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[Event "rated variant:antichess game"] [Site "https://lichess.org/YIvxdX9r"] [Date "2026.06.07"] [Round "-"] [White "Azamatbek02"] [Black "HowIsThisPossible_13"] [Result "0-1"] [GameId "YIvxdX9r"] [UTCDate "2026.06.07"] [UTCTime "04:37:11"] [WhiteElo "1430"] [BlackElo "1500"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+198"] [Variant "Antichess"] [TimeControl "1800+20"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -4.28] } 2. Qb3 { [%eval -2.2] } 2... Ba3? { (-2.20 → -0.67) Mistake. Qh4 was best. } { [%eval -0.67] } (2... Qh4 3. Qxb7 Bxb7 4. a3 Bxa3 5. Rxa3 Bxg2 6. Bxg2 Qxf2 7. Kxf2 c6 8. Bxc6) 3. bxa3?? { (-0.67 → -3.19) Blunder. Nxa3 was best. } { [%eval -3.19] } (3. Nxa3 b5 4. Nxb5 Na6 5. Qxe6 fxe6 6. Nxc7 Qxc7 7. Kd1 Qxh2) 3... b5? { (-3.19 → -1.42) Mistake. Nc6 was best. } { [%eval -1.42] } (3... Nc6 4. Qxb7) 4. Qxe6?! { (-1.42 → -2.37) Inaccuracy. Qxb5 was best. } { [%eval -2.37] } (4. Qxb5 c6) 4... dxe6?? { (-2.37 → 0.42) Blunder. fxe6 was best. } { [%eval 0.42] } (4... fxe6 5. a4) 5. c4? { (0.42 → -1.00) Mistake. a4 was best. } { [%eval -1.0] } (5. a4) 5... Qxd2? { (-1.00 → 0.14) Mistake. bxc4 was best. } { [%eval 0.14] } (5... bxc4 6. Nc3 Qxd2 7. Kxd2 a5 8. Nh3 a4 9. Nxa4 Rxa4 10. e3 Rxa3 11. Bxc4) 6. cxb5?? { (0.14 → Mate in 11) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-11] } (6. Bxd2 bxc4 7. Bh6 Nxh6 8. Kd2 Ng8 9. Nc3 Ne7 10. Kc2 Na6 11. a4 Rb8) 6... Qxe2 { [%eval #-11] } 7. Kxe2 { [%eval #-10] } 7... Nc6 { [%eval #-11] } 8. bxc6 { [%eval #-10] } 8... Bb7 { [%eval #-11] } 9. cxb7 { [%eval #-10] } 9... Nf6 { [%eval #-10] } 10. bxa8=Q { [%eval #-9] } 10... Ne4?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. Kd7 was best. } { [%eval #12] } (10... Kd7 11. Qxa7 g5 12. Bxg5 Rc8 13. Bxf6 Kd8 14. Qxc7 Rxc7 15. Bxd8 e5 16. Bxc7) 11. Qxe8? { (Mate in 12 → 9.43) Lost forced checkmate sequence. Qxa7 was best. } { [%eval 9.43] } (11. Qxa7 Nxf2 12. Qxc7 Nxh1 13. Qxf7 Kxf7 14. Bh6 gxh6 15. Kf2 Nxf2 16. g4 Nxg4) 11... Nxf2 { [%eval 8.45] } 12. Kxf2 { [%eval 8.25] } 12... Rxe8 { [%eval 7.23] } 13. Bh6 { [%eval 7.59] } 13... gxh6 { [%eval 7.3] } 14. Ke2 { [%eval 6.69] } 14... e5 { [%eval 6.99] } 15. Nh3? { (6.99 → 4.29) Mistake. Nc3 was best. } { [%eval 4.29] } (15. Nc3 Rh8) 15... e4 { [%eval 4.09] } 16. Ng5? { (4.09 → 2.03) Mistake. Kf3 was best. } { [%eval 2.03] } (16. Kf3 exf3 17. gxf3 a6 18. Bxa6 Rc8 19. Bxc8 f5 20. Bxf5 c5 21. Bxh7 h5) 16... hxg5 { [%eval 1.75] } 17. h4?? { (1.75 → Mate in 7) Checkmate is now unavoidable. g4 was best. } { [%eval #-7] } (17. g4 a6 18. Kf3 exf3 19. Bxa6 Rc8 20. Bxc8 h5 21. gxh5 f5 22. Bxf5 g4) 17... gxh4 { [%eval #-7] } 18. Rxh4 { [%eval #-6] } 18... Rd8?? { (Mate in 6 → 3.28) Lost forced checkmate sequence. e3 was best. } { [%eval 3.28] } (18... e3 19. Kxe3 Rxe3 20. Rxh7 Rxa3 21. Rxf7 Rxa2 22. Rxc7 Rxg2 23. Bxg2 a5 24. Rxa5#) 19. Rxe4 { [%eval 4.48] } 19... Rd4?! { (4.48 → 6.30) Inaccuracy. Rd1 was best. } { [%eval 6.3] } (19... Rd1) 20. Rxd4 { [%eval 5.29] } 20... a5?? { (5.29 → Mate in 12) Checkmate is now unavoidable. h5 was best. } { [%eval #12] } (20... h5) 21. Rd6 { [%eval #12] } 21... cxd6 { [%eval #11] } 22. Ke3 { [%eval 5.0] } 22... h5?? { (5.00 → Mate in 9) Checkmate is now unavoidable. d5 was best. } { [%eval #9] } (22... d5 23. a4 d4 24. Kxd4 h5 25. Na3 h4 26. Nc2 h3 27. gxh3 f5 28. h4) 23. g4 { [%eval #9] } 23... hxg4 { [%eval #8] } 24. Nd2 { [%eval #8] } 24... g3 { [%eval #6] } 25. Be2 { [%eval #9] } 25... g2 { [%eval #8] } 26. Rh1 { [%eval #9] } 26... gxh1=N { [%eval #6] } 27. Kd3 { [%eval #7] } 27... Nf2 { [%eval #6] } 28. Bf3 { [%eval #13] } 28... Nxd3 { [%eval #9] } 29. a4?? { (Mate in 9 → Mate in 3) Lost forced checkmate sequence. Be2 was best. } { [%eval #-3] } (29. Be2 Ne5 30. Bf3 Nxf3 31. Nxf3 d5 32. Nd2 d4 33. a4 d3 34. a3 f6) 29... d5 { [%eval #-3] } 30. Bxd5 { [%eval #-2] } 30... Nf4 { [%eval #-2] } 31. Bxf7 { [%eval #-1] } 31... Ne6 { [%eval #-1] } 32. Bxe6# { Game ends by variant rule. } 0-1