FEN
[Event "rated Atomic game"]
[Site "https://lichess.org/YponWfOx"]
[Date "2020.12.30"]
[White "GodelEscherBot"]
[Black "YoBot_v2"]
[Result "0-1"]
[GameId "YponWfOx"]
[UTCDate "2020.12.30"]
[UTCTime "15:37:49"]
[WhiteElo "2167"]
[BlackElo "1500"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+700"]
[WhiteTitle "BOT"]
[BlackTitle "BOT"]
[Variant "Atomic"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 2.11] } 1... f6 { [%eval 2.47] } 2. e3? { (2.47 → 1.06) Mistake. Nc3 was best. } { [%eval 1.06] } (2. Nc3 c6 3. e3 e6 4. Nd4 g6 5. Ndb5 cxb5 6. Bb5 Nc6) 2... d5? { (1.06 → 2.27) Mistake. e6 was best. } { [%eval 2.27] } (2... e6 3. Nd4 f5 4. Qh5+ g6 5. Nb5 Qh4 6. Qxh4 Nf6 7. f3) 3. Ng5 { [%eval 2.39] } 3... fxg5 { [%eval 2.36] } 4. Qh5+ { [%eval 2.34] } 4... g6 { [%eval 2.22] } 5. Qe5 { [%eval 2.27] } 5... Be6 { [%eval 2.23] } 6. d4 { [%eval 1.8] } 6... Nf6 { [%eval 2.66] } 7. Nc3 { [%eval 2.07] } 7... b5 { [%eval 2.38] } 8. f3 { [%eval 2.17] } 8... Bg7 { [%eval 2.09] } 9. b3 { [%eval 1.15] } 9... c5 { [%eval 1.34] } 10. Qc7?! { (1.34 → 0.68) Inaccuracy. Ba3 was best. } { [%eval 0.68] } (10. Ba3) 10... Qxc7 { [%eval 0.55] } 11. Ba3 { [%eval 0.56] } 11... O-O { [%eval 0.86] } 12. g4 { [%eval 0.05] } 12... a5 { [%eval 0.36] } 13. Nxd5 { [%eval -0.01] } 13... Rad8 { [%eval 0.33] } 14. Bc4+ { [%eval 0.12] } 14... e6 { [%eval 0.04] } 15. Bd5 { [%eval 0.0] } 15... Ne4 { [%eval 0.0] } 16. Bc6 { [%eval 0.27] } 16... Nd2 { [%eval 0.0] } 17. Be8 { [%eval 0.07] } 17... a4 { [%eval 0.0] } 18. Bxc5 { [%eval 0.0] } 18... Kh8 { [%eval -0.08] } 19. O-O-O?? { (-0.08 → -6.57) Blunder. h4 was best. } { [%eval -6.57] } (19. h4 Bxd4) 19... b4 { [%eval -12.19] } 20. Rdg1 { [%eval -4.21] } 20... Rd6 { [%eval -5.37] } 21. d5 { [%eval -30.74] } 21... Rd8 { [%eval -8.44] } 22. c3 { [%eval -6.57] } 22... Rc8 { [%eval -6.3] } 23. d6 { [%eval -7.34] } 23... Be5 { [%eval #-8] } 24. Kd1 { [%eval -7.46] } 24... bxc3 { [%eval #-5] } 25. b4 { [%eval #-5] } 25... Rc2 { [%eval #-4] } 26. a3 { [%eval #-4] } 26... Bc3 { [%eval #-3] } 27. f4 { [%eval #-3] } 27... Rc1+ { [%eval #-2] } 28. Ke2 { [%eval #-2] } 28... Re1+ { [%eval #-1] } 29. Kf3 { [%eval #-1] } 29... Rxe3# { Game ends by variant rule. } 0-1