FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/YD9hkWTC"]
[Date "2026.06.10"]
[Round "-"]
[White "hiholas"]
[Black "rowancats"]
[Result "1-0"]
[GameId "YD9hkWTC"]
[UTCDate "2026.06.10"]
[UTCTime "03:27:25"]
[WhiteElo "1159"]
[BlackElo "1148"]
[WhiteRatingDiff "+17"]
[BlackRatingDiff "-51"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c6?? { (-2.16 → 0.25) Blunder. e6 was best. } { [%eval 0.25] } (1... e6 2. b4 Bxb4 3. Ba3 Bxa3 4. Nxa3 a5 5. c4 Ra6 6. c5) 2. b3?! { (0.25 → -0.80) Inaccuracy. e3 was best. } { [%eval -0.8] } (2. e3 Qa5 3. a3 Qxa3 4. Rxa3 d5 5. Rxa7 Rxa7 6. Ba6 Rxa6) 2... Nf6? { (-0.80 → 0.84) Mistake. a6 was best. } { [%eval 0.84] } (2... a6 3. d3) 3. e4 { [%eval 1.38] } 3... Nxe4 { [%eval 1.15] } 4. fxe4 { [%eval 0.07] } 4... f5?? { (0.07 → 2.61) Blunder. c5 was best. } { [%eval 2.61] } (4... c5 5. Qg4 g5 6. Qxd7 Kxd7 7. Ne2 Qa5 8. Ba3 Qxd2 9. Nxd2 c4 10. bxc4) 5. exf5 { [%eval 1.89] } 5... g5?? { (1.89 → 9.92) Blunder. Kf7 was best. } { [%eval 9.92] } (5... Kf7 6. Qh5 Rg8 7. Qxf7 Qa5 8. Qxe7 Qxf5 9. Qxd7 Qxf1 10. Kxf1 Nxd7 11. a3) 6. fxg6 { [%eval 9.46] } 6... hxg6 { [%eval 8.84] } 7. Qh5?? { (8.84 → 2.64) Blunder. Ba6 was best. } { [%eval 2.64] } (7. Ba6 bxa6 8. Qg4 Rxh2 9. Qxg6 Rxh1 10. Qxe8 Rxg1 11. Qxf8 Rxe1 12. Qxd8 Rxc1) 7... Rxh5 { [%eval 2.76] } 8. Nh3? { (2.76 → 1.25) Mistake. Ba6 was best. } { [%eval 1.25] } (8. Ba6 bxa6 9. d3 Rxh2 10. Rxh2 g5 11. Bxg5 Kf7 12. Bxe7 Kxe7 13. Rh6 Bxh6) 8... Rxh3 { [%eval 1.23] } 9. gxh3 { [%eval 0.69] } 9... Qa5 { [%eval 0.85] } 10. Ba6?! { (0.85 → 0.16) Inaccuracy. Kf2 was best. } { [%eval 0.16] } (10. Kf2 Qxa2) 10... Qxd2?? { (0.16 → 2.54) Blunder. Qxa6 was best. } { [%eval 2.54] } (10... Qxa6 11. Ba3 Qxa3 12. Nxa3 b5 13. Nxb5 cxb5 14. b4 Kf7 15. Ke2 Ke6 16. h4) 11. Bxd2 { [%eval 2.38] } 11... bxa6 { [%eval 2.11] } 12. Bh6 { [%eval 2.09] } 12... Bxh6 { [%eval 2.12] } 13. Nd2?? { (2.12 → 0.35) Blunder. h4 was best. } { [%eval 0.35] } (13. h4 d6) 13... Bxd2 { [%eval 0.84] } 14. Kxd2 { [%eval -1.12] } 14... d6?? { (-1.12 → Mate in 8) Checkmate is now unavoidable. a5 was best. } { [%eval #8] } (14... a5) 15. c4?? { (Mate in 8 → -1.21) Lost forced checkmate sequence. Kd1 was best. } { [%eval -1.21] } (15. Kd1 Bxh3 16. Rf1 Bxf1 17. Ke2 Bxe2 18. Rd1 Bxd1 19. h4 Bxc2 20. a3 Bxb3) 15... Bxh3 { [%eval -0.38] } 16. Rhf1?? { (-0.38 → Mate in 9) Checkmate is now unavoidable. c5 was best. } { [%eval #-9] } (16. c5 dxc5) 16... Bxf1 { [%eval #-9] } 17. Rxf1 { [%eval #-8] } 17... Kf8 { [%eval #-8] } 18. Rxf8 { [%eval #-7] } 18... d5?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Nd7 was best. } { [%eval #6] } (18... Nd7 19. Rxa8 Nf6 20. Rxa7 e6 21. Rxa6 Nh5 22. Rxc6 Ng3 23. Rxd6 g5 24. hxg3) 19. Rxb8?? { (Mate in 6 → 3.93) Lost forced checkmate sequence. cxd5 was best. } { [%eval 3.93] } (19. cxd5 cxd5 20. Rxb8 Rxb8 21. a3 Rxb3 22. h4 Rxa3 23. h5 gxh5 24. Ke3 Rxe3#) 19... dxc4?? { (3.93 → Mate in 10) Checkmate is now unavoidable. Rxb8 was best. } { [%eval #10] } (19... Rxb8) 20. bxc4?? { (Mate in 10 → 1.30) Lost forced checkmate sequence. Rxa8 was best. } { [%eval 1.3] } (20. Rxa8 cxb3 21. Rxa7 bxa2 22. Rxa6 a1=K 23. Rxa1 c5 24. Ra3 c4 25. Kd3 cxd3) 20... Rxb8 { [%eval 1.51] } 21. a4 { [%eval 1.17] } 21... Rb5?? { (1.17 → Mate in 11) Checkmate is now unavoidable. g5 was best. } { [%eval #11] } (21... g5 22. Ke3 g4 23. h4 gxh3 24. Kf2 h2 25. c5 h1=B 26. a5 Bg2 27. Kxg2) 22. axb5 { [%eval #11] } 22... axb5 { [%eval #10] } 23. cxb5 { [%eval #10] } 23... cxb5 { [%eval #9] } 24. Kd3 { [%eval #12] } 24... b4 { [%eval #11] } 25. Kc3?? { (Mate in 11 → -1.63) Lost forced checkmate sequence. h4 was best. } { [%eval -1.63] } (25. h4 g5 26. hxg5 b3 27. g6 b2 28. Kc2 b1=K 29. Kxb1 a5 30. g7 a4) 25... bxc3 { [%eval -1.98] } 26. h4 { [%eval -2.07] } 26... g5 { [%eval -2.6] } 27. hxg5 { [%eval -2.6] } 27... c2 { [%eval -2.6] } 28. g6 { [%eval -2.6] } 28... c1=R { [%eval -2.6] } 29. g7 { [%eval -2.44] } 29... a5?? { (-2.44 → Mate in 4) Checkmate is now unavoidable. Rc5 was best. } { [%eval #4] } (29... Rc5 30. g8=K e5 31. Kg7 e4 32. Kf6 Rc8 33. Kf7 Rc1 34. Kg6 e3 35. Kg5) 30. g8=Q?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. g8=R was best. } { [%eval #-3] } (30. g8=R Rc8 31. Rxc8 e6 32. Rb8 a4 33. Rb3 axb3#) 30... Rc8?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. e6 was best. } { [%eval #4] } (30... e6 31. Qxe6 Rc4 32. Qxc4 a4 33. Qxa4#) 31. Qxc8 { [%eval #4] } 31... e6 { [%eval #2] } 32. Qxe6 { [%eval #2] } 32... a4 { [%eval #1] } 33. Qb3 { [%eval #1] } 33... axb3# { Game ends by variant rule. } 1-0