FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/XzLs7792"]
[Date "2026.05.01"]
[Round "-"]
[White "senujaramulitha0a"]
[Black "PismaniyeBey"]
[Result "0-1"]
[GameId "XzLs7792"]
[UTCDate "2026.05.01"]
[UTCTime "15:22:00"]
[WhiteElo "1096"]
[BlackElo "1022"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+34"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Qxd2 { [%eval 4.67] } 5. Bxf7 { [%eval 4.75] } 5... Bxh1 { [%eval 5.49] } 6. Bxg8?? { (5.49 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Qxc2?? { (Mate in 11 → 5.43) Lost forced checkmate sequence. Rxg8 was best. } { [%eval 5.43] } (6... Rxg8 7. Nxd2 Be4 8. Nxe4 h5 9. Qxh5 Rh8 10. Qxh8 g6 11. Qxf8) 7. Qxc2 { [%eval #30] } 7... Rxg8 { [%eval 7.27] } 8. Qxc7 { [%eval 5.04] } 8... Bb7?? { (5.04 → Mate in 10) Checkmate is now unavoidable. Bf3 was best. } { [%eval #10] } (8... Bf3 9. Qxb8) 9. Qxe7 { [%eval #10] } 9... Bxe7 { [%eval #9] } 10. h4 { [%eval #9] } 10... Bxh4 { [%eval #8] } 11. f4 { [%eval #9] } 11... Bxe1 { [%eval #8] } 12. Bd2?? { (Mate in 8 → 1.15) Lost forced checkmate sequence. b4 was best. } { [%eval 1.15] } (12. b4 Bxb4 13. Nc3 Bxc3 14. f5 Bxa1 15. Bb2 Bxb2 16. a3 Bxa3 17. f6 gxf6) 12... Bxd2 { [%eval 2.21] } 13. Nxd2 { [%eval 1.67] } 13... Be4 { [%eval 1.8] } 14. Nxe4 { [%eval 1.75] } 14... g6?? { (1.75 → Mate in 7) Checkmate is now unavoidable. g5 was best. } { [%eval #7] } (14... g5) 15. f5 { [%eval #7] } 15... gxf5 { [%eval #6] } 16. Rf1?? { (Mate in 6 → -2.01) Lost forced checkmate sequence. Ng3 was best. } { [%eval -2.01] } (16. Ng3 Rxg3 17. Ne2 Rxe3 18. Rc1 Rxe2 19. Rg1 Rxb2 20. Rg8 Rxa2 21. Rxb8 Rxb8#) 16... Rxg1 { [%eval -2.07] } 17. Rxg1 { [%eval -2.21] } 17... fxe4 { [%eval -2.15] } 18. Rg6?? { (-2.15 → -5.25) Blunder. Rc1 was best. } { [%eval -5.25] } (18. Rc1 Nd7 19. Rc5 Nxc5 20. b3 Nxb3 21. axb3 Rh8 22. b4 a5 23. bxa5 Rg8) 18... hxg6 { [%eval -4.4] } 19. a4?? { (-4.40 → Mate in 13) Checkmate is now unavoidable. b4 was best. } { [%eval #-13] } (19. b4 Nd7) 19... Nd7 { [%eval #-13] } 20. b4 { [%eval #-11] } 20... Nc5 { [%eval #-11] } 21. bxc5 { [%eval #-10] } 21... g5?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Rf8 was best. } { [%eval 0.0] } (21... Rf8 22. c6 Rf4 23. exf4 g5 24. fxg5 e3 25. c7 e2 26. c8=Q a6 27. Qxa6) 22. c6 { [%eval 0.0] } 22... g4?? { (0.00 → 2.17) Blunder. Re8 was best. } { [%eval 2.17] } (22... Re8 23. a5 Re5 24. c7 Rxa5 25. c8=B g4 26. Bxg4 Rf5 27. Bxf5 a5 28. Bxe4) 23. c7 { [%eval 1.58] } 23... Rb8?? { (1.58 → Mate in 4) Checkmate is now unavoidable. Rf8 was best. } { [%eval #4] } (23... Rf8 24. a5 Rf4 25. exf4 g3 26. c8=R e3 27. f5 e2 28. f6 g2 29. f7) 24. cxb8=N?? { (Mate in 4 → -9.73) Lost forced checkmate sequence. cxb8=R was best. } { [%eval -9.73] } (24. cxb8=R a6 25. Rb1 a5 26. Rf1 g3 27. Rf2 gxf2#) 24... a6?? { (-9.73 → 0.00) Blunder. g3 was best. } { [%eval 0.0] } (24... g3) 25. Nxa6 { [%eval 0.0] } 25... g3 { [%eval 0.0] } 26. Nb4 { [%eval 0.0] } 26... g2 { [%eval 0.0] } 27. Nd3?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Nc2 was best. } { [%eval #-7] } (27. Nc2 g1=N 28. Na1 Nf3 29. a5 Nd4 30. exd4 e3 31. d5 e2 32. a6 e1=B) 27... exd3 { [%eval #-7] } 28. a5 { [%eval #-6] } 28... g1=R { [%eval #-6] } 29. a6 { [%eval #-5] } 29... d2 { [%eval #-5] } 30. a7 { [%eval #-4] } 30... Rb1 { [%eval #-6] } 31. a8=B { [%eval #-5] } 31... Rb7 { [%eval #-5] } 32. Bxb7 { [%eval #-4] } 32... d1=R { [%eval #-4] } 33. Bh1 { [%eval #-3] } 33... Rxh1 { [%eval #-3] } 34. e4 { [%eval #-2] } 34... Rd1 { [%eval #-2] } 35. e5 { [%eval #-1] } 35... Rd6 { [%eval #-1] } 36. exd6# { Game ends by variant rule. } 0-1