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[Event "casual variant:antichess game"] [Site "https://lichess.org/XRyVBDZ6"] [Date "2026.01.24"] [Round "-"] [White "llIVIll"] [Black "lichess AI level 8"] [Result "1-0"] [GameId "XRyVBDZ6"] [UTCDate "2026.01.24"] [UTCTime "12:49:48"] [WhiteElo "2424"] [BlackElo "?"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. b4? { (2.54 → 0.75) Mistake. Ba6 was best. } { [%eval 0.75] } (2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 Qg5) 2... Bxb4 { [%eval 0.5] } 3. Qg4 { [%eval -0.4] } 3... Bxd2 { [%eval 0.68] } 4. Qxg7 { [%eval -0.44] } 4... Bxe3 { [%eval 0.6] } 5. Bxe3 { [%eval -0.13] } 5... c5 { [%eval 0.33] } 6. Bxc5 { [%eval 0.32] } 6... Qa5?! { (0.32 → 1.08) Inaccuracy. b6 was best. } { [%eval 1.08] } (6... b6 7. Qxf7 Kxf7 8. Bxb6 Qxb6 9. Nh3 Qxf2 10. Kxf2 Ba6 11. Bxa6) 7. Bxa7 { [%eval 0.45] } 7... Qxe1 { [%eval 0.88] } 8. Qxh8 { [%eval 1.91] } 8... Rxa7 { [%eval 2.18] } 9. Qxg8 { [%eval 1.59] } 9... Qxf1 { [%eval 2.46] } 10. Qxf7?? { (2.46 → 0.41) Blunder. Qxe8 was best. } { [%eval 0.41] } (10. Qxe8) 10... Rxa2?? { (0.41 → 3.30) Blunder. Qxf2 was best. } { [%eval 3.3] } (10... Qxf2) 11. Rxa2?? { (3.30 → 0.00) Blunder. Qxe8 was best. } { [%eval 0.0] } (11. Qxe8 Rxc2 12. Qxc8 Rxc8 13. Nc3 Rxc3 14. Rxf1 Rf3 15. gxf3 d5 16. Nh3 d4) 11... Qxb1?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #15] } (11... Kxf7 12. Nd2 Qxg2 13. Nh3 Qxh2 14. Rxh2 Kf6 15. Ng5 Kxg5 16. Rxh7 Kf6 17. Rxd7) 12. Qxe8 { [%eval #15] } 12... Qxc2 { [%eval #14] } 13. Qxc8 { [%eval #14] } 13... Qxf2 { [%eval #13] } 14. Qxb8 { [%eval #13] } 14... Qxg1 { [%eval #12] } 15. Qxb7 { [%eval #12] } 15... Qxh2 { [%eval #11] } 16. Qxd7 { [%eval #11] } 16... Qxh1 { [%eval #10] } 17. Qxh7 { [%eval #10] } 17... Qxh7 { [%eval #9] } 18. Ra3 { [%eval #9] } 18... Qe7 { [%eval #8] } 19. Rf3 { [%eval #8] } 19... Qa3 { [%eval #7] } 20. Rxa3 { [%eval #7] } 20... e5 { [%eval #6] } 21. Rf3 { [%eval #6] } 21... e4 { [%eval #5] } 22. Rf7 { [%eval #5] } 22... e3 { [%eval #4] } 23. Rf6 { [%eval #4] } 23... e2 { [%eval #3] } 24. Rf4 { [%eval #3] } 24... e1=R { [%eval #2] } 25. Re4 { [%eval #2] } 25... Rxe4 { [%eval #1] } 26. g4 { [%eval #1] } 26... Rxg4# { Game ends by variant rule. } 1-0