FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/YFMR5fZW"]
[Date "2025.03.28"]
[Round "-"]
[White "ka2233k"]
[Black "WalidMoataz"]
[Result "0-1"]
[GameId "YFMR5fZW"]
[UTCDate "2025.03.28"]
[UTCTime "19:34:37"]
[WhiteElo "1797"]
[BlackElo "1720"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Kxd2 { [%eval 5.26] } 6... Bf3 { [%eval 5.26] } 7. Bxg8 { [%eval 2.61] } 7... Rxg8 { [%eval 4.96] } 8. Qxf3 { [%eval 5.06] } 8... Nd7 { [%eval 4.92] } 9. Qxf8 { [%eval 5.0] } 9... Nxf8 { [%eval 5.07] } 10. e4 { [%eval 4.53] } 10... Rh8?! { (4.53 → 5.93) Inaccuracy. h5 was best. } { [%eval 5.93] } (10... h5 11. Ne2 Nh7 12. a4 h4 13. Ke3 g5 14. c4 h3 15. Nbc3 Rg6 16. Kd2) 11. e5 { [%eval 5.78] } 11... h5 { [%eval 6.4] } 12. e6?? { (6.40 → 2.81) Blunder. Nc3 was best. } { [%eval 2.81] } (12. Nc3 Nh7 13. a4 Nf6 14. exf6 exf6 15. Ke1 Rh7 16. Nge2 g6 17. Bg5 fxg5) 12... Nxe6 { [%eval 2.78] } 13. f4?? { (2.78 → -2.17) Blunder. a4 was best. } { [%eval -2.17] } (13. a4 Rh6 14. Nc3 Nd8 15. Nd1 h4 16. Ne2 Re6 17. Kc3 Rxe2 18. Bh6 Rxc2) 13... Nxf4 { [%eval -1.74] } 14. Nh3 { [%eval -2.42] } 14... Nxh3 { [%eval -1.76] } 15. c4 { [%eval -2.1] } 15... g5 { [%eval -1.92] } 16. Kd3?? { (-1.92 → Mate in 7) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-7] } (16. Nc3 g4) 16... Ng1 { [%eval #-7] } 17. Bxg5 { [%eval #-6] } 17... Rh6 { [%eval #-6] } 18. Bxe7 { [%eval #-5] } 18... c5 { [%eval #-6] } 19. Bxc5 { [%eval #-5] } 19... Re8 { [%eval #-5] } 20. Bxa7 { [%eval #-4] } 20... Rf6 { [%eval #-4] } 21. Bxg1 { [%eval #-3] } 21... Rf2 { [%eval #-3] } 22. Bxf2 { [%eval #-2] } 22... h4 { [%eval #-2] } 23. Bxh4 { [%eval #-1] } 23... Re7 { [%eval #-1] } 24. Bxe7# { Game ends by variant rule. } 0-1
