FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/YAIujTuS"]
[Date "2025.08.26"]
[Round "-"]
[White "Chessaslemer"]
[Black "lichess AI level 3"]
[Result "1-0"]
[GameId "YAIujTuS"]
[UTCDate "2025.08.26"]
[UTCTime "07:39:48"]
[WhiteElo "1500"]
[BlackElo "?"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Qh5?? { (0.60 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxa8 Qxf2) 3... Qxd2?? { (Mate in 14 → -0.18) Lost forced checkmate sequence. Qxg2 was best. } { [%eval -0.18] } (3... Qxg2 4. Qxh7 Rxh7 5. Bxg2 Rxh2 6. Bxb7 Bxb7 7. Rxh2 Bf3 8. Nxf3) 4. Qxf7?? { (-0.18 → Mate in 14) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-14] } (4. Nxd2 Be6 5. Qxh7 Bxa2 6. Rxa2 Rxh7 7. Rxa7 Rxa7 8. Ba6 Rxh2) 4... Qxe1?? { (Mate in 14 → 0.04) Lost forced checkmate sequence. Kxf7 was best. } { [%eval 0.04] } (4... Kxf7 5. Bxd2 b5 6. Bxb5 Nc6 7. Bxc6 Nf6 8. Bxa8 Nd5 9. Bxd5) 5. Qxg8?? { (0.04 → Mate in 21) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-21] } (5. Qxe8 Qxc1 6. Qxe7 Qxc2 7. Qxg7 Qxb2 8. Qxf8 Qxa1 9. Qxc8 Qxb1) 5... Qxf2 { [%eval #-21] } 6. Qxf8 { [%eval #-15] } 6... Qxc2?? { (Mate in 15 → -3.66) Lost forced checkmate sequence. Kxf8 was best. } { [%eval -3.66] } (6... Kxf8 7. Bh6 gxh6 8. b3 Qxg1 9. Rxg1 Bh3 10. gxh3 Kg7 11. Rxg7 Rg8 12. Rxe7) 7. Qxe7?? { (-3.66 → Mate in 12) Checkmate is now unavoidable. Qxg7 was best. } { [%eval #-12] } (7. Qxg7) 7... Qxg2?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Kxe7 was best. } { [%eval #10] } (7... Kxe7 8. Ba6 Qxb2 9. Bxb7 Qxg2 10. Bxc8 Qxh2 11. Rxh2 Rxc8 12. Rxh7 a6 13. Rxg7) 8. Qxg7?? { (Mate in 10 → -6.54) Lost forced checkmate sequence. Bxg2 was best. } { [%eval -6.54] } (8. Bxg2 Kxe7 9. Bxb7 Bxb7 10. Nc3 Bxh1 11. Ne4 Bxe4 12. Bh6 gxh6 13. Rb1 Bxb1) 8... Qxh2?? { (-6.54 → Mate in 10) Checkmate is now unavoidable. Qxg7 was best. } { [%eval #10] } (8... Qxg7 9. Bg5) 9. Qxh7 { [%eval #10] } 9... Qxb2 { [%eval #8] } 10. Qxh8?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Qxc7 was best. } { [%eval #-7] } (10. Qxc7 Qxa1 11. Rxh8 Qxb1 12. Rxe8 Qxc1 13. Qxb7 Bxb7 14. Rxb8 Qxf1 15. Rxb7 Qxg1) 10... Qxb1?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Qxh8 was best. } { [%eval #7] } (10... Qxh8 11. Rxh8 Bg4 12. Rxe8 Nc6 13. Rxa8 Ne5 14. Rxa7 Nc4 15. Bxc4 c5 16. Rxb7) 11. Qxe8 { [%eval #7] } 11... Qxa2 { [%eval #6] } 12. Qxc8 { [%eval #6] } 12... Qxa1 { [%eval #5] } 13. Qxb8 { [%eval #5] } 13... Qxc1 { [%eval #4] } 14. Qxc7 { [%eval #6] } 14... Qxf1 { [%eval #5] } 15. Qxb7 { [%eval #5] } 15... Qxg1 { [%eval #4] } 16. Qxa8 { [%eval #4] } 16... Qxh1 { [%eval #3] } 17. Qxh1 { [%eval #3] } 17... a5 { [%eval #2] } 18. Qb1 { [%eval #2] } 18... a4 { [%eval #1] } 19. Qb3 { [%eval #1] } 19... axb3# { Game ends by variant rule. } 1-0