- Blind mode tutorial
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[Event "rated Atomic game"] [Site "https://lichess.org/YPmL1vjA"] [Date "2021.11.24"] [White "Jansaurus"] [Black "cro33"] [Result "0-1"] [GameId "YPmL1vjA"] [UTCDate "2021.11.24"] [UTCTime "14:03:36"] [WhiteElo "1396"] [BlackElo "1675"] [WhiteRatingDiff "-76"] [BlackRatingDiff "+3"] [Variant "Atomic"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 1.68] } 1... e5?? { (1.68 → 4.33) Blunder. f6 was best. } { [%eval 4.33] } (1... f6 2. e3 e6 3. Nd4 f5 4. Qh5+ g6 5. Qh4 Qxh4 6. Nb5) 2. Ng5 { [%eval 5.08] } 2... Qxg5?! { (5.08 → 7.07) Inaccuracy. f5 was best. } { [%eval 7.07] } (2... f5 3. d4) 3. f3 { [%eval 5.49] } 3... Nf6 { [%eval 6.56] } 4. d3? { (6.56 → 4.00) Mistake. e4 was best. } { [%eval 4.0] } (4. e4 d5 5. g4 Na6 6. a3 d4 7. f4 Nh5 8. Bc4 Kd8 9. d3 Nb4 10. Be6 fxe6) 4... d5 { [%eval 3.85] } 5. Bg5 { [%eval 3.36] } 5... Ng4?? { (3.36 → 16.23) Blunder. Nc6 was best. } { [%eval 16.23] } (5... Nc6 6. c3) 6. Be7 { [%eval 31.9] } 6... Kd7 { [%eval 25.9] } 7. Bd6 { [%eval 13.25] } 7... c6 { [%eval 14.53] } 8. Qc1?? { (14.53 → 3.89) Blunder. fxg4 was best. } { [%eval 3.89] } (8. fxg4 Kd8) 8... Ne3 { [%eval 4.07] } 9. Qxe3 { [%eval 3.61] } 9... c5?? { (3.61 → 8.15) Blunder. Na6 was best. } { [%eval 8.15] } (9... Na6 10. b4 g6 11. b5 c5 12. a3 b6 13. g4 e4 14. e3 Bg7 15. c3 h5 16. dxe4) 10. d4? { (8.15 → 4.49) Mistake. Bxb8 was best. } { [%eval 4.49] } (10. Bxb8 g6) 10... Na6 { [%eval 5.46] } 11. e3 { [%eval 5.55] } 11... Nb4?? { (5.55 → Mate in 4) Checkmate is now unavoidable. c4 was best. } { [%eval #4] } (11... c4) 12. Bb5+ { [%eval #3] } 12... Kd8 { [%eval #3] } 13. Bd7?? { (Mate in 3 → -0.77) Lost forced checkmate sequence. Bc7+ was best. } { [%eval -0.77] } (13. Bc7+ Ke7 14. Bd8+ Ke6 15. dxe5#) 13... Bxd6 { [%eval -0.91] } 14. a3?? { (-0.91 → -7.83) Blunder. dxc5 was best. } { [%eval -7.83] } (14. dxc5 Ke7 15. Nc3 Bd7 16. a4 f5 17. g4 Bc6 18. Rd1 Rad8 19. O-O d4 20. Nb5 Bxb5) 14... Na2 { [%eval -6.18] } 15. Nc3?! { (-6.18 → -10.00) Inaccuracy. a4 was best. } { [%eval -10.0] } (15. a4 Nc1) 15... exd4 { [%eval -10.15] } 16. Rxa2 { [%eval -13.39] } 16... Bh3 { [%eval -11.51] } 17. gxh3 { [%eval -11.4] } 17... Kc7 { [%eval -11.38] } 18. e4 { [%eval -13.38] } 18... Rad8 { [%eval -11.14] } 19. Rf1?! { (-11.14 → Mate in 4) Checkmate is now unavoidable. e5 was best. } { [%eval #-4] } (19. e5) 19... dxe4 { [%eval #-3] } 20. c3 { [%eval #-2] } 20... Rd1+ { [%eval #-1] } 21. Ke2 { [%eval #-1] } 21... Rxf1# { Game ends by variant rule. } 0-1