- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/YSpbBrBA"] [Date "2024.08.23"] [Round "-"] [White "Wein4tler"] [Black "ZaSaL3"] [Result "0-1"] [GameId "YSpbBrBA"] [UTCDate "2024.08.23"] [UTCTime "07:37:47"] [WhiteElo "1803"] [BlackElo "1366"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+75"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f4?? { (0.15 → -1.68) Blunder. e3 was best. } { [%eval -1.68] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... g5?? { (-1.68 → 0.03) Blunder. e5 was best. } { [%eval 0.03] } (1... e5 2. fxe5 Qh4 3. b4 Qxh2 4. Rxh2 Bxb4 5. Rxh7 Rxh7 6. e6) 2. fxg5 { [%eval -0.07] } 2... Bh6 { [%eval 0.38] } 3. gxh6 { [%eval 0.44] } 3... Nxh6 { [%eval 0.61] } 4. g4 { [%eval 0.43] } 4... Nxg4 { [%eval 0.55] } 5. Nf3 { [%eval 0.07] } 5... Nxh2 { [%eval 0.43] } 6. Nxh2 { [%eval 0.08] } 6... b6? { (0.08 → 1.21) Mistake. e6 was best. } { [%eval 1.21] } (6... e6 7. Kf2) 7. Bh3?? { (1.21 → -2.53) Blunder. Kf2 was best. } { [%eval -2.53] } (7. Kf2 Rf8 8. c4 d5 9. cxd5 Qxd5 10. Qc2 Qxd2 11. Nxd2 Bf5 12. Qxc7 Nd7) 7... f5 { [%eval -1.62] } 8. Bxf5 { [%eval -2.08] } 8... e6?? { (-2.08 → Mate in 13) Checkmate is now unavoidable. h5 was best. } { [%eval #13] } (8... h5 9. Bxd7) 9. Bxh7 { [%eval #13] } 9... Rxh7 { [%eval #12] } 10. Rf1 { [%eval #12] } 10... Rxh2 { [%eval #11] } 11. Rf5 { [%eval #11] } 11... Rxe2 { [%eval #10] } 12. Qxe2 { [%eval #10] } 12... exf5 { [%eval #9] } 13. Qxe8 { [%eval #9] } 13... Qxe8 { [%eval #8] } 14. d4 { [%eval #8] } 14... Qxe1 { [%eval #7] } 15. d5 { [%eval #7] } 15... Qxc1 { [%eval #6] } 16. d6?? { (Mate in 6 → Mate in 9) Lost forced checkmate sequence. Nd2 was best. } { [%eval #-9] } (16. Nd2 Qxb2 17. Re1 Qxa2 18. Nf1 Qxd5 19. Nd2 Qxd2 20. c4 Qxe1 21. c5 bxc5#) 16... Qxb2 { [%eval #-9] } 17. dxc7 { [%eval #-8] } 17... Qxa2 { [%eval #-8] } 18. Rxa2 { [%eval #-7] } 18... a6 { [%eval #-9] } 19. cxb8=K { [%eval #-8] } 19... Rxb8 { [%eval #-8] } 20. Rxa6 { [%eval #-7] } 20... Bxa6 { [%eval #-7] } 21. c4 { [%eval #-6] } 21... Bxc4 { [%eval #-6] } 22. Nc3 { [%eval #-5] } 22... Be2 { [%eval #-5] } 23. Nxe2 { [%eval #-4] } 23... f4 { [%eval #-4] } 24. Nxf4 { [%eval #-3] } 24... d5 { [%eval #-3] } 25. Nxd5 { [%eval #-2] } 25... Rc8 { [%eval #-2] } 26. Nxb6 { [%eval #-1] } 26... Rc4 { [%eval #-1] } 27. Nxc4# { Game ends by variant rule. } 0-1