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[Event "rated Antichess game"] [Site "https://lichess.org/XRCeupG7"] [Date "2025.08.02"] [White "Dev_anand_2005"] [Black "adolf_gg"] [Result "1-0"] [GameId "XRCeupG7"] [UTCDate "2025.08.02"] [UTCTime "15:09:31"] [WhiteElo "1481"] [BlackElo "1482"] [WhiteRatingDiff "+81"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... h6?? { (Mate in 16 → 1.12) Lost forced checkmate sequence. g5 was best. } { [%eval 1.12] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bxh6 { [%eval 1.03] } 2... gxh6 { [%eval 1.37] } 3. e3 { [%eval 0.82] } 3... c5? { (0.82 → 2.15) Mistake. Nc6 was best. } { [%eval 2.15] } (3... Nc6 4. Nd2 e6 5. b3 Nd4 6. exd4 Bc5 7. dxc5 c6 8. d4 a6 9. Bxa6) 4. b4 { [%eval 3.9] } 4... cxb4 { [%eval 2.17] } 5. Nc3 { [%eval 2.46] } 5... bxc3 { [%eval 3.09] } 6. Qd2?? { (3.09 → -1.20) Blunder. Qc1 was best. } { [%eval -1.2] } (6. Qc1 Qa5) 6... cxd2 { [%eval -1.48] } 7. Kxd2 { [%eval -1.59] } 7... Nc6 { [%eval -1.92] } 8. g4? { (-1.92 → -3.38) Mistake. Nh3 was best. } { [%eval -3.38] } (8. Nh3 Qa5) 8... f5 { [%eval -3.42] } 9. gxf5 { [%eval -2.64] } 9... Nd4? { (-2.64 → -1.07) Mistake. Nf6 was best. } { [%eval -1.07] } (9... Nf6 10. Kc1) 10. exd4 { [%eval -1.3] } 10... Qc7?? { (-1.30 → 2.80) Blunder. Kf7 was best. } { [%eval 2.8] } (10... Kf7 11. d5) 11. Ke2?? { (2.80 → Mate in 11) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-11] } (11. Nh3 Qxh2) 11... Qxh2 { [%eval #-11] } 12. Rxh2 { [%eval #-10] } 12... e5?? { (Mate in 10 → 1.06) Lost forced checkmate sequence. Bg7 was best. } { [%eval 1.06] } (12... Bg7 13. Rxh6 Bxd4 14. Rxh8 Bxa1 15. Rxg8 d5 16. Rxe8 Bxf5 17. Rxe7 Bxd3 18. Rxb7) 13. fxe6 { [%eval #15] } 13... dxe6 { [%eval #14] } 14. Rxh6 { [%eval #14] } 14... Rxh6 { [%eval #13] } 15. Nh3?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. d5 was best. } { [%eval #-11] } (15. d5 exd5 16. Nh3 Rxh3 17. Bxh3 Bxh3 18. f4 Bf1 19. Rxf1 Ke7 20. Rh1 d4) 15... Rxh3 { [%eval #-11] } 16. Bxh3 { [%eval #-10] } 16... Bg7 { [%eval #-10] } 17. Bxe6 { [%eval #-9] } 17... Bxd4 { [%eval #-9] } 18. Bxc8 { [%eval #-8] } 18... Bxa1 { [%eval #-8] } 19. Bxb7 { [%eval #-7] } 19... Nf6?? { (Mate in 7 → 0.52) Lost forced checkmate sequence. Ne7 was best. } { [%eval 0.52] } (19... Ne7 20. Bxa8 Nc6 21. Bxc6 Bc3 22. Bxe8 Be1 23. Kxe1 a5 24. Bf7 a4 25. c4) 20. Bxa8 { [%eval 0.15] } 20... Nd5 { [%eval 0.2] } 21. Bxd5 { [%eval 0.3] } 21... Kf7 { [%eval 0.28] } 22. Bxf7 { [%eval 0.23] } 22... a5 { [%eval 0.36] } 23. c3 { [%eval 0.0] } 23... Bxc3 { [%eval 0.0] } 24. d4 { [%eval 0.0] } 24... Bxd4 { [%eval 0.0] } 25. Kd2 { [%eval 0.0] } 25... Bxf2 { [%eval 0.0] } 26. Ke3 { [%eval 0.0] } 26... Bxe3 { [%eval 0.0] } 27. a3 { [%eval 0.0] } 27... a4 { [%eval 0.0] } 28. Bb3?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Bd5 was best. } { [%eval #-7] } (28. Bd5 Bf2 29. Be4 Be1 30. Bb7 Bd2 31. Bg2 Bc3 32. Bd5 Be1 33. Be4 Bf2) 28... axb3 { [%eval #-7] } 29. a4 { [%eval #-6] } 29... b2 { [%eval #-6] } 30. a5 { [%eval #-5] } 30... b1=R { [%eval #-5] } 31. a6 { [%eval #-4] } 31... Rb5?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Rb7 was best. } { [%eval #1] } (31... Rb7 32. axb7 Bd4 33. b8=N Ba7 34. Nd7 Bc5 35. Nxc5#) 32. a7 { [%eval #1] } 32... Bxa7# { Game ends by variant rule. } 1-0