- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/XwAkGRxc"] [Date "2025.08.31"] [White "timofei_2017"] [Black "Hello_I_am_Egor"] [Result "1-0"] [GameId "XwAkGRxc"] [UTCDate "2025.08.31"] [UTCTime "07:46:36"] [WhiteElo "1292"] [BlackElo "1552"] [WhiteRatingDiff "+281"] [BlackRatingDiff "-12"] [Variant "Antichess"] [TimeControl "300+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Bb5?? { (0.60 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxa8 Qxf2) 3... Qxa2 { [%eval #-15] } 4. Rxa2 { [%eval #-14] } 4... h5 { [%eval #-14] } 5. Bxe8 { [%eval #-13] } 5... Rh7?? { (Mate in 13 → Mate in 14) Lost forced checkmate sequence. h4 was best. } { [%eval #14] } (5... h4 6. Bxf7 Rh7 7. Bxg8 a5 8. Bxh7 Na6 9. Rxa5 Nc5 10. Rxa8 Be6 11. Rxf8) 6. Qxh5 { [%eval #14] } 6... Rxh5 { [%eval #13] } 7. Bxf7 { [%eval #13] } 7... Rxh2 { [%eval #12] } 8. Bxg8 { [%eval #12] } 8... Rxg2 { [%eval #11] } 9. Rxa7 { [%eval #11] } 9... Rxf2 { [%eval #9] } 10. Kxf2 { [%eval #10] } 10... Rxa7 { [%eval #9] } 11. Ba2 { [%eval #9] } 11... Rxa2 { [%eval #8] } 12. b4 { [%eval #8] } 12... Rxc2 { [%eval #7] } 13. d3 { [%eval #7] } 13... Rxc1 { [%eval #6] } 14. Ne2?? { (Mate in 6 → 1.75) Lost forced checkmate sequence. Nh3 was best. } { [%eval 1.75] } (14. Nh3 Rxb1 15. Rxb1 Bxh3 16. Kg2 Bxg2 17. Rf1 Bxf1 18. b5 Bxd3 19. b6 cxb6#) 14... Rxb1 { [%eval 1.38] } 15. Rxb1 { [%eval 0.95] } 15... c5?? { (0.95 → 4.46) Blunder. g6 was best. } { [%eval 4.46] } (15... g6) 16. bxc5 { [%eval 4.38] } 16... Bd7?? { (4.38 → Mate in 7) Checkmate is now unavoidable. b6 was best. } { [%eval #7] } (16... b6 17. cxb6) 17. Rxb7 { [%eval #7] } 17... Nc6 { [%eval #6] } 18. Rxd7 { [%eval #6] } 18... e5 { [%eval #5] } 19. Rxg7 { [%eval #5] } 19... Bxg7 { [%eval #4] } 20. Nd4 { [%eval #4] } 20... exd4 { [%eval #3] } 21. Ke3 { [%eval #3] } 21... dxe3 { [%eval #2] } 22. d4 { [%eval #2] } 22... Nxd4 { [%eval #1] } 23. c6 { [%eval #1] } 23... Nxc6# { Game ends by variant rule. } 1-0