FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/Yg3ikIiz"]
[Date "2025.10.26"]
[Round "-"]
[White "Jisha2016"]
[Black "lichess AI level 1"]
[Result "1-0"]
[GameId "Yg3ikIiz"]
[UTCDate "2025.10.26"]
[UTCTime "06:58:13"]
[WhiteElo "887"]
[BlackElo "?"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... c6?? { (2.49 → 6.50) Blunder. b5 was best. } { [%eval 6.5] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 0.54] } 2... bxa6?? { (0.54 → 6.97) Blunder. Nxa6 was best. } { [%eval 6.97] } (2... Nxa6 3. Na3 Nc7 4. b3 Ne6 5. Nb5 cxb5 6. d4 Nxd4 7. Qxd4) 3. Qe2?? { (6.97 → 0.29) Blunder. g3 was best. } { [%eval 0.29] } (3. g3 Nh6 4. b3 Rg8 5. Nc3 Qa5 6. Nb5 Qxa2 7. Rxa2 axb5) 3... a5?! { (0.29 → 1.40) Inaccuracy. c5 was best. } { [%eval 1.4] } (3... c5 4. Qxa6 Nxa6 5. a4 Qb6 6. Ra2 Qxb2 7. Rxb2 Bb7 8. Rxb7) 4. Qa6 { [%eval 0.92] } 4... Bxa6?? { (0.92 → Mate in 11) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #11] } (4... Nxa6 5. b4) 5. b4 { [%eval #12] } 5... axb4 { [%eval #11] } 6. c3?? { (Mate in 11 → -2.37) Lost forced checkmate sequence. Kf1 was best. } { [%eval -2.37] } (6. Kf1 Bxf1 7. d4 Bxg2 8. h4 Bxh1 9. e4 Bxe4 10. Be3 Bxc2 11. Na3 bxa3) 6... bxc3 { [%eval -2.44] } 7. Nxc3 { [%eval -2.86] } 7... Bd3?? { (-2.86 → Mate in 10) Checkmate is now unavoidable. Bb5 was best. } { [%eval #10] } (7... Bb5 8. Nxb5) 8. Nd5 { [%eval #11] } 8... cxd5 { [%eval #10] } 9. Rb1 { [%eval #11] } 9... Bxb1 { [%eval #10] } 10. Nf3 { [%eval #10] } 10... Bxa2 { [%eval #9] } 11. Nd4?? { (Mate in 9 → Mate in 14) Lost forced checkmate sequence. e4 was best. } { [%eval #-14] } (11. e4 dxe4 12. g4 exf3 13. Ke2 fxe2 14. Rd1 exd1=K 15. d4 Kxc1 16. d5 Bxd5) 11... d6?? { (Mate in 14 → Mate in 9) Lost forced checkmate sequence. Bb3 was best. } { [%eval #9] } (11... Bb3 12. Nxb3 Qa5 13. Nxa5 d4 14. exd4 e5 15. dxe5 Ba3 16. Bxa3 Kf8 17. Bxf8) 12. Ne6 { [%eval #9] } 12... fxe6 { [%eval #8] } 13. Ba3?? { (Mate in 8 → -6.28) Lost forced checkmate sequence. e4 was best. } { [%eval -6.28] } (13. e4 dxe4 14. d4 exd3 15. Ke2 dxe2 16. Rf1 exf1=R 17. Bd2 Rxf2 18. h4 Rxd2) 13... d4 { [%eval -6.87] } 14. Bxd6 { [%eval -6.75] } 14... dxe3?? { (-6.75 → -2.96) Blunder. Qxd6 was best. } { [%eval -2.96] } (14... Qxd6) 15. Bxe7? { (-2.96 → -5.66) Mistake. dxe3 was best. } { [%eval -5.66] } (15. dxe3 exd6 16. Rf1 Qc7 17. Kd2 Bb1 18. Rxb1 Qb6 19. Rxb6 axb6 20. e4 d5) 15... exd2?? { (-5.66 → Mate in 6) Checkmate is now unavoidable. Qxd2 was best. } { [%eval #6] } (15... Qxd2) 16. Kxd2?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. Bxf8 was best. } { [%eval #-11] } (16. Bxf8 Kxf8 17. Kxd2 Qxd2 18. Rg1 Qxf2 19. Re1 Qxg2 20. Rxe6 Qxh2 21. Rg6 hxg6#) 16... Bxe7?? { (Mate in 11 → Mate in 5) Lost forced checkmate sequence. Qxd2 was best. } { [%eval #5] } (16... Qxd2 17. Bxf8 Qxf2 18. Bxg7 Qxg2 19. Bxh8 Qxh2 20. Rxh2 Nd7 21. Rxh7 Kf7 22. Rxf7) 17. Kd3 { [%eval #5] } 17... Qxd3 { [%eval #4] } 18. f3?? { (Mate in 4 → -4.85) Lost forced checkmate sequence. Rd1 was best. } { [%eval -4.85] } (18. Rd1 Qxd1 19. g4 Qxg4 20. h3 Qxh3 21. f3 Qxf3#) 18... Qxf3 { [%eval -6.01] } 19. gxf3 { [%eval -5.92] } 19... Nh6?? { (-5.92 → -0.34) Blunder. Bb1 was best. } { [%eval -0.34] } (19... Bb1 20. Rxb1 Bb4 21. Rxb4 h5 22. Rxb8 Rxb8 23. h4 Rb1 24. f4 e5 25. fxe5) 20. f4?? { (-0.34 → Mate in 10) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-10] } (20. Rb1 Bxb1 21. h4 Bxh4 22. f4 e5 23. fxe5 Nf5 24. e6 Kf7 25. exf7 Re8) 20... Na6?? { (Mate in 10 → Mate in 3) Lost forced checkmate sequence. e5 was best. } { [%eval #3] } (20... e5 21. fxe5 Bd6 22. exd6 Ke7 23. dxe7 Bb1 24. Rxb1 Re8 25. Rxb8 Rxe7 26. Rxa8) 21. f5 { [%eval #3] } 21... exf5 { [%eval #2] } 22. Rb1 { [%eval #2] } 22... Bxb1 { [%eval #1] } 23. h4 { [%eval #1] } 23... Bxh4# { Game ends by variant rule. } 1-0