- Blind mode tutorial
lichess.org
Donate
FEN
[Event "casual variant:antichess game"] [Site "https://lichess.org/Y2asXeHK"] [Date "2025.08.12"] [Round "-"] [White "biri_ri"] [Black "xchaos1987"] [Result "1-0"] [GameId "Y2asXeHK"] [UTCDate "2025.08.12"] [UTCTime "15:55:21"] [WhiteElo "1868"] [BlackElo "1792"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... c6?? { (1.19 → 4.47) Blunder. e6 was best. } { [%eval 4.47] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval 5.05] } 3... Nxc6 { [%eval 4.52] } 4. b4 { [%eval 4.56] } 4... Nxb4 { [%eval 0.7] } 5. Qg4?? { (0.70 → Mate in 33) Checkmate is now unavoidable. Qf3 was best. } { [%eval #-33] } (5. Qf3 Nxc2 6. Qxf7 Kxf7 7. a4 Nxe3 8. dxe3 g5 9. Kd2 Qc7) 5... Nxa2 { [%eval #-38] } 6. Rxa2 { [%eval #-32] } 6... Qa5?? { (Mate in 32 → -4.60) Lost forced checkmate sequence. Ba6 was best. } { [%eval -4.6] } (6... Ba6 7. Rxa6 Qb8 8. Rxa7 Rxa7 9. Qxd7 Qxb1 10. Qxa7 Qxc1 11. Qxe7) 7. Rxa5 { [%eval -4.56] } 7... Ba6 { [%eval -0.6] } 8. Rxa6 { [%eval -1.26] } 8... Rd8?? { (-1.26 → 1.73) Blunder. Rb8 was best. } { [%eval 1.73] } (8... Rb8 9. Rxa7) 9. Rxa7 { [%eval 1.67] } 9... Rc8?! { (1.67 → 2.45) Inaccuracy. Ra8 was best. } { [%eval 2.45] } (9... Ra8 10. Rxd7 Kxd7 11. Qxd7 Ra3 12. Nxa3 g6 13. Qxe7 Bxe7 14. Nb1 Bd6 15. Bb2) 10. Rxd7? { (2.45 → 0.75) Mistake. Qxd7 was best. } { [%eval 0.75] } (10. Qxd7 Kxd7) 10... Kxd7?? { (0.75 → 4.77) Blunder. Rxc2 was best. } { [%eval 4.77] } (10... Rxc2) 11. Qxg7 { [%eval 4.98] } 11... Rxc2 { [%eval 3.14] } 12. Qxg8?? { (3.14 → 1.21) Blunder. Qxf8 was best. } { [%eval 1.21] } (12. Qxf8 Rxd2) 12... Rxc1 { [%eval 0.84] } 13. Qxf7 { [%eval 0.98] } 13... Rxb1?? { (0.98 → Mate in 9) Checkmate is now unavoidable. Rxe1 was best. } { [%eval #9] } (13... Rxe1) 14. Qxe7 { [%eval #9] } 14... Rxe1 { [%eval #8] } 15. Qxh7 { [%eval #8] } 15... Rxe3 { [%eval #7] } 16. Qxd7 { [%eval #7] } 16... Rxh2 { [%eval #6] } 17. dxe3 { [%eval #6] } 17... Rxg2 { [%eval #5] } 18. Ne2 { [%eval #5] } 18... Rxf2 { [%eval #4] } 19. Ra1 { [%eval #4] } 19... Rxe2 { [%eval #3] } 20. Rh1 { [%eval #3] } 20... Rxe3 { [%eval #2] } 21. Re1 { [%eval #2] } 21... Rxe1 { [%eval #1] } 22. Qd1 { [%eval #1] } 22... Rxd1# { Game ends by variant rule. } 1-0