- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/Yosf4Stm"] [Date "2025.04.07"] [White "Antichess-li"] [Black "CiberChess_76"] [Result "0-1"] [GameId "Yosf4Stm"] [UTCDate "2025.04.07"] [UTCTime "18:08:42"] [WhiteElo "2334"] [BlackElo "2034"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?! { (-0.74 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxb5 { [%eval -0.97] } 2... Na6?? { (-0.97 → 2.79) Blunder. d6 was best. } { [%eval 2.79] } (2... d6 3. g4 Bxg4 4. b6 cxb6 5. d3 Bxe2 6. Nxe2 g5 7. Bxg5) 3. bxa6 { [%eval 1.25] } 3... Bxa6 { [%eval 1.44] } 4. Qc2 { [%eval 1.57] } 4... Bxe2 { [%eval 1.76] } 5. Qxh7 { [%eval 1.18] } 5... Rxh7 { [%eval 1.78] } 6. Bxe2 { [%eval 1.14] } 6... Rxh2 { [%eval 1.87] } 7. Rxh2 { [%eval 0.33] } 7... g5?? { (0.33 → Mate in 12) Checkmate is now unavoidable. Qb8 was best. } { [%eval #12] } (7... Qb8 8. Bg4 Qxb2 9. Bxb2 f5 10. Bxg7 fxg4 11. Bxf8 Kxf8 12. g3) 8. Rh4?? { (Mate in 12 → 1.08) Lost forced checkmate sequence. f4 was best. } { [%eval 1.08] } (8. f4 gxf4 9. Rh6 Nxh6 10. Bg4 Nxg4 11. Kf2 Nxf2 12. g3 fxg3 13. d3 Nxd3) 8... gxh4 { [%eval 0.84] } 9. Nh3 { [%eval 0.45] } 9... f5 { [%eval 0.38] } 10. Bg4? { (0.38 → -0.91) Mistake. a4 was best. } { [%eval -0.91] } (10. a4 f4) 10... fxg4 { [%eval -0.87] } 11. Na3 { [%eval -1.18] } 11... gxh3 { [%eval -2.76] } 12. gxh3 { [%eval -2.1] } 12... e6?? { (-2.10 → Mate in 9) Checkmate is now unavoidable. Nf6 was best. } { [%eval #9] } (12... Nf6 13. Kf1) 13. d3?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. b4 was best. } { [%eval #-9] } (13. b4 Bxb4 14. Nb5 Bxd2 15. Kxd2 Rc8 16. Nxc7 Rxc7 17. Kc2 Rxc2 18. Bb2 Rxb2) 13... Bxa3 { [%eval #-9] } 14. bxa3 { [%eval #-8] } 14... Qg5 { [%eval #-8] } 15. Bxg5 { [%eval #-7] } 15... Nf6 { [%eval #-7] } 16. Bxf6 { [%eval #-6] } 16... e5 { [%eval #-6] } 17. Bxe5 { [%eval #-5] } 17... Rb8 { [%eval #-5] } 18. Bxc7 { [%eval #-4] } 18... d5 { [%eval #-4] } 19. Bxb8 { [%eval #-3] } 19... Ke7 { [%eval #-3] } 20. Bxa7 { [%eval #-2] } 20... d4 { [%eval #-2] } 21. Bxd4 { [%eval #-1] } 21... Kf6 { [%eval #-1] } 22. Bxf6# { Game ends by variant rule. } 0-1