FEN
[Event "rated variant:atomic game"]
[Site "https://lichess.org/Y0QI9pYV"]
[Date "2026.06.06"]
[Round "-"]
[White "Ligivi"]
[Black "Ahmed_Dhm"]
[Result "1-0"]
[GameId "Y0QI9pYV"]
[UTCDate "2026.06.06"]
[UTCTime "12:54:45"]
[WhiteElo "1500"]
[BlackElo "1500"]
[WhiteRatingDiff "+246"]
[BlackRatingDiff "-242"]
[Variant "Atomic"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 1.68] } 1... e5?? { (1.68 → Mate in 5) Checkmate is now unavoidable. e6 was best. } { [%eval #5] } (1... e6 2. d4 Nh6 3. f3 Na6 4. c3 f6 5. e5 d5 6. g3) 2. Bc4?? { (Mate in 5 → -2.12) Lost forced checkmate sequence. Qh5 was best. } { [%eval -2.12] } (2. Qh5 g6 3. Qh3 f5 4. exf5 Kf7 5. Qe6+ Kg7 6. Qxg6#) 2... Nh6?? { (-2.12 → Mate in 1) Checkmate is now unavoidable. d5 was best. } { [%eval #1] } (2... d5 3. Nh3 f6 4. Nf4 Bg4 5. f3 c6 6. Ne6 Bxe6 7. Ba6) 3. Qh5 { [%eval #1] } 3... Qf6 { [%eval #1] } 4. Nf3 { [%eval #5] } 4... g6 { [%eval #1] } 5. Qxe5?? { (Mate in 1 → 2.33) Lost forced checkmate sequence. Bxf7# was best. } { [%eval 2.33] } (5. Bxf7#) 5... Ng4?? { (2.33 → Mate in 1) Checkmate is now unavoidable. Kd8 was best. } { [%eval #1] } (5... Kd8 6. Ng5) 6. h3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf7# was best. } { [%eval #-1] } (6. Bxf7#) 6... Nf6?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Nxf2# was best. } { [%eval #1] } (6... Nxf2#) 7. e5? { (Mate in 1 → 9.82) Lost forced checkmate sequence. Bxf7# was best. } { [%eval 9.82] } (7. Bxf7#) 7... Nh5? { (9.82 → Mate in 1) Checkmate is now unavoidable. d5 was best. } { [%eval #1] } (7... d5 8. Ng5 Kd8 9. Nxf7 Na6 10. d3 dxc4 11. Nc3 Ke8 12. Ne4 Rf8 13. Nf6+) 8. O-O?? { (Mate in 1 → 4.14) Lost forced checkmate sequence. Bxf7# was best. } { [%eval 4.14] } (8. Bxf7#) 8... Bg7?? { (4.14 → Mate in 1) Checkmate is now unavoidable. d5 was best. } { [%eval #1] } (8... d5) 9. d4? { (Mate in 1 → 9.92) Lost forced checkmate sequence. Bxf7# was best. } { [%eval 9.92] } (9. Bxf7#) 9... O-O? { (9.92 → Mate in 1) Checkmate is now unavoidable. Kd8 was best. } { [%eval #1] } (9... Kd8 10. e6 dxe6 11. Bg5+ f6 12. Be6) 10. Re1?! { (Mate in 1 → 16.06) Lost forced checkmate sequence. Bxf7# was best. } { [%eval 16.06] } (10. Bxf7#) 10... Nf4?! { (16.06 → Mate in 1) Checkmate is now unavoidable. Kh8 was best. } { [%eval #1] } (10... Kh8 11. Bh6) 11. Nc3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bxf7# was best. } { [%eval #-1] } (11. Bxf7#) 11... d5?? { (Mate in 1 → 1.83) Lost forced checkmate sequence. Nxg2# was best. } { [%eval 1.83] } (11... Nxg2#) 12. Bxd5?? { (1.83 → Mate in 1) Checkmate is now unavoidable. g3 was best. } { [%eval #-1] } (12. g3) 12... Bxh3?? { (Mate in 1 → 0.46) Lost forced checkmate sequence. Nxg2# was best. } { [%eval 0.46] } (12... Nxg2#) 13. Bxf4 { [%eval 0.61] } 13... Na6 { [%eval 0.84] } 14. Nd5?? { (0.84 → -1.86) Blunder. f4 was best. } { [%eval -1.86] } (14. f4 Nb4 15. f5 Nxa2 16. e6 f6 17. e7 Rfe8 18. fxg6 f5 19. Nd5 f4) 14... Rad8?? { (-1.86 → 5.30) Blunder. Bxe5 was best. } { [%eval 5.3] } (14... Bxe5) 15. Nxc7 { [%eval 5.07] } 15... Nb4 { [%eval 4.89] } 16. c3? { (4.89 → 2.69) Mistake. a3 was best. } { [%eval 2.69] } (16. a3 Nd5 17. g3 f5 18. c4 Ne3 19. fxe3 f4 20. Rf1 f3 21. d5 f2+) 16... Nc2?! { (2.69 → 3.57) Inaccuracy. Nxa2 was best. } { [%eval 3.57] } (16... Nxa2 17. f4) 17. Re4?? { (3.57 → -2.87) Blunder. Kh1 was best. } { [%eval -2.87] } (17. Kh1 Re8) 17... Nxa1?? { (-2.87 → 3.19) Blunder. Bxe5 was best. } { [%eval 3.19] } (17... Bxe5 18. Rd1) 18. e6?? { (3.19 → 0.25) Blunder. Re1 was best. } { [%eval 0.25] } (18. Re1 Re8 19. f4 Bh6 20. d5 Kh8 21. d6 Rd8 22. g4 Bf8 23. g5 h5) 18... fxe6 { [%eval 0.71] } 19. f4?? { (0.71 → -4.35) Blunder. Rf4 was best. } { [%eval -4.35] } (19. Rf4 Bf6) 19... g5?? { (-4.35 → Mate in 2) Checkmate is now unavoidable. Bxd4 was best. } { [%eval #2] } (19... Bxd4 20. g4) 20. d5?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. Re7 was best. } { [%eval #-7] } (20. Re7 Be5 21. Rxh7#) 20... gxf4 { [%eval #-6] } 21. d6 { [%eval #-3] } 21... Bxc3?? { (Mate in 3 → -1.74) Lost forced checkmate sequence. Rf1+ was best. } { [%eval -1.74] } (21... Rf1+ 22. Kh2 Rf2 23. d7 Rxg2#) 22. d7?? { (-1.74 → Mate in 3) Checkmate is now unavoidable. g4 was best. } { [%eval #-3] } (22. g4) 22... b5?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Rf1+ was best. } { [%eval 0.0] } (22... Rf1+ 23. Kh2 Rf2 24. d8=Q+ Rxg2#) 23. d8=Q { [%eval 0.0] } 23... Rxd8 { [%eval 0.0] } 24. b4 { [%eval 0.0] } 24... Kf7 { [%eval 0.0] } 25. Kf2 { [%eval 0.0] } 25... Ke7 { [%eval 0.0] } 26. Ke3 { [%eval 0.0] } 26... Kd7 { [%eval 0.0] } 27. Kd4 { [%eval 0.0] } 27... Kc6 { [%eval 0.0] } 28. a3 { [%eval 0.0] } 28... Kb6 { [%eval 0.0] } 29. g4 { [%eval 0.0] } 29... a5?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kc7 was best. } { [%eval #1] } (29... Kc7 30. g5 a5 31. a4 bxa4 32. bxa5 Kd6 33. Kc4 Ke6 34. Kb4 Ke5 35. Ka5) 30. bxa5# { Game ends by variant rule. } 1-0