FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/YXNGNRzT"]
[Date "2026.04.02"]
[Round "-"]
[White "sosunok2009"]
[Black "El_Rena"]
[Result "1-0"]
[GameId "YXNGNRzT"]
[UTCDate "2026.04.02"]
[UTCTime "12:24:51"]
[WhiteElo "1071"]
[BlackElo "1024"]
[WhiteRatingDiff "+60"]
[BlackRatingDiff "-29"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. Ba6 { [%eval #16] } 2... bxa6 { [%eval #13] } 3. b4 { [%eval #14] } 3... Bxb4 { [%eval #14] } 4. d4 { [%eval #16] } 4... Bxe1 { [%eval #13] } 5. dxe5 { [%eval #13] } 5... Bxf2 { [%eval #12] } 6. Qxd7 { [%eval #12] } 6... Bxg1 { [%eval #11] } 7. Rxg1 { [%eval #11] } 7... Bxd7 { [%eval #10] } 8. e6 { [%eval #10] } 8... fxe6 { [%eval #8] } 9. Bh6 { [%eval #9] } 9... gxh6 { [%eval #8] } 10. Nc3?? { (Mate in 8 → Mate in 12) Lost forced checkmate sequence. h4 was best. } { [%eval #-12] } (10. h4 Qxh4 11. a3 Qxe4 12. g3 Qxc2 13. Nd2 Qxd2 14. Ra2 Qxa2 15. a4 Qxa4) 10... Bb5?? { (Mate in 12 → Mate in 7) Lost forced checkmate sequence. Ba4 was best. } { [%eval #7] } (10... Ba4 11. Nxa4 c5 12. Nxc5 a5 13. Nxe6 Kf7 14. Nxd8 h5 15. Nxf7 h4 16. Nxh8) 11. Nxb5 { [%eval #7] } 11... axb5 { [%eval #6] } 12. c4 { [%eval #7] } 12... bxc4 { [%eval #6] } 13. Rad1?? { (Mate in 6 → -13.60) Lost forced checkmate sequence. h4 was best. } { [%eval -13.6] } (13. h4 Qxh4 14. Rad1 Qxe4 15. Rgf1 Qxg2 16. Rf2 Qxf2 17. Rh1 Qxa2 18. Rxh6 Nxh6#) 13... Qxd1 { [%eval -12.67] } 14. Rxd1 { [%eval -13.39] } 14... Kd8 { [%eval -12.85] } 15. Rxd8 { [%eval -14.0] } 15... Nd7?? { (-14.00 → Mate in 4) Checkmate is now unavoidable. Ne7 was best. } { [%eval #4] } (15... Ne7) 16. Rxa8?? { (Mate in 4 → Mate in 8) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #-8] } (16. Rxg8 Raxg8 17. h4 Rxg2 18. h5 Rxa2 19. e5 Nxe5#) 16... Ne7 { [%eval #-8] } 17. Rxh8 { [%eval #-7] } 17... Nc8 { [%eval #-7] } 18. Rxc8 { [%eval #-6] } 18... Nf8?? { (Mate in 6 → 4.15) Lost forced checkmate sequence. a6 was best. } { [%eval 4.15] } (18... a6 19. Rxc7 Nb8 20. Rxc4 Nc6 21. Rxc6 a5 22. Rxe6 a4 23. Rxh6 a3 24. Rxh7#) 19. Rxf8 { [%eval 2.68] } 19... h5?? { (2.68 → Mate in 7) Checkmate is now unavoidable. c3 was best. } { [%eval #7] } (19... c3 20. Rb8) 20. g4 { [%eval #7] } 20... hxg4 { [%eval #6] } 21. h3 { [%eval #6] } 21... gxh3 { [%eval #5] } 22. a4 { [%eval #5] } 22... a5 { [%eval #3] } 23. e5 { [%eval #3] } 23... h5 { [%eval #2] } 24. Rf5?? { (Mate in 2 → 0.25) Lost forced checkmate sequence. Rg8 was best. } { [%eval 0.25] } (24. Rg8 h2 25. Rg1 hxg1=K#) 24... exf5 { [%eval 0.19] } 25. e6 { [%eval 0.2] } 25... c5?? { (0.20 → Mate in 3) Checkmate is now unavoidable. h2 was best. } { [%eval #3] } (25... h2 26. e7 h1=Q 27. e8=B Qb7 28. Bxh5 Qb5 29. axb5 f4 30. Bf3 c3 31. Bd1) 26. e7 { [%eval #3] } 26... h4 { [%eval #2] } 27. e8=Q { [%eval #2] } 27... f4 { [%eval #1] } 28. Qe3 { [%eval #1] } 28... fxe3# { Game ends by variant rule. } 1-0