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[Event "casual variant:antichess game"] [Site "https://lichess.org/XoDGSEWu"] [Date "2026.01.06"] [Round "-"] [White "Freyls"] [Black "den2008den"] [Result "1-0"] [GameId "XoDGSEWu"] [UTCDate "2026.01.06"] [UTCTime "15:20:23"] [WhiteElo "1500"] [BlackElo "1460"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #12] } 5. Kxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Kd1 { [%eval #11] } 6... Bxd1 { [%eval #10] } 7. Ne2 { [%eval #11] } 7... Bxc2 { [%eval #10] } 8. a4?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. Nd4 was best. } { [%eval #-13] } (8. Nd4 Bxb1 9. Nxc6 Bxa2 10. Nxa7 Rxa7 11. Rxa2 Rxa2 12. b3 Rxf2 13. h4 Rxg2) 8... Bxb1?? { (Mate in 13 → 1.52) Lost forced checkmate sequence. Bxa4 was best. } { [%eval 1.52] } (8... Bxa4 9. Rxa4 Rd8 10. Rxa7 g5 11. Rxc7 Rd4 12. exd4 f5 13. Bxg5 e5 14. dxe5) 9. Rxb1 { [%eval 1.5] } 9... e6 { [%eval 1.66] } 10. b4?? { (1.66 → Mate in 10) Checkmate is now unavoidable. Ra1 was best. } { [%eval #-10] } (10. Ra1 Ne7) 10... Bxb4 { [%eval #-10] } 11. Rxb4 { [%eval #-9] } 11... Rb8 { [%eval #-9] } 12. Rxb8 { [%eval #-8] } 12... c5 { [%eval #-9] } 13. Rxe8 { [%eval #-8] } 13... Nf6?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Ne7 was best. } { [%eval #8] } (13... Ne7 14. Rxe7 e5 15. Rxc7 Rd8 16. Rxc5 g5 17. Rxe5 f5 18. Rxf5 Rd7 19. Rxg5) 14. Rxe6 { [%eval #8] } 14... fxe6 { [%eval #7] } 15. e4 { [%eval #7] } 15... Nxe4 { [%eval #6] } 16. g4 { [%eval #6] } 16... Nxf2 { [%eval #5] } 17. Rf1 { [%eval #5] } 17... Nxg4 { [%eval #4] } 18. Bd2 { [%eval #4] } 18... Nxh2 { [%eval #3] } 19. a5 { [%eval #3] } 19... Nxf1 { [%eval #2] } 20. a6 { [%eval #2] } 20... Nxd2 { [%eval #1] } 21. Nd4 { [%eval #1] } 21... cxd4# { Game ends by variant rule. } 1-0