FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/XbdXXdbM"]
[Date "2025.10.10"]
[Round "-"]
[White "amJK"]
[Black "Chesronaldo"]
[Result "1-0"]
[GameId "XbdXXdbM"]
[UTCDate "2025.10.10"]
[UTCTime "18:17:54"]
[WhiteElo "1345"]
[BlackElo "1336"]
[WhiteRatingDiff "+17"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3?? { (0.15 → Mate in 28) Checkmate is now unavoidable. e3 was best. } { [%eval #-28] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -4.99] } 2. Nxe5 { [%eval -3.7] } 2... Qg5?? { (-3.70 → -0.71) Blunder. Bd6 was best. } { [%eval -0.71] } (2... Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. g4 Rh3 7. Bxh3) 3. Nxd7?? { (-0.71 → -5.63) Blunder. Nxf7 was best. } { [%eval -5.63] } (3. Nxf7 Kxf7 4. b4 Bxb4 5. g4 Qxd2 6. Bxd2 Bxd2 7. Nxd2 Ne7) 3... Qxg2 { [%eval -2.12] } 4. Bxg2?? { (-2.12 → Mate in 12) Checkmate is now unavoidable. Nxb8 was best. } { [%eval #-12] } (4. Nxb8 Rxb8 5. Bxg2 Be6 6. Bxb7 Bxa2 7. Rxa2 Rxb7 8. Rxa7 Rxb2 9. Rxc7 Rxb1) 4... Bxd7 { [%eval #-12] } 5. Bxb7 { [%eval #-11] } 5... Be6 { [%eval #-11] } 6. Bxa8 { [%eval #-10] } 6... Bxa2 { [%eval #-10] } 7. Rxa2 { [%eval #-9] } 7... Nc6?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. a5 was best. } { [%eval #12] } (7... a5 8. Rxa5 Nc6 9. Bxc6 Be7 10. Bxe8 Nf6 11. Bxf7 Bc5 12. Rxc5 h6 13. Rxc7) 8. Rxa7 { [%eval #12] } 8... Nxa7 { [%eval #11] } 9. Bc6?? { (Mate in 11 → 1.96) Lost forced checkmate sequence. b4 was best. } { [%eval 1.96] } (9. b4 Bxb4 10. Bb2 Bxd2 11. Bxg7 Bxe1 12. Bxh8 Bxf2 13. Bf6 Nxf6 14. Qd6 cxd6) 9... Nxc6 { [%eval 1.51] } 10. b4 { [%eval 1.44] } 10... Nxb4 { [%eval 1.27] } 11. c4?? { (1.27 → Mate in 10) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-10] } (11. Ba3 Nxc2 12. Qxc2 Bxa3 13. Qxh7 Rxh7 14. Nxa3 Rxh2 15. Rxh2 Kd7 16. d4 g5) 11... Nc2?? { (Mate in 10 → 0.95) Lost forced checkmate sequence. Nd5 was best. } { [%eval 0.95] } (11... Nd5 12. cxd5 c6 13. dxc6 Kd7 14. cxd7 Nh6 15. Qb3 Ba3 16. Nxa3 Ng8 17. Qxf7) 12. Qxc2 { [%eval 0.9] } 12... f5 { [%eval 0.97] } 13. Qxf5 { [%eval 0.76] } 13... Kd7?? { (0.76 → Mate in 10) Checkmate is now unavoidable. Bd6 was best. } { [%eval #10] } (13... Bd6 14. Qxh7) 14. Qxh7 { [%eval #10] } 14... Rxh7 { [%eval #9] } 15. Rg1 { [%eval #9] } 15... Rxh2 { [%eval #8] } 16. Rxg7 { [%eval #8] } 16... Rxf2 { [%eval #6] } 17. Kxf2 { [%eval #6] } 17... Bxg7 { [%eval #5] } 18. d4 { [%eval #6] } 18... Bxd4 { [%eval #5] } 19. c5 { [%eval #5] } 19... Bxf2 { [%eval #4] } 20. Be3 { [%eval #4] } 20... Bxe3 { [%eval #3] } 21. Na3?? { (Mate in 3 → -1.78) Lost forced checkmate sequence. c6 was best. } { [%eval -1.78] } (21. c6 Kxc6 22. Nd2 Bxd2 23. e3 Bxe3#) 21... Bxc5 { [%eval -1.56] } 22. e3?? { (-1.56 → Mate in 7) Checkmate is now unavoidable. Nb1 was best. } { [%eval #-7] } (22. Nb1 Be7) 22... Bxa3 { [%eval #-7] } 23. e4 { [%eval #-6] } 23... Nf6 { [%eval #-6] } 24. e5 { [%eval #-5] } 24... Bc1 { [%eval #-6] } 25. exf6 { [%eval #-5] } 25... Ke7?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. c6 was best. } { [%eval #10] } (25... c6 26. f7 Bf4 27. f8=K Ke7 28. Kxe7 Bd6 29. Kxd6 c5 30. Kxc5#) 26. fxe7 { [%eval #10] } 26... c6 { [%eval #4] } 27. e8=N?? { (Mate in 4 → Mate in 12) Lost forced checkmate sequence. e8=R was best. } { [%eval #-12] } (27. e8=R Be3 28. Rxe3 c5 29. Ra3 c4 30. Rb3 cxb3#) 27... c5 { [%eval #-12] } 28. Nf6 { [%eval #-11] } 28... Bb2?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Bh6 was best. } { [%eval 0.0] } (28... Bh6 29. Nh7 Bf8 30. Nxf8 c4 31. Nh7 c3 32. Nf6 c2 33. Nd5 c1=N 34. Ne3) 29. Nd5?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Ng8 was best. } { [%eval #-3] } (29. Ng8 Ba3 30. Ne7 Bc1 31. Ng8) 29... Bf6?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Bc3 was best. } { [%eval #4] } (29... Bc3 30. Nxc3 c4 31. Nd1 c3 32. Nxc3#) 30. Nxf6 { [%eval #4] } 30... c4 { [%eval #3] } 31. Ng4 { [%eval #3] } 31... c3 { [%eval #2] } 32. Nf2 { [%eval #2] } 32... c2 { [%eval #1] } 33. Nd1 { [%eval #1] } 33... cxd1=K# { Game ends by variant rule. } 1-0