FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/Y9aNlCl2"]
[Date "2026.05.31"]
[Round "-"]
[White "lioky"]
[Black "RedFieryHawk"]
[Result "0-1"]
[GameId "Y9aNlCl2"]
[UTCDate "2026.05.31"]
[UTCTime "22:02:51"]
[WhiteElo "964"]
[BlackElo "1035"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+23"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... Nf6?? { (Mate in 15 → 0.93) Lost forced checkmate sequence. Bg7 was best. } { [%eval 0.93] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxf6 { [%eval 0.93] } 3... exf6 { [%eval 0.94] } 4. Nf3 { [%eval 0.88] } 4... Ba3 { [%eval 4.4] } 5. bxa3 { [%eval 4.07] } 5... h5?? { (4.07 → Mate in 15) Checkmate is now unavoidable. c5 was best. } { [%eval #15] } (5... c5 6. Nd4 cxd4 7. Nc3 dxc3 8. Qc1 Qe7 9. a4 Qxe2 10. Kxe2 Ke7 11. Ke1) 6. Ng5 { [%eval #15] } 6... fxg5 { [%eval #14] } 7. h4?? { (Mate in 14 → -1.01) Lost forced checkmate sequence. f4 was best. } { [%eval -1.01] } (7. f4 gxf4 8. e3 fxe3 9. Qxh5 Rxh5 10. Kf2 exf2 11. h4 Qxh4 12. Rxh4 Rxh4) 7... gxh4 { [%eval -0.85] } 8. Rxh4 { [%eval -0.61] } 8... Qxh4 { [%eval -0.45] } 9. g3? { (-0.45 → -1.70) Mistake. f4 was best. } { [%eval -1.7] } (9. f4 Qxf4 10. a4 Qxf1 11. Kxf1 d6 12. a5 Na6 13. Nd2 h4 14. Kg1 h3) 9... Qxg3 { [%eval -1.31] } 10. fxg3 { [%eval -1.46] } 10... h4?? { (-1.46 → 0.22) Blunder. Na6 was best. } { [%eval 0.22] } (10... Na6 11. g4 hxg4 12. Bh3 gxh3 13. Kf2 h2 14. Qh1 Rf8 15. Qxh2 d6 16. Qxd6) 11. gxh4 { [%eval 0.09] } 11... Rxh4 { [%eval 0.51] } 12. Bh3?! { (0.51 → -0.16) Inaccuracy. a4 was best. } { [%eval -0.16] } (12. a4 Rxa4) 12... Rxh3 { [%eval 0.0] } 13. d4?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-10] } (13. Nd2 Rxd3 14. exd3 Na6 15. a4 Nb4 16. Qf3 Nxd3 17. cxd3 b5 18. Qxf7 Kxf7) 13... Rxa3 { [%eval #-10] } 14. Nxa3 { [%eval #-9] } 14... c5 { [%eval #-9] } 15. dxc5 { [%eval #-8] } 15... d6?? { (Mate in 8 → 2.30) Lost forced checkmate sequence. d5 was best. } { [%eval 2.3] } (15... d5 16. Qxd5 b5 17. Qxa8 Ke7 18. Qxb8 Bb7 19. Qxb7 a5 20. Qxe7 f6 21. Qxf6) 16. cxd6?? { (2.30 → Mate in 7) Checkmate is now unavoidable. Qxd6 was best. } { [%eval #-7] } (16. Qxd6 Na6) 16... Ke7 { [%eval #-7] } 17. dxe7 { [%eval #-6] } 17... a5?? { (Mate in 6 → 3.62) Lost forced checkmate sequence. b5 was best. } { [%eval 3.62] } (17... b5 18. Nxb5 Be6 19. Nxa7 Bxa2 20. Rxa2 Rxa7 21. Rxa7 Na6 22. Rxa6 f6 23. Rxf6#) 18. Qd7 { [%eval 2.53] } 18... Bxd7?? { (2.53 → 5.83) Blunder. Nxd7 was best. } { [%eval 5.83] } (18... Nxd7 19. Rd1 Nb8 20. Nb1 a4 21. Na3 Ra7 22. c4 Bh3 23. Rd7 Bxd7 24. Nb5) 19. e8=Q?! { (5.83 → 3.88) Inaccuracy. Kd2 was best. } { [%eval 3.88] } (19. Kd2 Bc8) 19... Bxe8 { [%eval 3.98] } 20. c3?? { (3.98 → 0.60) Blunder. Kd2 was best. } { [%eval 0.6] } (20. Kd2) 20... Bb5 { [%eval 0.49] } 21. Nxb5 { [%eval -0.21] } 21... Ra7?? { (-0.21 → 2.65) Blunder. Na6 was best. } { [%eval 2.65] } (21... Na6 22. Kd1) 22. Nxa7 { [%eval 1.59] } 22... Nc6?? { (1.59 → Mate in 7) Checkmate is now unavoidable. f5 was best. } { [%eval #7] } (22... f5 23. c4 a4 24. Rd1 Nd7 25. Rxd7 f4 26. Rxb7 f3 27. exf3 a3 28. Rb2) 23. Nxc6 { [%eval #7] } 23... bxc6 { [%eval #6] } 24. Rb1 { [%eval #7] } 24... a4 { [%eval #6] } 25. Rb3?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. a3 was best. } { [%eval 0.0] } (25. a3 c5 26. c4 f6 27. Rd1 f5 28. e4 fxe4 29. Rd3 exd3 30. Ke2 dxe2#) 25... axb3 { [%eval 0.0] } 26. axb3 { [%eval 0.0] } 26... f5 { [%eval 0.0] } 27. Kd2 { [%eval -0.11] } 27... f4 { [%eval 0.0] } 28. Ke3?? { (0.00 → Mate in 7) Checkmate is now unavoidable. c4 was best. } { [%eval #-7] } (28. c4 c5 29. b4 cxb4 30. c5 b3 31. Kc2 bxc2 32. e3 fxe3 33. c6 e2) 28... fxe3 { [%eval #-7] } 29. b4 { [%eval #-1] } 29... c5 { [%eval #-1] } 30. bxc5# { Game ends by variant rule. } 0-1
