FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/XzPOw1F1"]
[Date "2026.01.04"]
[Round "-"]
[White "Donhatminh2017"]
[Black "lichess AI level 1"]
[Result "0-1"]
[GameId "XzPOw1F1"]
[UTCDate "2026.01.04"]
[UTCTime "08:23:56"]
[WhiteElo "1500"]
[BlackElo "?"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.0] } 3. d4?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-13] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd4 { [%eval #-16] } 4. Qxd4 { [%eval #-16] } 4... c5?? { (Mate in 16 → Mate in 12) Lost forced checkmate sequence. b5 was best. } { [%eval #12] } (4... b5 5. Bxb5 g6 6. Bxe8 a5 7. Bxf7 Nh6 8. Qxh8 Nxf7 9. Qxf8 Nd8 10. Qxd8) 5. Qxc5?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-13] } (5. Qxg7 Bxg7 6. Bd2 Bxb2 7. Bc4 Bxa1 8. Bxf7 Kxf7 9. g4 Bxg4 10. Nh3 Bxh3) 5... b5 { [%eval #-15] } 6. Qxb5 { [%eval -0.61] } 6... Bb7?? { (-0.61 → Mate in 16) Checkmate is now unavoidable. Nc6 was best. } { [%eval #16] } (6... Nc6 7. Qxc6) 7. Qxe8 { [%eval #16] } 7... Bxg2 { [%eval #15] } 8. Qxf8?? { (Mate in 15 → 4.50) Lost forced checkmate sequence. Qxf7 was best. } { [%eval 4.5] } (8. Qxf7 Bxf1 9. Kxf1 g5 10. Bxg5 a5 11. Qxg8 Rxg8 12. Bxe7 Bxe7 13. b4 axb4) 8... Bxh1?? { (4.50 → Mate in 10) Checkmate is now unavoidable. Bxf1 was best. } { [%eval #10] } (8... Bxf1 9. Qxg8) 9. Qxf7?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Qxg8 was best. } { [%eval #-11] } (9. Qxg8 Rxg8 10. Bh6 gxh6 11. h4 Rxg1 12. Bh3 Rxe1 13. Nd2 Rxa1 14. Bg4 Rxa2) 9... Bf3 { [%eval #-11] } 10. Qxf3 { [%eval #-8] } 10... Nc6 { [%eval #-8] } 11. Qxc6 { [%eval #-7] } 11... a5 { [%eval #-7] } 12. Qxa8 { [%eval #-6] } 12... Nf6 { [%eval #-6] } 13. Qxh8 { [%eval #-5] } 13... Nd5 { [%eval #-5] } 14. Qxg7 { [%eval #-4] } 14... a4?? { (Mate in 4 → Mate in 21) Lost forced checkmate sequence. Nc7 was best. } { [%eval #21] } (14... Nc7 15. Qxh7 a4 16. Qxe7 a3 17. bxa3 Na6 18. Bxa6#) 15. Qxh7?? { (Mate in 21 → Mate in 3) Lost forced checkmate sequence. Qxe7 was best. } { [%eval #-3] } (15. Qxe7 Nxe7 16. b4 axb3 17. axb3 Ng8 18. Bh6 Nxh6 19. Nf3 Ng8 20. Nc3 Nh6) 15... Nc3?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Nb4 was best. } { [%eval 0.0] } (15... Nb4 16. Qxe7 Nxa2 17. Rxa2 a3 18. Nxa3#) 16. bxc3 { [%eval 0.84] } 16... e6?? { (0.84 → 44.22) Blunder. e5 was best. } { [%eval 44.22] } (16... e5 17. Qc7 e4 18. Nf3 exf3 19. Bg2 fxg2 20. f3 g1=Q 21. Qb7 Qxe1 22. c4) 17. Qe4?? { (44.22 → Mate in 2) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-2] } (17. Ba3 e5 18. Qh8 e4 19. Nf3 exf3 20. Bg2 fxg2 21. h3 g1=K 22. Qd4 Kxf2) 17... e5 { [%eval #-2] } 18. Qxe5 { [%eval #-1] } 18... a3 { [%eval #-1] } 19. Nxa3# { Game ends by variant rule. } 0-1