FEN
[Event "casual variant:atomic game"]
[Site "https://lichess.org/Z1R9VncY"]
[Date "2026.02.26"]
[Round "-"]
[White "lichess AI level 3"]
[Black "anonymously1234"]
[Result "0-1"]
[GameId "Z1R9VncY"]
[UTCDate "2026.02.26"]
[UTCTime "13:50:01"]
[WhiteElo "?"]
[BlackElo "1500"]
[Variant "Atomic"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 1.9] } 1... h6?? { (1.90 → 7.86) Blunder. d5 was best. } { [%eval 7.86] } (1... d5 2. Nh3 f6 3. Nc3 b5 4. e4 Nh6 5. Bxh6 Bg4 6. f3) 2. Nc3 { [%eval 4.69] } 2... c6 { [%eval 4.84] } 3. e4 { [%eval 4.72] } 3... d6? { (4.72 → 15.81) Mistake. Nf6 was best. } { [%eval 15.81] } (3... Nf6 4. Bg5) 4. Qf3?! { (15.81 → 6.31) Inaccuracy. Nd5 was best. } { [%eval 6.31] } (4. Nd5 cxd5) 4... f6?! { (6.31 → 16.74) Inaccuracy. Nf6 was best. } { [%eval 16.74] } (4... Nf6 5. e5) 5. Bf4?? { (16.74 → -0.75) Blunder. Nd5 was best. } { [%eval -0.75] } (5. Nd5 cxd5) 5... Qa5?? { (-0.75 → 1.45) Blunder. e5 was best. } { [%eval 1.45] } (5... e5 6. Nb5) 6. Qh5+?? { (1.45 → -0.70) Blunder. Bc4 was best. } { [%eval -0.7] } (6. Bc4 e6) 6... g6 { [%eval -0.45] } 7. Qe2?? { (-0.45 → -8.75) Blunder. Qb5 was best. } { [%eval -8.75] } (7. Qb5 e5 8. Qb6 Qxb6 9. d5 f5 10. Bd2 b5 11. dxc6 Nd7 12. Nf3 Rb8) 7... e5?? { (-8.75 → -3.84) Blunder. Bg4 was best. } { [%eval -3.84] } (7... Bg4 8. Qf3) 8. Be3?? { (-3.84 → -13.51) Blunder. Qb5 was best. } { [%eval -13.51] } (8. Qb5 Bg4 9. f3 exd4+ 10. c3 Qa4 11. Qxa4 Na6 12. Bc4 d5 13. Bd6 Bxd6) 8... exd4+ { [%eval -13.94] } 9. b4 { [%eval -13.93] } 9... Qa6 { [%eval -8.12] } 10. b5 { [%eval -14.28] } 10... Qa5+ { [%eval -13.85] } 11. c3 { [%eval -14.31] } 11... Bg4 { [%eval -13.73] } 12. Qxg4?! { (-13.73 → Mate in 3) Checkmate is now unavoidable. f3 was best. } { [%eval #-3] } (12. f3 Bxf3) 12... Qa3?! { (Mate in 3 → -15.48) Lost forced checkmate sequence. Qa4 was best. } { [%eval -15.48] } (12... Qa4 13. Ke2 Qc2+ 14. Ke3 Qxf2#) 13. Nf3?! { (-15.48 → Mate in 2) Checkmate is now unavoidable. Bd3 was best. } { [%eval #-2] } (13. Bd3) 13... cxb5?! { (Mate in 2 → -11.12) Lost forced checkmate sequence. Qb2 was best. } { [%eval -11.12] } (13... Qb2 14. Kd1 Qd2#) 14. Bb5+ { [%eval -11.67] } 14... Nc6 { [%eval -11.55] } 15. O-O { [%eval -11.51] } 15... h5 { [%eval -11.4] } 16. Nd4 { [%eval -12.07] } 16... Bh6 { [%eval -10.61] } 17. Ne6 { [%eval -12.65] } 17... Bf4 { [%eval -10.49] } 18. h4 { [%eval -10.73] } 18... Bh2+ { [%eval -10.29] } 19. Kh1 { [%eval -10.84] } 19... Ne7 { [%eval -8.56] } 20. Nc7+ { [%eval -9.84] } 20... Kf8 { [%eval -9.19] } 21. Ne6+ { [%eval -9.32] } 21... Ke8 { [%eval -7.0] } 22. Ng7+ { [%eval -9.84] } 22... Kf8 { [%eval -9.15] } 23. Ne6+ { [%eval -9.48] } 23... Ke8?! { (-9.48 → -6.50) Inaccuracy. Kg8 was best. } { [%eval -6.5] } (23... Kg8) 24. Nc7+ { [%eval -7.56] } 24... Kf8?? { (-7.56 → 0.00) Blunder. Kf7 was best. } { [%eval 0.0] } (24... Kf7 25. Ne8) 25. Nd5?? { (0.00 → -11.98) Blunder. Ne6+ was best. } { [%eval -11.98] } (25. Ne6+) 25... Nxd5 { [%eval -8.3] } 26. Bc4 { [%eval -11.69] } 26... Qc5?! { (-11.69 → -7.00) Inaccuracy. Qb2 was best. } { [%eval -7.0] } (26... Qb2 27. Rfd1 Bg1 28. a4 Qe2 29. Rd5 Qxc4 30. f4 Bh2 31. Ra2 Rc8 32. e5) 27. Rab1 { [%eval -10.45] } 27... Bg1 { [%eval -7.32] } 28. Rb4? { (-7.32 → Mate in 3) Checkmate is now unavoidable. Rfd1 was best. } { [%eval #-3] } (28. Rfd1) 28... Bxf2 { [%eval #-2] } 29. Kh2 { [%eval #-2] } 29... Qf2 { [%eval #-1] } 30. Bg8 { [%eval #-1] } 30... Qxg2# { Game ends by variant rule. } 0-1