FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/YJ6H9t8r"]
[Date "2025.06.28"]
[White "Stockfish---X"]
[Black "makundr"]
[Result "0-1"]
[GameId "YJ6H9t8r"]
[UTCDate "2025.06.28"]
[UTCTime "07:56:30"]
[WhiteElo "1583"]
[BlackElo "1210"]
[WhiteRatingDiff "-26"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "120+6"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Na6?? { (1.19 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7?? { (Mate in 18 → 6.93) Lost forced checkmate sequence. Bxa6 was best. } { [%eval 6.93] } (3. Bxa6 Bxa6 4. c4 Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2) 3... Bxd7?? { (6.93 → Mate in 15) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #15] } (3... Kxd7 4. b4 Nxb4 5. Qh5 Nxc2 6. Qxf7 Nxa1 7. Qxg8 Rxg8 8. Nc3) 4. b4 { [%eval #15] } 4... Nxb4 { [%eval #14] } 5. g4?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-16] } (5. Qg4 Bxg4 6. a4 Nxc2 7. e4 Nxa1 8. Kd1 Bxd1 9. Ne2 Bxe2) 5... Nxa2?? { (Mate in 16 → 0.88) Lost forced checkmate sequence. Bxg4 was best. } { [%eval 0.88] } (5... Bxg4 6. Qxg4 Qxd2 7. Bxd2 Nxa2 8. Rxa2 Rb8 9. Rxa7 Rxb1 10. Rxc7 Rxe1 11. Rxe7) 6. Rxa2 { [%eval 1.23] } 6... Bxg4 { [%eval 1.06] } 7. Rxa7 { [%eval 0.95] } 7... Rxa7 { [%eval 0.53] } 8. Qxg4 { [%eval 0.69] } 8... Qxd2 { [%eval 0.76] } 9. Qxg7?? { (0.76 → Mate in 9) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-9] } (9. Nxd2 Ra3) 9... Bxg7 { [%eval #-9] } 10. Kxd2 { [%eval #-8] } 10... Bd4 { [%eval #-11] } 11. exd4 { [%eval #-10] } 11... e5 { [%eval #-10] } 12. dxe5 { [%eval #-9] } 12... Nf6 { [%eval #-9] } 13. exf6 { [%eval #-8] } 13... Ke7 { [%eval #-8] } 14. fxe7 { [%eval #-7] } 14... Rf8 { [%eval #-7] } 15. exf8=K { [%eval #-5] } 15... c5?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Ra8 was best. } { [%eval #8] } (15... Ra8 16. Kxf7 Rg8 17. Kxg8 c5 18. Kxh7 c4 19. f3 c3 20. Nxc3#) 16. Kxf7 { [%eval #8] } 16... Rxf7 { [%eval #7] } 17. Nf3 { [%eval #7] } 17... Rxf3 { [%eval #6] } 18. Bb2 { [%eval #12] } 18... Rxf2 { [%eval #11] } 19. Rd1 { [%eval #11] } 19... Rxd2 { [%eval #10] } 20. Rxd2 { [%eval #10] } 20... h5 { [%eval #8] } 21. c4 { [%eval #8] } 21... h4 { [%eval #7] } 22. Re2 { [%eval #13] } 22... h3 { [%eval #12] } 23. Bd4?? { (Mate in 12 → 0.00) Lost forced checkmate sequence. Rg2 was best. } { [%eval 0.0] } (23. Rg2 hxg2 24. Nd2 g1=K 25. Bc3 Kxh2 26. Bd4 cxd4 27. c5 Kh3 28. c6 Kh2) 23... cxd4 { [%eval 1.33] } 24. Nc3? { (1.33 → 0.00) Mistake. Re7 was best. } { [%eval 0.0] } (24. Re7 d3) 24... dxc3 { [%eval 0.84] } 25. Rg2?? { (0.84 → Mate in 8) Checkmate is now unavoidable. Re4 was best. } { [%eval #-8] } (25. Re4 c2 26. c5 c1=K 27. c6 Kd1 28. Rb4 Ke2 29. Rb6 Ke3 30. c7 Kd4) 25... hxg2 { [%eval #-8] } 26. c5 { [%eval #-7] } 26... c2 { [%eval #-7] } 27. c6 { [%eval #-6] } 27... c1=B { [%eval #-7] } 28. c7 { [%eval #-6] } 28... g1=R { [%eval #-6] } 29. h4 { [%eval #-4] } 29... Bg5 { [%eval #-8] } 30. hxg5 { [%eval #-7] } 30... Rxg5 { [%eval #-7] } 31. c8=N { [%eval #-2] } 31... Rf5 { [%eval #-2] } 32. Ne7 { [%eval #-1] } 32... Rd5 { [%eval #-1] } 33. Nxd5# { Game ends by variant rule. } 0-1
