FEN
[Event "rated variant:crazyhouse game"]
[Site "https://lichess.org/ZAZLKOrn"]
[Date "2026.04.22"]
[Round "-"]
[White "Kecioren"]
[Black "Paul_S_17"]
[Result "1/2-1/2"]
[GameId "ZAZLKOrn"]
[UTCDate "2026.04.22"]
[UTCTime "06:51:00"]
[WhiteElo "1438"]
[BlackElo "1391"]
[WhiteRatingDiff "-3"]
[BlackRatingDiff "+7"]
[Variant "Crazyhouse"]
[TimeControl "60+0"]
[ECO "A06"]
[Opening "Zukertort Opening: Tennison Gambit"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 1.69] } 1... d5?! { (1.69 → 2.92) Inaccuracy. e5 was best. } { [%eval 2.92] } (1... e5 2. Nf3 Nc6 3. Bc4 d6 4. Nc3 Be7 5. d4 Nxd4 6. Nxd4) 2. Nf3?? { (2.92 → -0.93) Blunder. exd5 was best. } { [%eval -0.93] } { A06 Zukertort Opening: Tennison Gambit } (2. exd5 Nf6 3. Bb5+ c6 4. dxc6 bxc6 5. Be2 e5 6. Nc3 Bc5) 2... dxe4 { [%eval -1.34] } 3. d4?? { (-1.34 → -6.25) Blunder. Ng5 was best. } { [%eval -6.25] } (3. Ng5 Nc6 4. Nc3 Nf6 5. Ncxe4 Nxe4 6. Nxe4 P@f5 7. Nc3 e5 8. P@e3 N@f6) 3... P@c4?? { (-6.25 → 3.93) Blunder. exf3 was best. } { [%eval 3.93] } (3... exf3) 4. Bxc4?? { (3.93 → -1.84) Blunder. Ng5 was best. } { [%eval -1.84] } (4. Ng5) 4... exf3 { [%eval -1.62] } 5. Bxf7+?! { (-1.62 → -2.76) Inaccuracy. Qxf3 was best. } { [%eval -2.76] } (5. Qxf3 Nf6) 5... Kxf7 { [%eval -2.07] } 6. Qxf3+ { [%eval -2.74] } 6... Ke8?? { (-2.74 → Mate in 3) Checkmate is now unavoidable. Nf6 was best. } { [%eval #3] } (6... Nf6) 7. Nc3?? { (Mate in 3 → 1.00) Lost forced checkmate sequence. P@f7+ was best. } { [%eval 1.0] } (7. P@f7+ Kd7 8. Qd5+ B@d6 9. P@e6#) 7... Qxd4?? { (1.00 → 7.61) Blunder. Nf6 was best. } { [%eval 7.61] } (7... Nf6 8. P@d5) 8. Bg5?? { (7.61 → -3.38) Blunder. P@f7+ was best. } { [%eval -3.38] } (8. P@f7+ Kd8 9. fxg8=N Rxg8 10. N@f7+ Ke8 11. Ng5 Rh8 12. Qf4 Qxf4 13. Bxf4 P@d2+) 8... Qd8?? { (-3.38 → Mate in 3) Checkmate is now unavoidable. Qe5+ was best. } { [%eval #3] } (8... Qe5+ 9. P@e2 B@f7 10. Bf4 Qc5 11. O-O Nf6 12. P@e6 Bfxe6 13. P@e5 P@d2 14. exf6) 9. O-O?? { (Mate in 3 → 1.69) Lost forced checkmate sequence. P@f7+ was best. } { [%eval 1.69] } (9. P@f7+ Kd7 10. Qd5+ N@d6 11. P@e6#) 9... Nf6?? { (1.69 → 6.99) Blunder. B@g6 was best. } { [%eval 6.99] } (9... B@g6 10. Rad1 P@d6 11. Rfe1 N@f7 12. Nd5 Nxg5 13. Qf4 Nc6 14. Qxg5) 10. Rae1?? { (6.99 → -0.38) Blunder. P@f7+ was best. } { [%eval -0.38] } (10. P@f7+ Kxf7) 10... Nh5?? { (-0.38 → Mate in 3) Checkmate is now unavoidable. N@d4 was best. } { [%eval #3] } (10... N@d4 11. Qf4 B@h5 12. P@e6 Bxe6 13. Bxf6 gxf6 14. Rxe6 Nxe6 15. Qc4 P@f7 16. P@d5) 11. Re3?? { (Mate in 3 → 5.07) Lost forced checkmate sequence. P@f7+ was best. } { [%eval 5.07] } (11. P@f7+ Kd7 12. Qd5+ B@d6 13. P@e6#) 11... Nf6? { (5.07 → 12.39) Mistake. B@g6 was best. } { [%eval 12.39] } (11... B@g6 12. Qd5 Bd7 13. P@f5 P@f7 14. P@e6 fxe6 15. fxg6 hxg6 16. P@f7+ Kxf7 17. Rxe6) 12. Bxf6 { [%eval 11.69] } 12... gxf6 { [%eval 18.61] } 13. Qxf6 { [%eval 15.0] } 13... Bg7 { [%eval 41.86] } 14. Qxg7 { [%eval 29.99] } 14... Qd2?! { (29.99 → Mate in 1) Checkmate is now unavoidable. N@e2+ was best. } { [%eval #1] } (14... N@e2+ 15. Kh1 B@d4 16. N@f6+ Bxf6 17. P@f7+ Kd7 18. Qg4+ Kd6) 15. P@f7+ { [%eval #5] } 15... Kd7 { [%eval #5] } 16. f8=Q { [%eval #5] } 16... Rxf8 { [%eval #2] } 17. Qxf8 { [%eval #5] } 17... Qxc2 { [%eval #2] } 18. R@d3+ { [%eval #4] } 18... Qxd3 { [%eval #2] } 19. Rxd3+ { [%eval #3] } 19... Kc6 { [%eval #1] } 20. B@h3?! { (Mate in 1 → 67.69) Lost forced checkmate sequence. Q@b5# was best. } { [%eval 67.69] } (20. Q@b5#) 20... Kc5?! { (67.69 → Mate in 1) Checkmate is now unavoidable. N@e2+ was best. } { [%eval #1] } (20... N@e2+ 21. Kh1 R@g1+ 22. Rxg1 Nxc3 23. Rxc3+ B@c4 24. Rxc4+ Kb6 25. Qxc8) 21. P@d4+ { [%eval #1] } 21... Kc4 { [%eval #1] } 22. N@d2+ { [%eval #2] } 22... Kxd3 { [%eval #2] } 23. P@e2+ { [%eval #1] } 23... Kxd2 { [%eval #1] } 24. P@c2 { [%eval #6] } 24... Kxc2 { [%eval #1] } 25. Q@b1+ { [%eval #1] } 25... Kd2 { [%eval #1] } 26. Qe1+ { [%eval #1] } 26... Kc2 { [%eval #1] } 27. Qb1+ { [%eval #1] } 27... Kd2 { [%eval #1] } 28. Qe1+ { [%eval #1] } 28... Kc2 { [%eval #1] } 29. Qb1+?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Qc1# was best. } { [%eval 0.0] } { The game is a draw. } (29. Qc1#) 1/2-1/2

