FEN
[Event "rated rapid game"]
[Site "https://lichess.org/YcIxd5IH"]
[Date "2026.06.06"]
[Round "-"]
[White "yanik2312"]
[Black "Valdemir66"]
[Result "1/2-1/2"]
[GameId "YcIxd5IH"]
[UTCDate "2026.06.06"]
[UTCTime "21:57:50"]
[WhiteElo "1507"]
[BlackElo "1497"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+1"]
[Variant "Standard"]
[TimeControl "600+0"]
[ECO "C44"]
[Opening "Scotch Game: Lolli Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.22] } 3. d4 { [%eval 0.07] } 3... Nxd4 { [%eval 0.44] } 4. Nxd4 { [%eval 0.47] } 4... exd4 { [%eval 0.59] } 5. Qxd4 { [%eval 0.54] } { C44 Scotch Game: Lolli Variation } 5... Qf6 { [%eval 0.39] } 6. Qxf6 { [%eval 0.12] } 6... Nxf6 { [%eval 0.14] } 7. Nc3 { [%eval 0.24] } 7... Bc5 { [%eval 0.61] } 8. Bd3?! { (0.61 → 0.05) Inaccuracy. e5 was best. } { [%eval 0.05] } (8. e5 Ng4 9. f4 d6 10. h3 Nh6 11. Nd5 Kd8 12. Be3 Bxe3) 8... Ng4 { [%eval 0.17] } 9. O-O { [%eval 0.12] } 9... O-O { [%eval 0.57] } 10. h3 { [%eval 0.32] } 10... Ne5 { [%eval 0.43] } 11. Bf4 { [%eval 0.2] } 11... Nxd3 { [%eval 0.16] } 12. cxd3 { [%eval 0.14] } 12... d6?! { (0.14 → 0.79) Inaccuracy. c6 was best. } { [%eval 0.79] } (12... c6 13. Rac1 Bd4 14. Rfe1 b6 15. Be3 Bf6 16. d4 Be7 17. d5 Bb7 18. Red1) 13. Nd5?! { (0.79 → 0.11) Inaccuracy. Nb5 was best. } { [%eval 0.11] } (13. Nb5 Be6 14. Nxc7 Rac8 15. Nd5 Bxd5 16. exd5 Bd4 17. Rae1 f6 18. Re7 Rf7) 13... c6 { [%eval 0.17] } 14. Nc3 { [%eval -0.23] } 14... h6 { [%eval 0.09] } 15. a3 { [%eval -0.26] } 15... g5?! { (-0.26 → 0.30) Inaccuracy. Rd8 was best. } { [%eval 0.3] } (15... Rd8 16. Rfe1 Bd4 17. Be3 Bf6 18. d4 Be6 19. Rad1 Bb3 20. Rd2 Rd7 21. d5) 16. Bd2 { [%eval -0.03] } 16... b5 { [%eval 0.3] } 17. b4 { [%eval 0.07] } 17... Bd4 { [%eval 0.08] } 18. Rac1 { [%eval 0.07] } 18... Bb7?! { (0.07 → 1.09) Inaccuracy. Bd7 was best. } { [%eval 1.09] } (18... Bd7 19. Ne2 Bb6 20. Be3 Rfc8 21. Ng3 Be6 22. Kh2 Kf8 23. Rce1 Bxe3 24. fxe3) 19. Be3?! { (1.09 → 0.25) Inaccuracy. Ne2 was best. } { [%eval 0.25] } (19. Ne2 Bb6 20. Ng3 Kh7 21. Nf5 Rfd8 22. Be3 Rd7 23. f4 f6 24. fxg5 fxg5) 19... Be5 { [%eval 0.39] } 20. d4 { [%eval 0.11] } 20... Bg7 { [%eval 0.12] } 21. d5 { [%eval 0.0] } 21... Rfc8 { [%eval 0.09] } 22. dxc6 { [%eval 0.09] } 22... Bxc6 { [%eval 0.2] } 23. Nd5 { [%eval 0.0] } 23... Bxd5 { [%eval 0.0] } 24. exd5 { [%eval 0.0] } 24... Rxc1 { [%eval 0.05] } 25. Rxc1 { [%eval 0.0] } 25... Re8 { [%eval 0.4] } 26. Rd1 { [%eval -0.11] } 26... a6 { [%eval 0.0] } 27. Bd4?! { (0.00 → -0.85) Inaccuracy. Rc1 was best. } { [%eval -0.85] } (27. Rc1 Bb2 28. Rc6 Bxa3 29. Bd2 Re2 30. Bc3 Rc2 31. Rc8+ Kh7 32. g4 Bb2) 27... Bxd4 { [%eval -0.59] } 28. Rxd4 { [%eval -0.46] } 28... Re2 { [%eval -0.08] } 29. Rd3 { [%eval 0.0] } 29... Ra2 { [%eval -0.08] } 30. f3 { [%eval -0.32] } 30... f5 { [%eval 0.0] } 31. Rc3 { [%eval -0.01] } 31... Kf7 { [%eval 0.0] } 32. Rc7+ { [%eval -0.18] } 32... Kf6 { [%eval -0.12] } 33. Rc6 { [%eval -0.86] } 33... Ke5?! { (-0.86 → -0.27) Inaccuracy. Rxa3 was best. } { [%eval -0.27] } (33... Rxa3 34. Rxd6+ Ke5 35. Rxh6 Kxd5 36. f4 gxf4 37. h4 Kc4 38. Rf6 Kxb4 39. Rxf5) 34. Rxa6 { [%eval -0.55] } 34... Kxd5 { [%eval -0.19] } 35. Ra5?? { (-0.19 → -2.72) Blunder. Rb6 was best. } { [%eval -2.72] } (35. Rb6 Rxa3 36. Rxb5+ Kc4 37. Rxf5 d5 38. b5 d4 39. b6 Ra1+ 40. Kf2 Ra2+) 35... Kc4 { [%eval -2.64] } 36. Ra6 { [%eval -2.51] } 36... Kd5?? { (-2.51 → 0.00) Blunder. d5 was best. } { [%eval 0.0] } (36... d5 37. h4 gxh4 38. Rc6+ Kb3 39. Rd6 Rd2 40. Rb6 d4 41. Rxb5 d3 42. Rxf5) 37. Rb6 { [%eval -0.05] } 37... Kc4 { [%eval 0.0] } 38. Rxd6 { [%eval 0.0] } 38... Rxa3 { [%eval 0.0] } 39. Rxh6 { [%eval -0.05] } 39... Kxb4 { [%eval -0.1] } 40. Rh5?? { (-0.10 → -2.69) Blunder. f4 was best. } { [%eval -2.69] } (40. f4 gxf4 41. h4 f3 42. h5 Ra8 43. Kf2 fxg2 44. Kxg2 Ka4 45. Rf6 b4) 40... g4?? { (-2.69 → 0.00) Blunder. Kc4 was best. } { [%eval 0.0] } (40... Kc4 41. Rxg5 b4 42. Rg6 b3 43. Rb6 Ra5 44. h4 Rb5 45. Rc6+ Kb4 46. Rc1) 41. hxg4 { [%eval 0.0] } 41... fxg4 { [%eval 0.0] } 42. fxg4 { [%eval 0.0] } 42... Ra8 { [%eval 0.0] } 43. Kh2 { [%eval 0.0] } 43... Rb8 { [%eval 0.07] } 44. Rh3 { [%eval 0.0] } 44... Kc4 { [%eval 0.01] } 45. g5 { [%eval 0.0] } 45... b4 { [%eval 0.05] } 46. Rf3 { [%eval 0.0] } 46... b3 { [%eval 0.0] } 47. Rf1 { [%eval 0.0] } 47... b2 { [%eval 0.0] } 48. Rb1 { [%eval 0.0] } 48... Kc3 { [%eval 0.0] } 49. Kh3 { [%eval 0.0] } 49... Kc2 { [%eval 0.0] } 50. Rxb2+ { [%eval 0.0] } 50... Rxb2 { [%eval 0.0] } 51. g3?? { (0.00 → -7.49) Blunder. Kg4 was best. } { [%eval -7.49] } (51. Kg4 Kd3 52. Kf5 Rb5+ 53. Kf4 Rb4+ 54. Ke5 Rb6 55. Kf5) 51... Kd3 { [%eval -5.42] } 52. Kg4 { [%eval -4.73] } 52... Ke4 { [%eval -4.68] } 53. Kh5?! { (-4.68 → -7.19) Inaccuracy. g6 was best. } { [%eval -7.19] } (53. g6 Rb7 54. Kg5 Ke5 55. g4 Ke6 56. Kh6 Rb3 57. Kg5 Rc3 58. g7 Kf7) 53... Rh2+?! { (-7.19 → -4.67) Inaccuracy. Kf5 was best. } { [%eval -4.67] } (53... Kf5 54. g4+ Kf4 55. Kg6 Ra2 56. Kf6 Ra6+ 57. Ke7 Ke5 58. Kf7 Ra4 59. g6) 54. Kg4 { [%eval -4.7] } 54... Rg2?? { (-4.70 → 0.00) Blunder. Ke5 was best. } { [%eval 0.0] } (54... Ke5 55. g6 Kf6 56. Kf3 Kxg6 57. g4 Ra2 58. Ke4 Re2+ 59. Kd4 Kf6 60. Kd5) 55. Kh4?? { (0.00 → Mate in 14) Checkmate is now unavoidable. g6 was best. } { [%eval #-14] } (55. g6 Rd2 56. g7 Rd8 57. Kg5 Kf3 58. Kf6 Kxg3 59. Kf7 Kf3 60. g8=Q Rxg8) 55... Kf5 { [%eval -7.02] } 56. g4+? { (-7.02 → Mate in 7) Checkmate is now unavoidable. Kh3 was best. } { [%eval #-7] } (56. Kh3 Ra2 57. g6 Kxg6 58. Kg4 Ra4+ 59. Kf3 Kf5 60. Ke3 Kg4 61. Ke2 Ra3) 56... Kf4 { [%eval #-10] } 57. Kh5 { [%eval #-10] } 57... Rxg4 { [%eval #-9] } 58. g6 { [%eval #-7] } 58... Kf5 { [%eval #-6] } 59. Kh6 { [%eval #-5] } 59... Rh4+ { [%eval #-11] } 60. Kg7 { [%eval #-11] } 60... Rh5?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Ke6 was best. } { [%eval 0.0] } (60... Ke6 61. Kf8 Rb4 62. Kg8 Kf6 63. g7 Rg4 64. Kf8 Rxg7 65. Ke8 Rh7 66. Kd8) 61. Kf7 { [%eval 0.0] } 61... Rh6 { [%eval 0.0] } 62. g7 { [%eval 0.0] } 62... Rf6+ { [%eval 0.0] } 63. Kg8 { [%eval 0.0] } 63... Rg6 { [%eval 0.0] } 64. Kh7 { [%eval 0.0] } 64... Rxg7+ { [%eval 0.0] } 65. Kxg7 { [%eval 0.0] } { The game is a draw. } 1/2-1/2