FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/YX4fGipk"]
[Date "2026.02.22"]
[Round "-"]
[White "SenithWijesinghe"]
[Black "uczenliona"]
[Result "1-0"]
[GameId "YX4fGipk"]
[UTCDate "2026.02.22"]
[UTCTime "15:37:24"]
[WhiteElo "1246"]
[BlackElo "1249"]
[WhiteRatingDiff "+29"]
[BlackRatingDiff "-16"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Qh5?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd2?? { (Mate in 14 → -0.18) Lost forced checkmate sequence. Qxg2 was best. } { [%eval -0.18] } (3... Qxg2 4. Qxh7 Rxh7 5. Bxg2 Rxh2 6. Bxb7 Bxb7 7. Rxh2 Bf3 8. Nxf3) 4. Kxd2?! { (-0.18 → -0.75) Inaccuracy. Nxd2 was best. } { [%eval -0.75] } (4. Nxd2 Be6 5. Qxh7 Bxa2 6. Rxa2 Rxh7 7. Rxa7 Rxa7 8. Ba6 Rxh2) 4... Bh3 { [%eval -0.5] } 5. Qxh7?? { (-0.50 → Mate in 12) Checkmate is now unavoidable. gxh3 was best. } { [%eval #-12] } (5. gxh3 h6 6. Qxf7 Kxf7 7. Ba6 Nxa6 8. Ke2 Nc5 9. Bxh6 gxh6) 5... Bxg2?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #12] } (5... Rxh7 6. gxh3 Rxh3 7. Bxh3 f5 8. Bxf5 g6 9. Bxg6 Kf7 10. Bxf7 a5 11. Bxg8) 6. Qxg7?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Qxh8 was best. } { [%eval #-11] } (6. Qxh8 Bxh1 7. Qxg7 Bxg7 8. b4 Bxa1 9. Bb2 Bxb2 10. Na3 Bxa3 11. Ne2 Bxb4) 6... Bxf1?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Bxg7 was best. } { [%eval #12] } (6... Bxg7 7. Bxg2 Rxh2 8. Rxh2 Bxb2 9. Bxb7 Bxa1 10. Bxa8 Nh6 11. Rxh6 Bb2 12. Bxb2) 7. Qxf7 { [%eval #12] } 7... Kxf7 { [%eval #11] } 8. Kd3?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Nh3 was best. } { [%eval #-10] } (8. Nh3 Rxh3 9. Rxf1 Rxh2 10. Rg1 Rxf2 11. Rxg8 Kxg8 12. Ke2 Rxe2 13. b4 Rxc2) 8... Bxd3 { [%eval #-10] } 9. cxd3 { [%eval #-9] } 9... Rxh2 { [%eval #-9] } 10. Rxh2 { [%eval #-8] } 10... Bh6 { [%eval #-8] } 11. Rxh6 { [%eval #-7] } 11... Nxh6 { [%eval #-7] } 12. Bxh6 { [%eval #-6] } 12... Kg7 { [%eval #-6] } 13. Bxg7 { [%eval #-5] } 13... e5 { [%eval #-5] } 14. Bxe5 { [%eval #-4] } 14... b6?? { (Mate in 4 → 4.69) Lost forced checkmate sequence. Nd7 was best. } { [%eval 4.69] } (14... Nd7 15. Bxc7 Rd8 16. Bxd8 a5 17. Bxa5 Nb6 18. Bxb6#) 15. Bxc7 { [%eval 1.77] } 15... a5?? { (1.77 → Mate in 13) Checkmate is now unavoidable. Nd7 was best. } { [%eval #13] } (15... Nd7 16. Bxb6) 16. Bxb8 { [%eval #13] } 16... Rxb8 { [%eval #12] } 17. b4 { [%eval #12] } 17... axb4 { [%eval #11] } 18. a4 { [%eval #11] } 18... bxa3 { [%eval #10] } 19. Rxa3 { [%eval #10] } 19... Ra8 { [%eval #9] } 20. Rxa8 { [%eval #9] } 20... b5 { [%eval #8] } 21. Ra4?? { (Mate in 8 → 1.32) Lost forced checkmate sequence. f4 was best. } { [%eval 1.32] } (21. f4 b4 22. Ne2 b3 23. Rf8 b2 24. Nc1 bxc1=N 25. Re8 Nxd3 26. Re6 Nxf4) 21... bxa4 { [%eval 2.67] } 22. Nd2 { [%eval 1.94] } 22... a3 { [%eval 1.25] } 23. Ne2? { (1.25 → 0.00) Mistake. Ne4 was best. } { [%eval 0.0] } (23. Ne4) 23... a2 { [%eval 0.0] } 24. Nb1?? { (0.00 → Mate in 3) Checkmate is now unavoidable. d4 was best. } { [%eval #-3] } (24. d4 a1=K 25. Nf3 Kb1 26. Ng3 Kc2 27. Nd2 Kxd2 28. Ne2 Kxe2 29. d5 Kxf2) 24... axb1=N?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. axb1=R was best. } { [%eval #4] } (24... axb1=R 25. Ng1 Rxg1 26. d4 Rg3 27. fxg3#) 25. Nc3?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. Nd4 was best. } { [%eval #-7] } (25. Nd4 Nc3 26. Nb5 Nxb5 27. d4 Nxd4 28. f3 Nxf3#) 25... Nxc3 { [%eval #-7] } 26. d4 { [%eval #-6] } 26... Na4 { [%eval #-6] } 27. d5 { [%eval #-5] } 27... Nb2 { [%eval #-11] } 28. d6 { [%eval #-10] } 28... Na4 { [%eval #-10] } 29. f3 { [%eval #-7] } 29... Nb6 { [%eval #-7] } 30. f4 { [%eval #-6] } 30... Nd7?? { (Mate in 6 → Mate in 3) Lost forced checkmate sequence. Nc4 was best. } { [%eval #3] } (30... Nc4 31. f5 Nxd6 32. f6 Ne8 33. f7 Nf6 34. f8=B Nh7 35. Be7 Nf8 36. Bxf8#) 31. f5 { [%eval #3] } 31... Ne5 { [%eval #2] } 32. d7 { [%eval #2] } 32... Nxd7 { [%eval #1] } 33. f6 { [%eval #1] } 33... Nxf6# { Game ends by variant rule. } 1-0