FEN
[Event "casual Atomic game"]
[Site "https://lichess.org/ZGkHtqy1"]
[Date "2023.03.25"]
[White "Victor_Vi_0310"]
[Black "lichess AI level 1"]
[Result "1-0"]
[GameId "ZGkHtqy1"]
[UTCDate "2023.03.25"]
[UTCTime "16:41:56"]
[WhiteElo "759"]
[BlackElo "?"]
[Variant "Atomic"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.94] } 1... d5?! { (0.94 → 2.01) Inaccuracy. e6 was best. } { [%eval 2.01] } (1... e6 2. d4 Nh6 3. f3 Na6 4. b4 f6 5. e5 d5 6. Bd3) 2. exd5?? { (2.01 → Mate in 1) Checkmate is now unavoidable. Na3 was best. } { [%eval #-1] } (2. Na3 Bh3 3. Nxh3 e6 4. d4 Qf6 5. f3 Na6 6. b4 Nh6) 2... Qd5?? { (Mate in 1 → -0.21) Lost forced checkmate sequence. Qxd2# was best. } { [%eval -0.21] } (2... Qxd2#) 3. Nf3?? { (-0.21 → Mate in 1) Checkmate is now unavoidable. d4 was best. } { [%eval #-1] } (3. d4 Bg4 4. Qf3 Bxf3 5. Bb5+ c6 6. Bxc6 Nf6 7. Bg5 Nc6) 3... g5?? { (Mate in 1 → 4.37) Lost forced checkmate sequence. Qxd2# was best. } { [%eval 4.37] } (3... Qxd2#) 4. g3?? { (4.37 → Mate in 1) Checkmate is now unavoidable. d4 was best. } { [%eval #-1] } (4. d4 Qe4+) 4... Qe6+?? { (Mate in 1 → 16.99) Lost forced checkmate sequence. Qxd2# was best. } { [%eval 16.99] } (4... Qxd2#) 5. Be2?? { (16.99 → Mate in 1) Checkmate is now unavoidable. Ne5 was best. } { [%eval #-1] } (5. Ne5 Kd8) 5... f6 { [%eval #-4] } 6. Nd4 { [%eval #-1] } 6... Qh3?? { (Mate in 1 → 10.37) Lost forced checkmate sequence. Qxe2# was best. } { [%eval 10.37] } (6... Qxe2#) 7. d3?? { (10.37 → Mate in 2) Checkmate is now unavoidable. Bh5+ was best. } { [%eval #-2] } (7. Bh5+ Kd8) 7... c5?? { (Mate in 2 → 8.23) Lost forced checkmate sequence. Qf1+ was best. } { [%eval 8.23] } (7... Qf1+ 8. Kd2 Qxd1#) 8. Nb3?? { (8.23 → Mate in 2) Checkmate is now unavoidable. Bh5+ was best. } { [%eval #-2] } (8. Bh5+ Kd8 9. Bg4 Be6 10. Bxh3 cxd4 11. Nc3 Nh6 12. Nd5 Bxd5 13. Qf3 e6 14. Bxg5 h5) 8... e5?? { (Mate in 2 → 0.60) Lost forced checkmate sequence. Qf1+ was best. } { [%eval 0.6] } (8... Qf1+ 9. Kd2 Qxd1#) 9. Qd2?? { (0.60 → Mate in 1) Checkmate is now unavoidable. Bh5+ was best. } { [%eval #-1] } (9. Bh5+ Ke7 10. Qf3 f5 11. Kd1 e4 12. Re1 Qf1 13. Rxf1 exf3 14. Na5 b6 15. Bf7 Nf6) 9... h5?? { (Mate in 1 → -6.57) Lost forced checkmate sequence. Qf1# was best. } { [%eval -6.57] } (9... Qf1#) 10. Qe3?? { (-6.57 → Mate in 2) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-2] } (10. Kd1 Nc6) 10... Ne7? { (Mate in 2 → -7.52) Lost forced checkmate sequence. Qf1+ was best. } { [%eval -7.52] } (10... Qf1+ 11. Kd2 Qxc1#) 11. Na5? { (-7.52 → Mate in 2) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-2] } (11. Kd1 Nf5) 11... b6? { (Mate in 2 → -7.14) Lost forced checkmate sequence. Qf1+ was best. } { [%eval -7.14] } (11... Qf1+ 12. Kd2 Qxc1#) 12. b3? { (-7.14 → Mate in 2) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-2] } (12. Kd1) 12... Nbc6?! { (Mate in 2 → -12.97) Lost forced checkmate sequence. Qf1+ was best. } { [%eval -12.97] } (12... Qf1+ 13. Kd2 Qxc1#) 13. Nxc6?! { (-12.97 → Mate in 2) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-2] } (13. Kd1 Nb4) 13... Bb7 { [%eval #-7] } 14. Rg1 { [%eval #-2] } 14... Nd5?! { (Mate in 2 → -47.81) Lost forced checkmate sequence. Qf1+ was best. } { [%eval -47.81] } (14... Qf1+ 15. Kd2 Qxc1#) 15. d4?! { (-47.81 → Mate in 2) Checkmate is now unavoidable. Rg2 was best. } { [%eval #-2] } (15. Rg2 Nc3) 15... Ba6? { (Mate in 2 → -9.89) Lost forced checkmate sequence. Qf1+ was best. } { [%eval -9.89] } (15... Qf1+ 16. Kd2 Nxe3#) 16. dxc5? { (-9.89 → Mate in 1) Checkmate is now unavoidable. Bb5+ was best. } { [%eval #-1] } (16. Bb5+ Kf7 17. Qf3 f5 18. Rg2 e4 19. Qg4 Qxg3 20. Be8+ Kg7 21. dxc5 Bb4+ 22. c3 Bc5) 16... Qd7 { [%eval #-9] } 17. Bxa6 { [%eval #-1] } 17... Bc5 { [%eval #-3] } 18. Qd2 { [%eval #-1] } 18... Kf7 { [%eval #-3] } 19. Qxd7 { [%eval #-1] } 19... Rad8 { [%eval #-3] } 20. Bd2 { [%eval #-1] } 20... h4 { [%eval #-2] } 21. gxh4 { [%eval #-1] } 21... a6 { [%eval #-2] } 22. Nc3 { [%eval #-1] } 22... Rh3 { [%eval #-2] } 23. Rg3 { [%eval #-1] } 23... a5 { [%eval #-2] } 24. Rxh3 { [%eval #-1] } 24... Rd7 { [%eval #-2] } 25. Na4 { [%eval #-1] } 25... g4 { [%eval #-2] } 26. Nxc5 { [%eval #-1] } 26... Ke6?? { (Mate in 1 → 3.23) Lost forced checkmate sequence. Rxd2# was best. } { [%eval 3.23] } (26... Rxd2#) 27. b4?? { (3.23 → Mate in 1) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-1] } (27. Kf1) 27... axb4?? { (Mate in 1 → 3.01) Lost forced checkmate sequence. Rxd2# was best. } { [%eval 3.01] } (27... Rxd2#) 28. Rb1?? { (3.01 → Mate in 1) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-1] } (28. Kf1) 28... b5?? { (Mate in 1 → 2.92) Lost forced checkmate sequence. Rxd2# was best. } { [%eval 2.92] } (28... Rxd2#) 29. Bb4?? { (2.92 → Mate in 3) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-3] } (29. Kf1 g3 30. hxg3 Rg7 31. Ke2 Rg2 32. Kd3 Rg8 33. Ke3 b4 34. Rh1 Rd8 35. Bc1 Rd3+) 29... Kf5?? { (Mate in 3 → 12.45) Lost forced checkmate sequence. Rd1+ was best. } { [%eval 12.45] } (29... Rd1+ 30. Ke2 Rd2+ 31. Ke3 Rxf2#) 30. Rd1?? { (12.45 → Mate in 1) Checkmate is now unavoidable. Be7 was best. } { [%eval #-1] } (30. Be7) 30... Rd4?? { (Mate in 1 → 7.54) Lost forced checkmate sequence. Rxd1# was best. } { [%eval 7.54] } (30... Rxd1#) 31. Rxd4 { [%eval 8.77] } 31... Kf4 { [%eval 9.55] } 32. Bd2+ { [%eval 8.15] } 32... Kf3 { [%eval 10.65] } 33. Ke2 { [%eval 8.27] } 33... e4 { [%eval 11.0] } 34. h4 { [%eval 9.51] } 34... gxh3 { [%eval 13.72] } 35. Be3 { [%eval 14.18] } 35... b4 { [%eval 25.37] } 36. Bd4 { [%eval 13.39] } 36... Ke3 { [%eval 15.97] } 37. Ba1 { [%eval 12.75] } 37... Kf3 { [%eval 13.24] } 38. Bb2 { [%eval 12.09] } 38... b3 { [%eval 32.06] } 39. Ba1?! { (32.06 → 7.02) Inaccuracy. a4 was best. } { [%eval 7.02] } (39. a4) 39... e3? { (7.02 → Mate in 13) Checkmate is now unavoidable. bxa2 was best. } { [%eval #13] } (39... bxa2 40. Kd1 Ke2 41. c4 Kd2 42. c5 Kc1 43. c6 e3 44. c7 exf2 45. c8=Q Kd2 46. Qc2) 40. cxb3 { [%eval #12] } 40... Ke4 { [%eval #12] } 41. f3+ { [%eval #11] } 41... Kf5 { [%eval #1] } 42. Kd3 { [%eval #12] } 42... e2 { [%eval #1] } 43. Bxf6# { Game ends by variant rule. } 1-0