- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/Y5nu6QbJ"] [Date "2017.06.09"] [White "IgorSaiyajin"] [Black "Alvaro64"] [Result "0-1"] [GameId "Y5nu6QbJ"] [UTCDate "2017.06.09"] [UTCTime "03:06:07"] [WhiteElo "2211"] [BlackElo "1722"] [WhiteRatingDiff "-23"] [BlackRatingDiff "+21"] [Variant "Standard"] [TimeControl "300+0"] [ECO "D30"] [Opening "Queen's Gambit Declined"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval -0.03] } 1... e6 { [%eval 0.25] } 2. d4 { [%eval 0.17] } 2... d5 { [%eval 0.2] } { D30 Queen's Gambit Declined } 3. Nd2 { [%eval 0.01] } 3... Nf6 { [%eval 0.01] } 4. Ngf3 { [%eval -0.03] } 4... c5 { [%eval 0.02] } 5. e3 { [%eval 0.0] } 5... Nc6 { [%eval 0.19] } 6. cxd5 { [%eval -0.17] } 6... exd5 { [%eval -0.1] } 7. Bb5 { [%eval -0.19] } 7... a6 { [%eval 0.18] } 8. Bxc6+ { [%eval 0.11] } 8... bxc6 { [%eval 0.22] } 9. Ne5 { [%eval -0.22] } 9... Bb7 { [%eval -0.36] } 10. O-O { [%eval -0.32] } 10... Bd6 { [%eval -0.25] } 11. f4 { [%eval -0.57] } 11... O-O { [%eval -0.6] } 12. Ndf3 { [%eval -0.87] } 12... cxd4 { [%eval -0.68] } 13. exd4 { [%eval -0.65] } 13... c5 { [%eval -0.4] } 14. Bd2 { [%eval -0.92] } 14... cxd4 { [%eval -0.37] } 15. Nxd4 { [%eval -0.44] } 15... Bc5 { [%eval -0.33] } 16. Bc3 { [%eval -0.79] } 16... Ne4 { [%eval -0.56] } 17. Rc1 { [%eval -0.97] } 17... Rc8 { [%eval -0.85] } 18. Kh1 { [%eval -0.61] } 18... Qh4?! { (-0.61 → -0.06) Inaccuracy. Bb6 was best. } { [%eval -0.06] } (18... Bb6 19. Qb3 Nd6 20. Ndf3 f6 21. Nd7 Qxd7 22. Qxb6 Rfe8 23. Kg1 Re4 24. Nd4 Nb5 25. f5) 19. Qf3?? { (-0.06 → -1.90) Blunder. Nf5 was best. } { [%eval -1.9] } (19. Nf5 Qf6 20. Qh5 d4 21. Nd7 Qg6 22. Qxg6 fxg6 23. Nxc5 Rxf5 24. Nxe4 Bxe4 25. Bxd4 Rxc1) 19... Bxd4 { [%eval -1.76] } 20. Bxd4 { [%eval -1.82] } 20... Nd2 { [%eval -1.83] } 21. Qd3 { [%eval -1.93] } 21... Nxf1 { [%eval -1.71] } 22. Rxf1 { [%eval -1.69] } 22... f6 { [%eval -1.36] } 23. Nd7 { [%eval -1.45] } 23... Rfe8 { [%eval -1.4] } 24. Nc5 { [%eval -1.45] } 24... Bc6 { [%eval -1.19] } 25. Nxa6? { (-1.19 → -2.45) Mistake. Qxa6 was best. } { [%eval -2.45] } (25. Qxa6 Qg4) 25... Re1 { [%eval -2.29] } 26. Nb4 { [%eval -2.92] } 26... Bb7 { [%eval -2.83] } 27. Bc3?? { (-2.83 → Mate in 12) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-12] } (27. Rg1 Rcc1 28. Qd2 Rxg1+ 29. Bxg1 Qe1 30. Qxe1 Rxe1 31. Nc2 Re2 32. Nd4 Rxb2 33. a4 Ba6) 27... Rxf1+?? { (Mate in 12 → -1.67) Lost forced checkmate sequence. Rxc3 was best. } { [%eval -1.67] } (27... Rxc3 28. Nc2 Rxd3 29. Nxe1 Rd1 30. Kg1 Rxe1 31. h3 Rxf1+ 32. Kxf1 Qxf4+ 33. Ke1 Qe3+ 34. Kd1) 28. Qxf1 { [%eval -1.83] } 28... d4 { [%eval -1.78] } 29. Bxd4 { [%eval -1.61] } 29... Qg4 { [%eval -1.66] } 30. Nd3?? { (-1.66 → -4.33) Blunder. Bc3 was best. } { [%eval -4.33] } (30. Bc3 Re8 31. Nc2 Qf5 32. Nd4 Qd5 33. h3 Qxa2 34. Kh2 Qd5 35. Qf2 Re3 36. Ne2 h6) 30... Rc2? { (-4.33 → -2.44) Mistake. Ba6 was best. } { [%eval -2.44] } (30... Ba6 31. Bc3 Qf5 32. Qf3 Bxd3 33. h3 Bc4 34. Qg4 Qxg4 35. hxg4 Bxa2 36. Kg1 Bd5 37. Kf2) 31. Nf2?? { (-2.44 → -7.77) Blunder. Ne1 was best. } { [%eval -7.77] } (31. Ne1 Qd1 32. Bf2 Rxb2 33. Kg1 Rxa2 34. Qc4+ Qd5 35. Qxd5+ Bxd5 36. h3 Kf7 37. g4 g6) 31... Qxf4 { [%eval -7.43] } 32. Bb6? { (-7.43 → Mate in 8) Checkmate is now unavoidable. Qe1 was best. } { [%eval #-8] } (32. Qe1 Rc1 33. Nd1 Qe4 34. Qxe4 Rxd1+ 35. Bg1 Bxe4 36. a4 Rd2 37. h4 Rxb2 38. a5 Rxg2) 32... Rc1 { [%eval #-7] } 33. Kg1 { [%eval #-7] } 33... Rxf1+ { [%eval #-12] } 34. Kxf1 { [%eval #-12] } 34... Qc1+ { [%eval #-11] } 35. Ke2 { [%eval #-11] } 35... Qxb2+ { [%eval #-7] } 36. Ke3 { [%eval #-11] } 36... Qxb6+ { [%eval #-12] } 37. Ke2 { [%eval #-8] } 37... Qc6 { [%eval #-12] } 38. Nd3 { [%eval #-11] } 38... Qxg2+ { [%eval #-10] } 39. Kd1 { [%eval #-11] } 39... Ba6 { [%eval #-11] } 40. Kc1 { [%eval #-3] } 40... Bxd3 { [%eval #-2] } 41. Kd1 { [%eval #-2] } 41... Qe2+ { [%eval #-1] } 42. Kc1 { [%eval #-1] } 42... Qc2# { Black wins by checkmate. } 0-1