FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/Z0wtjmur"]
[Date "2025.07.29"]
[White "vintic"]
[Black "ZekiCelik"]
[Result "1-0"]
[GameId "Z0wtjmur"]
[UTCDate "2025.07.29"]
[UTCTime "12:00:50"]
[WhiteElo "1602"]
[BlackElo "1946"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval #-21] } 2. Bxg5 { [%eval -0.7] } 2... e5?? { (-0.70 → 1.02) Blunder. c5 was best. } { [%eval 1.02] } (2... c5 3. dxc5 Qa5 4. Bxe7 Nxe7 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3) 3. dxe5 { [%eval 0.47] } 3... Qxg5 { [%eval 0.81] } 4. Qxd7 { [%eval 1.4] } 4... Bxd7?? { (1.40 → 4.51) Blunder. Qxe5 was best. } { [%eval 4.51] } (4... Qxe5 5. Qxc7 Qxb2 6. Qxb7 Qxc2 7. Qxc8 Qxb1 8. Rxb1 Ke7 9. Qxf8) 5. e6?? { (4.51 → Mate in 13) Checkmate is now unavoidable. b4 was best. } { [%eval #-13] } (5. b4) 5... fxe6?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Qxg2 was best. } { [%eval #13] } (5... Qxg2 6. Bxg2 fxe6 7. Bxb7 Bb5 8. Bxa8 Bxe2 9. Nxe2 Nc6 10. Bxc6 Bh6 11. Bxe8) 6. g4 { [%eval #13] } 6... Qxg4 { [%eval #12] } 7. Bh3?? { (Mate in 12 → Mate in 18) Lost forced checkmate sequence. b4 was best. } { [%eval #-18] } (7. b4 Qxb4 8. Na3 Qxa3 9. Rd1 Qxa2 10. Rxd7 Nxd7 11. e4 Qxc2 12. e5 Nxe5) 7... Qxg1?? { (Mate in 18 → -3.50) Lost forced checkmate sequence. Qxe2 was best. } { [%eval -3.5] } (7... Qxe2 8. Kxe2 a5 9. Bxe6 Bxe6 10. Na3 Bxa3 11. bxa3 Bxa2 12. Rxa2 Nc6 13. c3) 8. Rxg1?? { (-3.50 → Mate in 11) Checkmate is now unavoidable. Bxe6 was best. } { [%eval #-11] } (8. Bxe6 Bxe6) 8... Bb5?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Bc6 was best. } { [%eval #10] } (8... Bc6 9. Bxe6 a5 10. Bxg8 Rxg8 11. Rxg8 Kd8 12. Rxf8 Bh1 13. Rxd8 Na6 14. Rxa8) 9. Bxe6 { [%eval #10] } 9... Bxe2 { [%eval #9] } 10. Bxg8 { [%eval #9] } 10... Rxg8 { [%eval #8] } 11. Kxe2 { [%eval #8] } 11... Rxg1 { [%eval #7] } 12. Nd2 { [%eval #7] } 12... Rxa1 { [%eval #6] } 13. h4 { [%eval #6] } 13... Rxa2 { [%eval #5] } 14. h5 { [%eval #5] } 14... Rxb2 { [%eval #4] } 15. h6 { [%eval #5] } 15... Rxc2 { [%eval #4] } 16. Kf3 { [%eval #4] } 16... Rxd2 { [%eval #3] } 17. Kf4 { [%eval #3] } 17... Bxh6 { [%eval #1] } 18. f3 { [%eval #1] } 18... Bxf4# { Game ends by variant rule. } 1-0