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[Event "rated variant:antichess game"] [Site "https://lichess.org/Yeki2qyV"] [Date "2026.05.26"] [Round "-"] [White "AgalmicHoldings"] [Black "murphie"] [Result "1-0"] [GameId "Yeki2qyV"] [UTCDate "2026.05.26"] [UTCTime "19:04:07"] [WhiteElo "1719"] [BlackElo "1890"] [WhiteRatingDiff "+9"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Na3?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval -0.48] } 2. Nxb5 { [%eval -0.46] } 2... a6?? { (-0.46 → 3.40) Blunder. c5 was best. } { [%eval 3.4] } (2... c5 3. Nxa7 Rxa7 4. b4 cxb4 5. Rb1 Rxa2 6. Rxb4 Rxc2 7. Rxb8) 3. Nxc7 { [%eval 3.33] } 3... Qxc7 { [%eval 1.83] } 4. h3?! { (1.83 → 0.73) Inaccuracy. h4 was best. } { [%eval 0.73] } (4. h4 Qxc2 5. Qxc2 Nf6 6. Qxc8 g5 7. hxg5 Bh6 8. Rxh6 Ne4) 4... Qxc2 { [%eval 3.23] } 5. Qxc2 { [%eval 0.96] } 5... h6?? { (0.96 → 3.30) Blunder. Nf6 was best. } { [%eval 3.3] } (5... Nf6 6. Qxh7 Nxh7 7. d3 Ng5 8. Bxg5 Rxh3 9. gxh3 d6 10. Bxe7) 6. Qxc8 { [%eval 2.86] } 6... Ra7 { [%eval 1.96] } 7. Qxa6 { [%eval 1.92] } 7... Rxa6 { [%eval 1.92] } 8. Rb1 { [%eval 1.81] } 8... Rxa2 { [%eval 1.69] } 9. b3 { [%eval 1.85] } 9... Rxd2 { [%eval 1.88] } 10. Bxd2 { [%eval 1.71] } 10... e6 { [%eval 2.0] } 11. Bxh6 { [%eval 1.45] } 11... Nxh6?? { (1.45 → Mate in 9) Checkmate is now unavoidable. gxh6 was best. } { [%eval #9] } (11... gxh6 12. g4) 12. Rd1?? { (Mate in 9 → -1.44) Lost forced checkmate sequence. g4 was best. } { [%eval -1.44] } (12. g4 Nxg4 13. hxg4 Rxh1 14. f4 Rxg1 15. Kd1 Rxf1 16. Kd2 Rxb1 17. g5 Rxb3) 12... Bd6 { [%eval -1.3] } 13. Rxd6 { [%eval -1.88] } 13... Ng4?? { (-1.88 → 3.64) Blunder. Rg8 was best. } { [%eval 3.64] } (13... Rg8 14. Rxe6 dxe6 15. f3 Kd7 16. Kd2 Kc6 17. g4 Nxg4 18. fxg4 Nd7 19. Kc3) 14. hxg4 { [%eval 3.59] } 14... Rxh1 { [%eval 2.2] } 15. Rxe6 { [%eval 1.82] } 15... Rxg1 { [%eval 1.9] } 16. Rxe8 { [%eval 2.03] } 16... Rxf1 { [%eval 1.82] } 17. Rxb8 { [%eval 1.58] } 17... Rxf2 { [%eval 2.2] } 18. Kxf2 { [%eval 2.17] } 18... f5 { [%eval 2.26] } 19. gxf5 { [%eval 3.27] } 19... g6 { [%eval 3.27] } 20. fxg6 { [%eval 3.69] } 20... d5 { [%eval 3.62] } 21. e4 { [%eval 3.7] } 21... dxe4 { [%eval 2.0] } 22. Kg3 { [%eval 1.92] } 22... e3 { [%eval 2.13] } 23. Rb4?? { (2.13 → 0.00) Blunder. Rh8 was best. } { [%eval 0.0] } (23. Rh8 e2 24. b4 e1=K 25. Kf2 Kxf2 26. b5 Kxg2 27. Rc8 Kf3 28. b6 Kf4) 23... e2 { [%eval 0.0] } 24. g7 { [%eval 0.0] } 24... e1=K?? { (0.00 → 3.69) Blunder. e1=B was best. } { [%eval 3.69] } (24... e1=B 25. Rb8 Bxg3 26. b4 Bxb8 27. g3 Bxg3 28. b5 Bd6 29. g8=B Bb8 30. Bd5) 25. Kg4?? { (3.69 → Mate in 2) Checkmate is now unavoidable. Kf2 was best. } { [%eval #-2] } (25. Kf2 Kxf2 26. Rc4 Kxg2 27. b4 Kf3 28. Rc1 Kf4 29. b5 Ke3 30. Rc6 Ke4) 25... Kd2?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Ke2 was best. } { [%eval 0.0] } (25... Ke2 26. Kg3 Kf3 27. gxf3#) 26. g3 { [%eval 0.0] } 26... Kd3 { [%eval 0.0] } 27. Re4 { [%eval 0.0] } 27... Kxe4 { [%eval 0.0] } 28. Kf3 { [%eval 0.0] } 28... Kxf3 { [%eval 0.0] } 29. b4 { [%eval 0.0] } 29... Kxg3 { [%eval 0.0] } 30. b5 { [%eval 0.0] } 30... Kf4 { [%eval 0.0] } 31. b6 { [%eval 0.0] } 31... Kf5 { [%eval 0.0] } 32. b7 { [%eval 0.0] } 32... Ke6 { [%eval 0.0] } 33. g8=R { [%eval 0.0] } 33... Ke7 { [%eval 0.0] } 34. Rf8 { [%eval 0.0] } 34... Kxf8 { [%eval 0.0] } 35. b8=B { [%eval 0.0] } 35... Kf7 { [%eval 0.0] } 36. Bc7 { [%eval 0.0] } 36... Kg6 { [%eval 0.0] } 37. Bd6 { [%eval 0.0] } 37... Kg5?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kh6 was best. } { [%eval #1] } (37... Kh6 38. Bc5 Kg5 39. Bb6 Kf6 40. Bf2 Kg7 41. Bg1 Kg6 42. Bb6 Kf5 43. Bg1) 38. Bf4 { [%eval #1] } 38... Kxf4# { Game ends by variant rule. } 1-0