) Checkmate is now unavoidable. Rhc8 was best. } { [%eval #8] } (19... Rhc8 20. f5) 20. Rd6 { [%eval #7] } 20... g5 { [%eval #7] } 21. Rf6+ { [%eval #6] } 21... Ke8 { [%eval #6] } 22. Rf8+ { [%eval #5] } 22... Kd7 { [%eval #5] } 23. Rd8+ { [%eval #4] } 23... Kc6 { [%eval #4] } 24. Rd6+ { [%eval #4] } 24... Kb5 { [%eval #4] } 25. Ra6?? { (Mate in 4 → 6.06) Lost forced checkmate sequence. c4+ was best. } { [%eval 6.06] } (25. c4+ Kb4 26. Rd3+ Ka5 27. Bc5 Ka6 28. Ra3#) 25... Kc4 { [%eval 5.78] } 26. Ra4+?? { (5.78 → 2.26) Blunder. Rd6 was best. } { [%eval 2.26] } (26. Rd6) 26... Rxa4 { [%eval 1.61] } 27. Bb4?? { (1.61 → -1.48) Blunder. f5 was best. } { [%eval -1.48] } (27. f5) 27... Rd8 { [%eval -1.19] } 28. Kf1?? { (-1.19 → Mate in 5) Checkmate is now unavoidable. Bd6 was best. } { [%eval #-5] } (28. Bd6 gxf4) 28... e4?? { (Mate in 5 → -1.53) Lost forced checkmate sequence. Rd1+ was best. } { [%eval -1.53] } (28... Rd1+ 29. Kg2 Rg1+ 30. Kf2 Rf1+ 31. Ke2 Re1+ 32. Kd2 Rxe3#) 29. Ke2?? { (-1.53 → Mate in 6) Checkmate is now unavoidable. Bd6 was best. } { [%eval #-6] } (29. Bd6 gxf4 30. Ke2 Rg8 31. Kd3 Rg1 32. Bb4 Kb5+ 33. Kd4 Rg5 34. Kc5 Kb6 35. Kc6 Ka7+) 29... Rd2+ { [%eval #-5] } 30. Kd3 { [%eval #-1] } 30... Kb5+?? { (Mate in 1 → -1.35) Lost forced checkmate sequence. Rxc2# was best. } { [%eval -1.35] } (30... Rxc2#) 31. Kc4 { [%eval -1.54] } 31... b6?? { (-1.54 → 8.72) Blunder. Rd4 was best. } { [%eval 8.72] } (31... Rd4) 32. a4 { [%eval 6.68] } 32... Ka6 { [%eval 9.69] } 33. Ba5?? { (9.69 → -6.01) Blunder. Bxd2 was best. } { [%eval -6.01] } (33. Bxd2) 33... Rd4+?? { (-6.01 → Mate in 1) Checkmate is now unavoidable. b5+ was best. } { [%eval #1] } (33... b5+) 34. Kb5?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxb6# was best. } { [%eval #-1] } (34. Bxb6#) 34... Rb4?? { (Mate in 1 → 7.05) Lost forced checkmate sequence. Rxa4# was best. } { [%eval 7.05] } (34... Rxa4#) 35. c4?? { (7.05 → Mate in 1) Checkmate is now unavoidable. Kc6 was best. } { [%eval #-1] } (35. Kc6 Rd4 36. exd4 Kb7 37. Bd2 gxf4 38. Be3 Kc7 39. Kd6 Kc8 40. c4 b5 41. cxb5 Kb7) 35... Kb7+?? { (Mate in 1 → 2.35) Lost forced checkmate sequence. Rxc4# was best. } { [%eval 2.35] } (35... Rxc4#) 36. Ka6?? { (2.35 → Mate in 1) Checkmate is now unavoidable. Kc6 was best. } { [%eval #-1] } (36. Kc6 Rb1) 36... bxa5# { Game ends by variant rule. } 0-1