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[Event "rated Antichess game"] [Site "https://lichess.org/YelYPiSr"] [Date "2025.03.22"] [White "kompromatgalore"] [Black "softhed"] [Result "0-1"] [GameId "YelYPiSr"] [UTCDate "2025.03.22"] [UTCTime "17:58:54"] [WhiteElo "2082"] [BlackElo "1711"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "0+8"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b6?! { (-0.79 → 0.19) Inaccuracy. c5 was best. } { [%eval 0.19] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. b3 { [%eval -0.26] } 2... g6 { [%eval 0.05] } 3. b4 { [%eval -0.22] } 3... c6 { [%eval 0.0] } 4. c4?! { (0.00 → -0.63) Inaccuracy. a4 was best. } { [%eval -0.63] } (4. a4 a5) 4... c5? { (-0.63 → 0.56) Mistake. b5 was best. } { [%eval 0.56] } (4... b5 5. cxb5) 5. bxc5 { [%eval 0.38] } 5... bxc5 { [%eval 0.85] } 6. Qa4 { [%eval 0.33] } 6... d5?? { (0.33 → Mate in 16) Checkmate is now unavoidable. Qb6 was best. } { [%eval #16] } (6... Qb6 7. Qxd7) 7. cxd5?? { (Mate in 16 → 3.57) Lost forced checkmate sequence. Qxe8 was best. } { [%eval 3.57] } (7. Qxe8 Qxe8 8. cxd5 Bxg4 9. d4 cxd4 10. Nc3 dxc3 11. Bb2 Bxe2 12. Bxe2 cxb2) 7... Qxd5 { [%eval 4.0] } 8. Qxe8 { [%eval 3.54] } 8... Qxd2?? { (3.54 → Mate in 13) Checkmate is now unavoidable. Bxg4 was best. } { [%eval #13] } (8... Bxg4 9. Qxf7) 9. Qxe7?? { (Mate in 13 → -0.29) Lost forced checkmate sequence. Kxd2 was best. } { [%eval -0.29] } (9. Kxd2 Bxg4 10. Qxe7 Bxe2 11. Qxf7 Bxf1 12. Qxg6 hxg6 13. Nh3 Rxh3 14. Rxf1 Rxh2) 9... Bxg4?? { (-0.29 → Mate in 12) Checkmate is now unavoidable. Qxc1 was best. } { [%eval #12] } (9... Qxc1 10. Qxf8) 10. Nxd2?? { (Mate in 12 → 0.92) Lost forced checkmate sequence. Kxd2 was best. } { [%eval 0.92] } (10. Kxd2 Bxe2 11. Qxf7 Bxf1 12. Qxg6 hxg6 13. Nh3 Bxh3 14. Rf1 Bxf1 15. Ke3 Rxh2) 10... Bxe2? { (0.92 → 2.33) Mistake. Nxe7 was best. } { [%eval 2.33] } (10... Nxe7 11. Ba3) 11. Bxe2?? { (2.33 → -5.64) Blunder. Qxf7 was best. } { [%eval -5.64] } (11. Qxf7) 11... Nxe7 { [%eval #-16] } 12. Bh5 { [%eval #-15] } 12... gxh5 { [%eval #-15] } 13. f4 { [%eval -6.62] } 13... c4?? { (-6.62 → Mate in 13) Checkmate is now unavoidable. Nbc6 was best. } { [%eval #13] } (13... Nbc6 14. Nb1) 14. Nxc4 { [%eval #15] } 14... a6 { [%eval #14] } 15. f5?? { (Mate in 14 → -0.45) Lost forced checkmate sequence. Na5 was best. } { [%eval -0.45] } (15. Na5 f5 16. Ne2 h4 17. h3 h5 18. Kf2 Rh6 19. Kf3 Ng6 20. Ba3 Bxa3) 15... Nxf5 { [%eval -0.32] } 16. Nd6 { [%eval -0.22] } 16... Bxd6? { (-0.22 → 0.97) Mistake. Nxd6 was best. } { [%eval 0.97] } (16... Nxd6 17. Bh6) 17. Bh6?? { (0.97 → Mate in 8) Checkmate is now unavoidable. Bb2 was best. } { [%eval #-8] } (17. Bb2) 17... Bxh2 { [%eval #-8] } 18. Rxh2 { [%eval #-7] } 18... Nxh6 { [%eval #-7] } 19. Rxh5 { [%eval #-6] } 19... Rd8 { [%eval #-6] } 20. Rxh6 { [%eval #-5] } 20... Nc6 { [%eval #-6] } 21. Rxc6 { [%eval #-5] } 21... Rab8 { [%eval #-5] } 22. Rxa6 { [%eval #-4] } 22... Rb6 { [%eval #-4] } 23. Rxb6 { [%eval #-3] } 23... Rd6 { [%eval #-3] } 24. Rxd6 { [%eval #-2] } 24... f6 { [%eval #-2] } 25. Rxf6 { [%eval #-1] } 25... h6 { [%eval #-1] } 26. Rxh6# { Game ends by variant rule. } 0-1