FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/Xk0nNDRk"]
[Date "2025.08.24"]
[Round "-"]
[White "Chessaslemer"]
[Black "lichess AI level 2"]
[Result "1-0"]
[GameId "Xk0nNDRk"]
[UTCDate "2025.08.24"]
[UTCTime "10:07:54"]
[WhiteElo "1500"]
[BlackElo "?"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Na6?? { (1.19 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7?? { (Mate in 18 → 6.93) Lost forced checkmate sequence. Bxa6 was best. } { [%eval 6.93] } (3. Bxa6 Bxa6 4. c4 Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2) 3... Qxd7?? { (6.93 → Mate in 14) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #14] } (3... Kxd7 4. b4 Nxb4 5. Qh5 Nxc2 6. Qxf7 Nxa1 7. Qxg8 Rxg8 8. Nc3) 4. Qg4 { [%eval #16] } 4... Qxd2 { [%eval #12] } 5. Qxc8?? { (Mate in 12 → -2.04) Lost forced checkmate sequence. Nxd2 was best. } { [%eval -2.04] } (5. Nxd2 Bxg4 6. Kd1 Bxd1 7. Nc4 Bxc2 8. e4 Bxe4 9. h4 Bxg2) 5... Qxc1? { (-2.04 → -0.75) Mistake. Qxe1 was best. } { [%eval -0.75] } (5... Qxe1 6. Qxa6) 6. Qxc7 { [%eval -0.55] } 6... Nxc7 { [%eval -0.75] } 7. f4?? { (-0.75 → Mate in 11) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-11] } (7. Nd2 Qxc2) 7... Qxe1 { [%eval #-14] } 8. Nd2 { [%eval #-12] } 8... Qxd2?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Qxg1 was best. } { [%eval #10] } (8... Qxg1 9. Raxg1 e5 10. fxe5 Bd6 11. exd6 f5 12. dxc7 f4 13. exf4 Rb8 14. cxb8=Q) 9. c4?? { (Mate in 10 → -9.31) Lost forced checkmate sequence. Ne2 was best. } { [%eval -9.31] } (9. Ne2 Qxe3 10. Nd4 Qxf4 11. Rhg1 Qxd4 12. Rh1 Qxb2 13. Rad1 Qxc2 14. Rd6 exd6) 9... Qxg2?! { (-9.31 → -6.17) Inaccuracy. Qxe3 was best. } { [%eval -6.17] } (9... Qxe3) 10. c5?? { (-6.17 → Mate in 24) Checkmate is now unavoidable. h4 was best. } { [%eval #-24] } (10. h4 Qxg1) 10... Qxh2 { [%eval #-22] } 11. Rxh2 { [%eval #-21] } 11... Ne6?? { (Mate in 21 → Mate in 8) Lost forced checkmate sequence. e6 was best. } { [%eval #8] } (11... e6 12. Rxh7 Bxc5 13. Rxg7 Bxe3 14. Rxf7 Bxg1 15. Rxg1 Kxf7 16. Rxg8 Raxg8 17. f5) 12. Rxh7 { [%eval #8] } 12... Nxf4 { [%eval #7] } 13. exf4?? { (Mate in 7 → -2.52) Lost forced checkmate sequence. Rxg7 was best. } { [%eval -2.52] } (13. Rxg7 Bxg7 14. exf4 Bxb2 15. Rc1 Bxc1 16. c6 Bxf4 17. c7 Bxc7 18. Nh3 Rxh3) 13... Rxh7 { [%eval -3.39] } 14. Re1?? { (-3.39 → Mate in 18) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-18] } (14. Ne2 Rh3) 14... a6?? { (Mate in 18 → -3.48) Lost forced checkmate sequence. e6 was best. } { [%eval -3.48] } (14... e6 15. Rxe6 Bxc5 16. Rxe8 Bxg1 17. Rxg8 Rxg8 18. a4 Re8 19. f5 f6 20. a5) 15. Rxe7 { [%eval -4.27] } 15... Bxe7?? { (-4.27 → Mate in 5) Checkmate is now unavoidable. Kxe7 was best. } { [%eval #5] } (15... Kxe7 16. Ne2) 16. b4?? { (Mate in 5 → Mate in 16) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-16] } (16. Nf3 Bxc5 17. b4 Bxb4 18. Nh2 Rxh2 19. f5 Rxa2 20. f6 Nxf6#) 16... Bxc5 { [%eval #-16] } 17. bxc5 { [%eval -6.78] } 17... Rb8 { [%eval -6.19] } 18. c6?? { (-6.19 → Mate in 8) Checkmate is now unavoidable. f5 was best. } { [%eval #-8] } (18. f5 f6) 18... Rh8 { [%eval #-14] } 19. c7 { [%eval #-7] } 19... Rb5?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Rb3 was best. } { [%eval #5] } (19... Rb3 20. axb3 Kd8 21. cxd8=K g5 22. fxg5 Ne7 23. Kxe7 Re8 24. Kxe8 a5 25. Kxf7) 20. f5 { [%eval #5] } 20... Rxf5 { [%eval #4] } 21. c8=K?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-6] } (21. Nf3 Rxf3 22. a3 Rxa3 23. c8=N Kd8 24. Ne7 Kxe7#) 21... Kd8 { [%eval #-6] } 22. Kxd8 { [%eval #-5] } 22... Rb5?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. Rf3 was best. } { [%eval #3] } (22... Rf3 23. Nxf3 Ne7 24. Kxe7 a5 25. Kxf7 a4 26. Kxg7 a3 27. Kxh8#) 23. Nf3?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. Nh3 was best. } { [%eval #-5] } (23. Nh3 Rxh3 24. a3 Rxa3 25. Ke7 Nxe7#) 23... Rh1?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. Ne7 was best. } { [%eval #3] } (23... Ne7 24. Kxe7 a5 25. Kxf7 Re5 26. Nxe5 a4 27. Kxg7 a3 28. Kxh8#) 24. Ne5?? { (Mate in 3 → -3.92) Lost forced checkmate sequence. Nh2 was best. } { [%eval -3.92] } (24. Nh2 Rxh2 25. Kc8 Rxa2 26. Kb7 Rxb7#) 24... Rxe5 { [%eval 0.0] } 25. a4?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Ke8 was best. } { [%eval #-5] } (25. Ke8 Rxe8 26. a4 Rb1 27. a5 Rb6 28. axb6 Re1 29. b7 a5 30. b8=K a4) 25... Re2?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. Re8 was best. } { [%eval #2] } (25... Re8 26. Kxe8 Rh2 27. Kxf7 Rh5 28. Kxg7 Rh7 29. Kxh7 a5 30. Kxg8#) 26. Ke7 { [%eval #2] } 26... Rxe7 { [%eval #1] } 27. a5 { [%eval #1] } 27... Rh6# { Game ends by variant rule. } 1-0