FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/YdiTCSpw"]
[Date "2026.06.04"]
[Round "-"]
[White "E_eywaney"]
[Black "jhamtorres"]
[Result "0-1"]
[GameId "YdiTCSpw"]
[UTCDate "2026.06.04"]
[UTCTime "22:40:13"]
[WhiteElo "1111"]
[BlackElo "970"]
[WhiteRatingDiff "-84"]
[BlackRatingDiff "+110"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3?? { (0.15 → Mate in 28) Checkmate is now unavoidable. e3 was best. } { [%eval #-28] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -4.99] } 2. Nxe5 { [%eval -3.7] } 2... Ba3?? { (-3.70 → -0.80) Blunder. Bd6 was best. } { [%eval -0.8] } (2... Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. g4 Rh3 7. Bxh3) 3. Nxd7?? { (-0.80 → Mate in 13) Checkmate is now unavoidable. Nxf7 was best. } { [%eval #-13] } (3. Nxf7 Kxf7 4. Nxa3 b5 5. Nxb5 c6 6. Nxa7 Rxa7 7. Rb1 Rxa2) 3... Bxd7?? { (Mate in 13 → -4.64) Lost forced checkmate sequence. Bxb2 was best. } { [%eval -4.64] } (3... Bxb2 4. Nxb8 Rxb8 5. Bxb2 Qxd2 6. Bxg7 Qxe2 7. Kxe2 Be6 8. Bxh8) 4. bxa3 { [%eval -4.48] } 4... Bh3 { [%eval -4.38] } 5. gxh3 { [%eval -4.39] } 5... Qxd2 { [%eval -4.67] } 6. Nxd2 { [%eval -5.3] } 6... Kd7 { [%eval -3.69] } 7. Nf3?? { (-3.69 → Mate in 12) Checkmate is now unavoidable. a4 was best. } { [%eval #-12] } (7. a4 Nh6 8. c4 b5 9. cxb5 Na6 10. bxa6 Kc6 11. Rb1 Rab8 12. Rxb8 Rxb8) 7... Nf6?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. g5 was best. } { [%eval #12] } (7... g5) 8. Qxd7 { [%eval #12] } 8... Nbxd7 { [%eval #11] } 9. Ne5 { [%eval #11] } 9... Nxe5 { [%eval #10] } 10. c4 { [%eval #11] } 10... Nxc4 { [%eval #10] } 11. Bb2 { [%eval #12] } 11... Nxa3 { [%eval #11] } 12. Bxf6 { [%eval #11] } 12... gxf6 { [%eval #10] } 13. Rb1 { [%eval #10] } 13... Nxb1 { [%eval #10] } 14. Kd2?? { (Mate in 10 → -6.88) Lost forced checkmate sequence. Rg1 was best. } { [%eval -6.88] } (14. Rg1 Nd2 15. Kxd2 c5 16. Rg8 Raxg8 17. Bg2 Rxg2 18. Kc3 Rxf2 19. e3 Rxh2) 14... Nxd2 { [%eval -5.71] } 15. e4?! { (-5.71 → -10.46) Inaccuracy. f4 was best. } { [%eval -10.46] } (15. f4 Nxf1) 15... Nxf1 { [%eval -9.74] } 16. Rxf1 { [%eval -7.51] } 16... f5 { [%eval -10.67] } 17. exf5 { [%eval -8.33] } 17... Rhg8?! { (-8.33 → -4.94) Inaccuracy. c5 was best. } { [%eval -4.94] } (17... c5 18. f4) 18. Rg1? { (-4.94 → -17.15) Mistake. h4 was best. } { [%eval -17.15] } (18. h4 Rae8 19. h5 f6 20. f4 Rg7 21. h6 Rd7 22. a4 a5 23. Rg1 b5) 18... Rxg1 { [%eval -17.76] } 19. f6 { [%eval -17.99] } 19... Rg7 { [%eval -9.6] } 20. fxg7 { [%eval -9.61] } 20... Rf8?? { (-9.61 → 0.07) Blunder. Rg8 was best. } { [%eval 0.07] } (20... Rg8 21. h4) 21. gxf8=Q?? { (0.07 → Mate in 4) Checkmate is now unavoidable. gxf8=N was best. } { [%eval #-4] } (21. gxf8=N c5 22. Nxh7 a5 23. h4 a4 24. h5 b5 25. Nf8 a3 26. h6 c4) 21... b5 { [%eval #-5] } 22. Qxf7 { [%eval #-4] } 22... b4 { [%eval #-4] } 23. Qxh7 { [%eval #-3] } 23... b3 { [%eval #-3] } 24. Qxc7 { [%eval #-2] } 24... bxa2 { [%eval #-2] } 25. Qxa7 { [%eval #-1] } 25... a1=B { [%eval #-1] } 26. Qxa1# { Game ends by variant rule. } 0-1