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[Event "rated blitz game"] [Site "https://lichess.org/XcbqLsTd"] [Date "2026.01.21"] [Round "-"] [White "konstantin191919"] [Black "Pro-GamerTekken"] [Result "1/2-1/2"] [GameId "XcbqLsTd"] [UTCDate "2026.01.21"] [UTCTime "21:04:55"] [WhiteElo "2047"] [BlackElo "1963"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+2"] [Variant "Standard"] [TimeControl "180+0"] [ECO "B01"] [Opening "Scandinavian Defense: Valencian Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... d5 { [%eval 0.54] } 2. exd5 { [%eval 0.51] } 2... Qxd5 { [%eval 0.52] } 3. Nc3 { [%eval 0.47] } 3... Qd8 { [%eval 0.58] } { B01 Scandinavian Defense: Valencian Variation } 4. d4 { [%eval 0.51] } 4... Nf6 { [%eval 0.58] } 5. Bc4 { [%eval 0.41] } 5... e6 { [%eval 0.66] } 6. Nf3 { [%eval 0.58] } 6... Be7 { [%eval 0.57] } 7. Qe2 { [%eval 0.42] } 7... c6 { [%eval 0.85] } 8. Bg5 { [%eval 0.77] } 8... Nbd7 { [%eval 0.82] } 9. O-O-O { [%eval 0.54] } 9... Nd5 { [%eval 1.03] } 10. Ne4 { [%eval 0.76] } 10... O-O { [%eval 1.2] } 11. h4 { [%eval 1.36] } 11... b5 { [%eval 1.25] } 12. Bd3 { [%eval 1.27] } 12... Nb4 { [%eval 1.18] } 13. Bxe7 { [%eval 1.15] } 13... Nxd3+?! { (1.15 → 2.17) Inaccuracy. Qxe7 was best. } { [%eval 2.17] } (13... Qxe7) 14. Rxd3 { [%eval 1.63] } 14... Qxe7 { [%eval 1.81] } 15. Neg5? { (1.81 → 0.28) Mistake. h5 was best. } { [%eval 0.28] } (15. h5) 15... h6 { [%eval 0.5] } 16. Qe4?! { (0.50 → -0.47) Inaccuracy. Ne5 was best. } { [%eval -0.47] } (16. Ne5 Nxe5) 16... Nf6 { [%eval -0.49] } 17. Qf4?! { (-0.49 → -1.16) Inaccuracy. Qe5 was best. } { [%eval -1.16] } (17. Qe5) 17... Nd5?! { (-1.16 → -0.16) Inaccuracy. Bb7 was best. } { [%eval -0.16] } (17... Bb7) 18. Qg3 { [%eval -0.39] } 18... Ba6?! { (-0.39 → 0.50) Inaccuracy. Nf6 was best. } { [%eval 0.5] } (18... Nf6) 19. Ne5 { [%eval 0.53] } 19... b4 { [%eval 0.69] } 20. Rf3 { [%eval 0.58] } 20... f6?! { (0.58 → 1.59) Inaccuracy. f5 was best. } { [%eval 1.59] } (20... f5) 21. Ng6 { [%eval 1.55] } 21... fxg5?? { (1.55 → 5.85) Blunder. Qd7 was best. } { [%eval 5.85] } (21... Qd7) 22. Nxe7+ { [%eval 5.86] } 22... Nxe7 { [%eval 5.72] } 23. hxg5 { [%eval 6.02] } 23... Rxf3 { [%eval 5.76] } 24. gxf3 { [%eval 5.49] } 24... Nf5 { [%eval 5.38] } 25. Qf4 { [%eval 5.06] } 25... Rd8 { [%eval 6.13] } 26. gxh6 { [%eval 5.93] } 26... Rxd4?? { (5.93 → Mate in 9) Checkmate is now unavoidable. Nxh6 was best. } { [%eval #9] } (26... Nxh6 27. Qc7 Nf7 28. b3 Be2 29. Qxc6 Nd6 30. Rg1 a5 31. f4 Bh5 32. Qc7) 27. Qb8+? { (Mate in 9 → 7.38) Lost forced checkmate sequence. h7+ was best. } { [%eval 7.38] } (27. h7+ Kf7 28. Qc7+ Kf6 29. h8=Q Rd6 30. Rh6+ Ke5 31. Qcxg7+ Nxg7 32. Qxg7+ Kd5) 27... Kh7 { [%eval 7.08] } 28. hxg7+ { [%eval 7.58] } 28... Kxg7 { [%eval 7.43] } 29. Qxa7+ { [%eval 7.37] } 29... Kg6 { [%eval 7.56] } 30. Qxa6 { [%eval 7.43] } 30... Rf4 { [%eval 8.91] } 31. Qxc6 { [%eval 8.9] } 31... Kf6 { [%eval 8.4] } 32. Rh5 { [%eval 7.55] } 32... Rd4 { [%eval 7.68] } 33. Rxf5+ { [%eval 8.01] } 33... Kxf5 { [%eval 7.88] } 34. Qc5+ { [%eval 7.29] } 34... Rd5 { [%eval 7.62] } 35. Qxd5+ { [%eval 7.64] } 35... exd5 { [%eval 8.05] } 36. a4 { [%eval 7.62] } 36... Ke6 { [%eval 9.76] } 37. b3 { [%eval 73.2] } 37... Kd6 { [%eval 13.49] } 38. Kd2 { [%eval 9.78] } 38... Ke5 { [%eval 9.89] } 39. Kd3 { [%eval 9.1] } 39... Kd6 { [%eval 9.23] } 40. c3 { [%eval 8.58] } 40... bxc3 { [%eval 41.49] } 41. Kxc3 { [%eval 13.18] } 41... Kc5 { [%eval 83.08] } 42. Kd3 { [%eval 13.29] } 42... Kb4 { [%eval 13.52] } 43. Kd4 { [%eval 22.63] } 43... Kxb3?! { (22.63 → Mate in 11) Checkmate is now unavoidable. Ka5 was best. } { [%eval #11] } (43... Ka5) 44. a5 { [%eval #10] } 44... Ka4 { [%eval #10] } 45. a6 { [%eval #9] } 45... Kb3 { [%eval #8] } 46. a7 { [%eval #7] } 46... Kc2 { [%eval #7] } 47. a8=Q { [%eval #6] } 47... Kd2 { [%eval #6] } 48. Qxd5 { [%eval #5] } 48... Ke1 { [%eval #3] } 49. Qe4+ { [%eval #5] } 49... Kf1 { [%eval #5] } 50. Qe3 { [%eval #5] } 50... Kg1 { [%eval #5] } 51. f4 { [%eval #5] } 51... Kg2 { [%eval #5] } 52. Ke4 { [%eval #4] } 52... Kf1 { [%eval #4] } 53. Kf3 { [%eval #3] } 53... Kg1 { [%eval #3] } 54. Qe2 { [%eval #2] } 54... Kh2 { [%eval #2] } 55. Qf1?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Qd1 was best. } { [%eval 0.0] } { Draw by stalemate. } (55. Qd1 Kh3 56. Qh1#) 1/2-1/2