FEN
[Event "rated rapid game"]
[Site "https://lichess.org/XWJQRbAX"]
[Date "2025.05.26"]
[Round "-"]
[White "chrisbow08"]
[Black "EneRget1k"]
[Result "1/2-1/2"]
[GameId "XWJQRbAX"]
[UTCDate "2025.05.26"]
[UTCTime "15:54:46"]
[WhiteElo "1786"]
[BlackElo "1767"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+0"]
[Variant "Standard"]
[TimeControl "600+0"]
[ECO "A40"]
[Opening "Queen's Pawn Game"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.17] } { A40 Queen's Pawn Game } 1... c6 { [%eval 0.32] } 2. Bf4 { [%eval 0.19] } 2... d5 { [%eval 0.33] } 3. Nf3 { [%eval 0.3] } 3... Nf6 { [%eval 0.28] } 4. e3 { [%eval 0.28] } 4... Bg4 { [%eval 0.35] } 5. Nbd2 { [%eval 0.33] } 5... e6 { [%eval 0.34] } 6. Be2 { [%eval 0.17] } 6... Qb6 { [%eval 0.64] } 7. Qc1 { [%eval 0.24] } 7... c5 { [%eval 0.25] } 8. c3 { [%eval 0.22] } 8... cxd4 { [%eval 0.31] } 9. cxd4 { [%eval 0.08] } 9... Nc6 { [%eval 0.11] } 10. O-O { [%eval -0.08] } 10... Be7 { [%eval 0.18] } 11. h3 { [%eval 0.13] } 11... Bxf3 { [%eval 0.12] } 12. Bxf3 { [%eval 0.18] } 12... O-O { [%eval 0.19] } 13. b3?! { (0.19 → -0.83) Inaccuracy. Qc2 was best. } { [%eval -0.83] } (13. Qc2) 13... Rac8 { [%eval -0.86] } 14. Qb1 { [%eval -1.19] } 14... Nb4?! { (-1.19 → -0.61) Inaccuracy. Ba3 was best. } { [%eval -0.61] } (14... Ba3 15. Bg5 Ne8 16. e4 h6 17. exd5 exd5 18. Bf4 Nxd4 19. Qd3 Nf6 20. Be5) 15. Bd1 { [%eval -0.71] } 15... Rc6?! { (-0.71 → 0.32) Inaccuracy. Rc3 was best. } { [%eval 0.32] } (15... Rc3 16. Qb2) 16. a3 { [%eval 0.31] } 16... Na6 { [%eval 0.31] } 17. b4 { [%eval 0.29] } 17... Rfc8?? { (0.29 → 2.10) Blunder. Rcc8 was best. } { [%eval 2.1] } (17... Rcc8 18. b5 Nb8 19. a4 Bd6 20. a5 Qc7 21. Bxd6 Qxd6 22. Bf3 b6 23. Rd1) 18. Nb3? { (2.10 → 0.53) Mistake. b5 was best. } { [%eval 0.53] } (18. b5 Rc1 19. Qxc1 Rxc1 20. Rxc1 Qxb5 21. Rc8+ Bf8 22. Bf3 Qd7 23. Rfc1 Ne8) 18... Nc7 { [%eval 0.69] } 19. Bxc7?! { (0.69 → -0.28) Inaccuracy. Nc5 was best. } { [%eval -0.28] } (19. Nc5) 19... R8xc7 { [%eval -0.11] } 20. Nc5 { [%eval -0.2] } 20... Bxc5?! { (-0.20 → 0.89) Inaccuracy. Rc8 was best. } { [%eval 0.89] } (20... Rc8) 21. dxc5 { [%eval 0.86] } 21... Qb5 { [%eval 0.69] } 22. Re1 { [%eval 0.64] } 22... Qc4?? { (0.64 → 2.56) Blunder. Rc8 was best. } { [%eval 2.56] } (22... Rc8) 23. Be2 { [%eval 2.56] } 23... Qe4 { [%eval 2.82] } 24. Bf3?? { (2.82 → -0.04) Blunder. Qxe4 was best. } { [%eval -0.04] } (24. Qxe4 Nxe4 25. Bb5 f6 26. Bxc6 bxc6 27. f3 Nd2 28. e4 Kf7 29. a4 a6) 24... Qxb1 { [%eval -0.04] } 25. Raxb1 { [%eval -0.07] } 25... a6 { [%eval -0.01] } 26. Rbd1 { [%eval -0.03] } 26... h6 { [%eval 0.43] } 27. e4 { [%eval 0.58] } 27... dxe4?! { (0.58 → 1.34) Inaccuracy. a5 was best. } { [%eval 1.34] } (27... a5 28. exd5 Nxd5 29. Bxd5 exd5 30. Rxd5 axb4 31. axb4 b6 32. Rc1 bxc5 33. bxc5) 28. Rd8+ { [%eval 1.37] } 28... Kh7 { [%eval 1.4] } 29. Bxe4+? { (1.40 → -0.05) Mistake. Rxe4 was best. } { [%eval -0.05] } (29. Rxe4 Re7) 29... Nxe4 { [%eval -0.05] } 30. Rxe4 { [%eval 0.0] } 30... b6 { [%eval -0.03] } 31. cxb6 { [%eval -0.08] } 31... Rxb6 { [%eval 0.06] } 32. Ra8 { [%eval -0.09] } 32... Rc1+ { [%eval -0.12] } 33. Kh2 { [%eval -0.21] } 33... Ra1 { [%eval 0.01] } 34. Re3 { [%eval -0.01] } 34... f5 { [%eval -0.01] } 35. Re8 { [%eval 0.0] } 35... Ra2 { [%eval 0.05] } 36. R3xe6 { [%eval 0.0] } 36... Rxe6 { [%eval -0.02] } 37. Rxe6 { [%eval 0.0] } 37... Rxa3 { [%eval 0.0] } 38. Re5 { [%eval 0.0] } 38... g6 { [%eval 0.0] } 39. b5 { [%eval 0.0] } 39... axb5 { [%eval 0.0] } 40. Rxb5 { [%eval 0.0] } 40... h5 { [%eval 0.0] } 41. f3 { [%eval 0.0] } 41... Kh6 { [%eval 0.0] } 42. Rb6 { [%eval 0.0] } 42... Kg5 { [%eval 0.0] } 43. Rb4 { [%eval 0.0] } 43... f4 { [%eval 0.0] } 44. Rb5+ { [%eval 0.04] } 44... Kh4 { [%eval 0.0] } 45. Rb4 { [%eval 0.0] } 45... g5?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kg5 was best. } { [%eval #1] } (45... Kg5 46. Rb5+ Kh4 47. Rb2 Ra1 48. Rc2 Ra4 49. Rc6 Kg5 50. Rc5+ Kh4 51. Rb5) 46. Rb5?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. g3# was best. } { [%eval 0.0] } (46. g3#) 46... g4 { [%eval 0.0] } 47. fxg4 { [%eval 0.0] } 47... hxg4 { [%eval 0.0] } 48. hxg4 { [%eval 0.0] } 48... Kxg4 { [%eval 0.0] } 49. Rb4 { [%eval 0.0] } 49... Ra7 { [%eval 0.0] } 50. Kg1 { [%eval 0.0] } 50... Ra1+ { [%eval 0.0] } 51. Kh2 { [%eval 0.0] } 51... Ra7 { [%eval 0.0] } 52. Kg1 { [%eval 0.0] } 52... Kg3 { [%eval 0.0] } 53. Rb3+ { [%eval 0.0] } 53... Kg4 { [%eval 0.0] } 54. Rb4 { [%eval 0.0] } { The game is a draw. } 1/2-1/2
