- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/Y6JTaZok"] [Date "2020.07.14"] [Round "-"] [White "flash_ahaaa"] [Black "PierQuim"] [Result "0-1"] [GameId "Y6JTaZok"] [UTCDate "2020.07.14"] [UTCTime "21:14:41"] [WhiteElo "2216"] [BlackElo "1328"] [WhiteRatingDiff "-41"] [BlackRatingDiff "+11"] [Variant "Standard"] [TimeControl "240+2"] [ECO "C50"] [Opening "Four Knights Game: Italian Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.21] } 1... e5 { [%eval 0.33] } 2. Nf3 { [%eval 0.24] } 2... Nc6 { [%eval 0.32] } 3. Nc3 { [%eval 0.17] } 3... Nf6 { [%eval 0.2] } 4. Bc4 { [%eval -0.13] } 4... Bc5 { [%eval 0.12] } { C50 Four Knights Game: Italian Variation } 5. Ng5?! { (0.12 → -0.52) Inaccuracy. O-O was best. } { [%eval -0.52] } (5. O-O O-O 6. d3 d6 7. Na4 Bb6 8. a3 h6 9. h3 Re8) 5... d5? { (-0.52 → 0.78) Mistake. O-O was best. } { [%eval 0.78] } (5... O-O 6. d3 d6 7. Nf3 Na5 8. Bb3 Bd7 9. h3 b5 10. O-O) 6. Nxf7?? { (0.78 → -3.47) Blunder. exd5 was best. } { [%eval -3.47] } (6. exd5 Nd4 7. Nce4 Nxe4 8. Nxe4 Qh4 9. d3 Bg4 10. Bg5 Qxg5) 6... Kxf7 { [%eval -3.53] } 7. Nxd5 { [%eval -3.77] } 7... Nxd5?! { (-3.77 → -2.72) Inaccuracy. Be6 was best. } { [%eval -2.72] } (7... Be6) 8. Bxd5+ { [%eval -3.0] } 8... Ke8? { (-3.00 → -1.25) Mistake. Kg6 was best. } { [%eval -1.25] } (8... Kg6) 9. O-O?! { (-1.25 → -2.20) Inaccuracy. Bxc6+ was best. } { [%eval -2.2] } (9. Bxc6+ bxc6 10. Qh5+ Kf8 11. Qxe5 Qd4 12. Qxd4 Bxd4 13. c3 Bc5 14. d4 Bd6 15. f3 Ke8) 9... Qf6 { [%eval -2.09] } 10. c3 { [%eval -2.0] } 10... Be6?? { (-2.00 → 1.73) Blunder. Rf8 was best. } { [%eval 1.73] } (10... Rf8 11. Qh5+ g6 12. Qe2 Bb6 13. d3 Qh4 14. Be3 Bd7 15. Qd2 Bxe3 16. fxe3 Rxf1+ 17. Rxf1) 11. Bxc6+?? { (1.73 → -2.40) Blunder. d4 was best. } { [%eval -2.4] } (11. d4 Bxd5) 11... bxc6 { [%eval -2.31] } 12. Qa4?! { (-2.31 → -3.32) Inaccuracy. d4 was best. } { [%eval -3.32] } (12. d4) 12... Bd7 { [%eval -3.09] } 13. d3 { [%eval -3.14] } 13... Rf8 { [%eval -3.0] } 14. Be3 { [%eval -2.97] } 14... Bxe3 { [%eval -3.22] } 15. fxe3 { [%eval -3.1] } 15... Qe7 { [%eval -2.75] } 16. Rxf8+ { [%eval -3.25] } 16... Kxf8 { [%eval -3.06] } 17. Rf1+ { [%eval -3.01] } 17... Kg8 { [%eval -3.5] } 18. Qc4+ { [%eval -3.35] } 18... Kh8 { [%eval -3.44] } 19. Rf7 { [%eval -3.93] } 19... Qg5?? { (-3.93 → 0.00) Blunder. Qd6 was best. } { [%eval 0.0] } (19... Qd6 20. Qb4) 20. Rxd7 { [%eval 0.0] } 20... Qxe3+ { [%eval 0.0] } 21. Kf1 { [%eval 0.0] } 21... Qf4+ { [%eval 0.0] } 22. Ke2?? { (0.00 → -7.85) Blunder. Kg1 was best. } { [%eval -7.85] } (22. Kg1 Qc1+ 23. Kf2 Qd2+ 24. Kf1 Rb8 25. Qb4 Qf4+ 26. Kg1 Rf8 27. h3 Qf1+ 28. Kh2 Qf4+) 22... Qg4+ { [%eval -7.76] } 23. Ke1 { [%eval -8.32] } 23... Qxd7 { [%eval -8.21] } 24. Qc5 { [%eval -9.7] } 24... Qd6 { [%eval -6.75] } 25. Qc4 { [%eval -9.09] } 25... h6 { [%eval -8.78] } 26. a4 { [%eval -8.78] } 26... Rf8 { [%eval -8.89] } 27. Ke2? { (-8.89 → Mate in 8) Checkmate is now unavoidable. d4 was best. } { [%eval #-8] } (27. d4) 27... Rf4? { (Mate in 8 → -8.81) Lost forced checkmate sequence. Qg6 was best. } { [%eval -8.81] } (27... Qg6 28. g3 Qh5+ 29. Ke1 Qg5 30. Ke2 Qc1 31. Qg8+ Kxg8 32. d4 Qxb2+ 33. Ke3 Rf2 34. dxe5) 28. b4 { [%eval -11.03] } 28... Rf6 { [%eval -8.42] } 29. a5 { [%eval -9.34] } 29... Qe6 { [%eval -6.44] } 30. Qa6?? { (-6.44 → Mate in 5) Checkmate is now unavoidable. Qxe6 was best. } { [%eval #-5] } (30. Qxe6 Rxe6 31. Ke3 Kh7 32. h3 Kg6 33. Ke2 Kh5 34. Kf3 Kh4 35. d4 Re8 36. a6 exd4) 30... Qa2+ { [%eval #-4] } 31. Ke3 { [%eval #-1] } 31... Qb1? { (Mate in 1 → -9.57) Lost forced checkmate sequence. Qf2# was best. } { [%eval -9.57] } (31... Qf2#) 32. Qc8+ { [%eval -9.75] } 32... Kh7 { [%eval -9.81] } 33. Qxc7? { (-9.81 → Mate in 1) Checkmate is now unavoidable. Qf5+ was best. } { [%eval #-1] } (33. Qf5+ Rxf5) 33... Qc1+ { [%eval #-3] } 34. Ke2 { [%eval #-3] } 34... Qc2+ { [%eval #-3] } 35. Ke3 { [%eval #-1] } 35... Qxc3 { [%eval #-8] } 36. Qxa7 { [%eval #-1] } 36... Qe1# { Black wins by checkmate. } 0-1