- Blind mode tutorial
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[Event "SKOG Jeugd Rapid 5 April Arena"] [Site "https://lichess.org/Y1IrYqpF"] [Date "2020.04.05"] [Round "-"] [White "BlackPythonYT"] [Black "NatRaph"] [Result "0-1"] [GameId "Y1IrYqpF"] [UTCDate "2020.04.05"] [UTCTime "08:49:11"] [WhiteElo "1347"] [BlackElo "965"] [WhiteRatingDiff "-58"] [BlackRatingDiff "+111"] [Variant "Standard"] [TimeControl "600+5"] [ECO "C47"] [Opening "Four Knights Game"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.24] } 1... e5 { [%eval 0.37] } 2. Nc3 { [%eval 0.13] } 2... Nf6 { [%eval 0.17] } 3. Nf3 { [%eval -0.06] } 3... Nc6 { [%eval 0.19] } { C47 Four Knights Game } 4. d3 { [%eval 0.0] } 4... Bb4 { [%eval 0.0] } 5. Be2 { [%eval -0.41] } 5... O-O { [%eval -0.07] } 6. O-O { [%eval 0.06] } 6... Qe7?! { (0.06 → 0.61) Inaccuracy. d5 was best. } { [%eval 0.61] } (6... d5 7. Nxd5 Nxd5 8. exd5 Qxd5 9. a3 Be7 10. b4 a6 11. Bb2) 7. a3?! { (0.61 → -0.06) Inaccuracy. Nd5 was best. } { [%eval -0.06] } (7. Nd5) 7... Ba5? { (-0.06 → 1.05) Mistake. Bxc3 was best. } { [%eval 1.05] } (7... Bxc3 8. bxc3 d6 9. Be3 Nd8 10. c4 b6 11. c3 h6 12. Nd2 Ne6 13. g3 Nc5 14. f4) 8. b3?? { (1.05 → -5.75) Blunder. b4 was best. } { [%eval -5.75] } (8. b4 Bb6 9. Bg5 Qd6 10. Qd2 a6 11. Rad1 Re8 12. Bxf6 Qxf6 13. Nd5 Qd8 14. Nxb6 cxb6) 8... Bxc3 { [%eval -5.89] } 9. Rb1 { [%eval -5.84] } 9... b6 { [%eval -5.39] } 10. Bd2 { [%eval -5.81] } 10... Bxd2 { [%eval -5.71] } 11. Nxd2 { [%eval -5.79] } 11... Ba6 { [%eval -4.96] } 12. Bf3 { [%eval -5.1] } 12... Bb5 { [%eval -4.97] } 13. c4 { [%eval -5.51] } 13... Ba6 { [%eval -5.5] } 14. Rc1 { [%eval -5.71] } 14... b5 { [%eval -5.07] } 15. cxb5 { [%eval -6.45] } 15... Bxb5 { [%eval -6.18] } 16. Nc4 { [%eval -6.88] } 16... Ba6 { [%eval -5.47] } 17. Bg4 { [%eval -6.83] } 17... d5 { [%eval -5.52] } 18. exd5 { [%eval -5.63] } 18... Nxg4?! { (-5.63 → -4.33) Inaccuracy. Nd4 was best. } { [%eval -4.33] } (18... Nd4 19. Bf3) 19. Qxg4 { [%eval -4.87] } 19... f5 { [%eval -4.92] } 20. Qd1 { [%eval -4.65] } 20... e4?? { (-4.65 → -0.26) Blunder. Nd4 was best. } { [%eval -0.26] } (20... Nd4 21. Re1 Bxc4 22. Rxc4 Qd6 23. f4 Rae8 24. Qa1 Qb6 25. Kf1 Qh6 26. fxe5 Nxb3 27. Qc3) 21. dxe4?? { (-0.26 → -3.23) Blunder. dxc6 was best. } { [%eval -3.23] } (21. dxc6 Rad8 22. Rc3 Bxc4 23. bxc4 Qc5 24. Qc2 Rd4 25. Qb3 Qxc6 26. dxe4 Rxe4 27. Qb5 Qe6) 21... fxe4?? { (-3.23 → 0.73) Blunder. Rad8 was best. } { [%eval 0.73] } (21... Rad8) 22. dxc6 { [%eval 0.52] } 22... e3?! { (0.52 → 1.51) Inaccuracy. Bxc4 was best. } { [%eval 1.51] } (22... Bxc4 23. bxc4 Rad8 24. Qe2 Qe6 25. Rfd1 Qxc6 26. Qe3 a5 27. Rd4 Rxd4 28. Qxd4 Qb6 29. Rd1) 23. fxe3? { (1.51 → -0.13) Mistake. Qd5+ was best. } { [%eval -0.13] } (23. Qd5+ Kh8) 23... Qc5?? { (-0.13 → 1.60) Blunder. Bxc4 was best. } { [%eval 1.6] } (23... Bxc4 24. Rxf8+ Rxf8 25. bxc4 Qxe3+ 26. Kh1 Qxa3 27. Qd5+ Kh8 28. Rg1 Qe7 29. Qa5 Qd6 30. Qd5) 24. Rf3 { [%eval 1.37] } 24... Bxc4 { [%eval 1.59] } 25. bxc4?! { (1.59 → 0.94) Inaccuracy. Rxc4 was best. } { [%eval 0.94] } (25. Rxc4 Qxa3 26. Rxf8+ Qxf8 27. h3 Qf5 28. Rd4 Qe5 29. Qd3 Re8 30. Rd7 Kh8 31. Rd8 Rg8) 25... Rxf3?! { (0.94 → 1.71) Inaccuracy. Rad8 was best. } { [%eval 1.71] } (25... Rad8 26. Rxf8+) 26. gxf3?? { (1.71 → -0.30) Blunder. Qxf3 was best. } { [%eval -0.3] } (26. Qxf3 Qxa3 27. Rf1 Kh8 28. Qg3 Rc8 29. h3 Qd6 30. Qg4 Rb8 31. Rf7 Qe5 32. Qf4 Qxf4) 26... Qxe3+ { [%eval -0.1] } 27. Kf1?! { (-0.10 → -0.89) Inaccuracy. Kg2 was best. } { [%eval -0.89] } (27. Kg2 Qg5+ 28. Kh1 Rd8 29. Qe1 Qf4 30. Qe6+ Kh8 31. Rf1 h6 32. Qe4 Rd4 33. Qxf4 Rxf4) 27... Rf8 { [%eval -0.38] } 28. a4?? { (-0.38 → -9.33) Blunder. Kg2 was best. } { [%eval -9.33] } (28. Kg2) 28... Rf6?? { (-9.33 → -0.19) Blunder. Rxf3+ was best. } { [%eval -0.19] } (28... Rxf3+ 29. Qxf3 Qxf3+ 30. Ke1 Qh1+ 31. Kd2 Qxh2+ 32. Kc3 Qe5+ 33. Kd3 Qd6+ 34. Kc3 Qf6+ 35. Kd3) 29. Rc2? { (-0.19 → -1.63) Mistake. Qd5+ was best. } { [%eval -1.63] } (29. Qd5+ Kf8 30. Qd8+ Qe8 31. Rd1 Rxf3+ 32. Kg2 Rf7 33. a5 Qxd8 34. Rxd8+ Ke7 35. Rd5 h6) 29... Rg6? { (-1.63 → 0.00) Mistake. Rxf3+ was best. } { [%eval 0.0] } (29... Rxf3+) 30. Re2?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Qd8+ was best. } { [%eval #-1] } (30. Qd8+ Kf7 31. Qxc7+ Kf8 32. Qd8+ Kf7) 30... Qg1# { Black wins by checkmate. } 0-1